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Kursat Cagiltay

Dados Biográficos

ID1508358
NOMEKursat Cagiltay
PRENOMESKursat
SOBRENOMECagiltay
ASSINATURACAGILTAY K
AFILIAÇÕESThe Department of Computer Education & Instructional Technology Middle East Technical University Ankara Turkey
VERIFICADONão
TOTAL DE OBRAS5
TOTAL DE CITAÇÕES1
TOTAL COMO AUTOR5
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2010
ANO MAIS RECENTE DE PUBLICAÇÃO2026
ÍNDICE H1
  • Weaving STEAM with threads

    Open Access•Mustafa Şat, Kursat Cagiltay et al.•ARTICLE•Educational Technology Research…•2026

    The impact of educational e-textiles on student outcomes in STEAM education programs is a growing area of interest. Despite the potential of e-textile projects to enhance STEAM education, their effect on K-12 teachers’ professional development remains underexplored. This study investigates middle school teachers’ perceptions of their experiences with wearable e-textile-supported STEAM projects, their ability to translate those experiences into cl…

  • A systematic review of eye‐tracking‐based research on animated multimedia learning

    Open Access•Atakan Coskun, Kursat Cagiltay•ARTICLE•Journal of Computer Assisted…•2022

  • A systematic review of eye tracking research on multimedia learning

    Open Access•Ecenaz Alemdag, Kursat Cagiltay•ARTICLE•Computers & Education•2018

  • Video Games Around the World

    Ahmad Ahmadi, Toru Iwatani et al.•BOOK•Video Games Around the World•2015

    Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essay…

  • The effect of apologetic error messages and mood states on computer users' self-appraisal of performance

    Open Access•Mahir Akgün, Kursat Cagiltay et al.•ARTICLE•Journal of Pragmatics•2010•Citada por: 1•Referências: 32

  • The effect of apologetic error messages and mood states on computer users' self-appraisal of performance

    Open Access•Mahir Akgün, Kursat Cagiltay et al.•ARTICLE•Journal of Pragmatics•2010•Citada por: 1•Referências: 32

  • The effect of apologetic error messages and mood states on computer users' self-appraisal of performance

    Open Access•Mahir Akgün, Kursat Cagiltay et al.•ARTICLE•Journal of Pragmatics•2010•Citada por: 1•Referências: 32

  • Video Games Around the World

    Ahmad Ahmadi, Toru Iwatani et al.•BOOK•Video Games Around the World•2015

    Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essay…

  • A systematic review of eye tracking research on multimedia learning

    Open Access•Ecenaz Alemdag, Kursat Cagiltay•ARTICLE•Computers & Education•2018

  • A systematic review of eye‐tracking‐based research on animated multimedia learning

    Open Access•Atakan Coskun, Kursat Cagiltay•ARTICLE•Journal of Computer Assisted…•2022

  • Weaving STEAM with threads

    Open Access•Mustafa Şat, Kursat Cagiltay et al.•ARTICLE•Educational Technology Research…•2026

    The impact of educational e-textiles on student outcomes in STEAM education programs is a growing area of interest. Despite the potential of e-textile projects to enhance STEAM education, their effect on K-12 teachers’ professional development remains underexplored. This study investigates middle school teachers’ perceptions of their experiences with wearable e-textile-supported STEAM projects, their ability to translate those experiences into cl…

Affect (linguistics (1 obras) · Artificial Intelligence (1 obras) · Business (1 obras) · China (1 obras) · Coding (social sciences (1 obras) · Communication (1 obras) · Communication (1 obras) · Computer Science (1 obras) · Context (archaeology) (1 obras) · Control (management (1 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae