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Carlos Mauricio Castaño Díaz

Dados Biográficos

ID150255
NOMECarlos Mauricio Castaño Díaz
PRENOMESCarlos Mauricio Castaño
SOBRENOMEDíaz
ASSINATURADÍAZ C M C
AFILIAÇÕESUniversidad de Antioquia
ORCID0000-0001-8189-7523
VERIFICADOSim
TOTAL DE OBRAS3
TOTAL DE CITAÇÕES2
OBRAS COMO AUTOR3
OBRAS COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2015
ANO MAIS RECENTE DE PUBLICAÇÃO2024
ÍNDICE H1
  • Digital media as Covid-19 lifeline or stressor? An exploratory study on the perception of media usage under isolation

    Open Access•Carlos Mauricio Castaño Díaz, Mario Alejandro Alba Marrugo et al.•ARTICLE•Observatorio (OBS•2024

    To answer the question if Information and Communication Technologies (ICTs) were benefiting or hindering the mental health of people undergoing isolation during the early pandemics of SARS-CoV-2 (COVID-19), we inquired how people perceived the usage of five ICTs and their relationship with them. We addressed three hypotheses: there is a relationship between the increase in the use of specific ICTs during the isolation period due to COVID-19 and p…

  • Conceptual review on scientific reasoning and scientific thinking

    Open Access•Carlos Mauricio Castaño Díaz, Carlos Díaz et al.•ARTICLE•Current Psychology•2023

  • Art Video Games

    Open Access•Carlos Mauricio Castaño Díaz, Worawach Tungtjitcharoen•ARTICLE•Games and Culture•2015•Citada por: 2•Referências: 22

    This study conducted analytical and semiexperimental research with the purpose of testing if art video games serve as a form of transmission of social representations and feelings. Accordingly, a free-association questionnaire was used after participants played the game The Graveyard. The associative method was paired with item hierarchization and clustering techniques using a structural approach. The data were analyzed using mixed methods (frequ…

  • Art Video Games

    Open Access•Carlos Mauricio Castaño Díaz, Worawach Tungtjitcharoen•ARTICLE•Games and Culture•2015•Citada por: 2•Referências: 22

    This study conducted analytical and semiexperimental research with the purpose of testing if art video games serve as a form of transmission of social representations and feelings. Accordingly, a free-association questionnaire was used after participants played the game The Graveyard. The associative method was paired with item hierarchization and clustering techniques using a structural approach. The data were analyzed using mixed methods (frequ…

  • Art Video Games

    Open Access•Carlos Mauricio Castaño Díaz, Worawach Tungtjitcharoen•ARTICLE•Games and Culture•2015•Citada por: 2•Referências: 22

    This study conducted analytical and semiexperimental research with the purpose of testing if art video games serve as a form of transmission of social representations and feelings. Accordingly, a free-association questionnaire was used after participants played the game The Graveyard. The associative method was paired with item hierarchization and clustering techniques using a structural approach. The data were analyzed using mixed methods (frequ…

  • Conceptual review on scientific reasoning and scientific thinking

    Open Access•Carlos Mauricio Castaño Díaz, Carlos Díaz et al.•ARTICLE•Current Psychology•2023

  • Digital media as Covid-19 lifeline or stressor? An exploratory study on the perception of media usage under isolation

    Open Access•Carlos Mauricio Castaño Díaz, Mario Alejandro Alba Marrugo et al.•ARTICLE•Observatorio (OBS•2024

    To answer the question if Information and Communication Technologies (ICTs) were benefiting or hindering the mental health of people undergoing isolation during the early pandemics of SARS-CoV-2 (COVID-19), we inquired how people perceived the usage of five ICTs and their relationship with them. We addressed three hypotheses: there is a relationship between the increase in the use of specific ICTs during the isolation period due to COVID-19 and p…

Psychology (3 obras) · Feeling (2 obras) · Media Influence and Health (2 obras) · Social Psychology (2 obras) · Anxiety (1 obra) · Artificial Intelligence (1 obra) · Association (psychology (1 obra) · Associative property (1 obra) · Boredom (1 obra) · Categorical variable (1 obra)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae