Pular para o conteúdo principal

ETHNOS_APP

Início • Busca • Periódicos • Lista 0

Mark J P Wolf

Dados Biográficos

ID165543
NOMEMark J P Wolf
PRENOMESMark J P
SOBRENOMEWolf
ASSINATURAWOLF M J P
AFILIAÇÕESConcordia University Wisconsin
ORCID0000-0003-1608-5814
VERIFICADOSim
TOTAL DE OBRAS18
TOTAL DE CITAÇÕES5
TOTAL COMO AUTOR8
TOTAL COMO EDITOR10
PRIMEIRO ANO DE PUBLICAÇÃO2002
ANO MAIS RECENTE DE PUBLICAÇÃO2023
ÍNDICE H1
  • The Routledge Companion to Video Game Studies

    Mark J P Wolf, Brian Perron•BOOK•The Routledge Companion to Video…•2023

  • Encyclopedia of Video Games

    Mark J P Wolf•BOOK•Encyclopedia of Video Games•2021

    Now in its second edition, theEncyclopedia of Video Games: The Culture, Technology, and Art of Gamingis the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studie…

  • Exploring Imaginary Worlds

    Mark J P Wolf•BOOK•Exploring Imaginary Worlds•2020

  • World-Builders on World-Building

    Mark J P Wolf•BOOK•World-Builders on World-Building•2020

  • Contemplation, Subcreation, and Video Games

    Open Access•Mark J P Wolf•ARTICLE•Religions•2018•Citada por: 1•Referências: 1

    This essay asks how religion and theological ideas might be made manifest in video games, and particularly the creation of video games as a religious activity, looking at contemplative experiences in video games, and the creation and world-building of game worlds as a form of Tolkienian subcreation, which itself leads to contemplation regarding the creation of worlds

  • Star Wars and the History of Transmedia Storytelling

    Open Access•Sean Guyne, Sean Guynes et al.•BOOK•Star Wars and the History of…•2017•Citada por: 3•Referências: 8

    Star Wars has reached more than three generations of casual and hardcore fans alike, and as a result many of the producers of franchised Star Wars texts (films, television, comics, novels, games, and more) over the past four decades have been fans-turned-creators. Yet despite its dominant cultural and industrial positions, Star Wars has rarely been the topic of sustained critical work. Star Wars and the History of Transmedia Storytelling offers a…

  • Video Games Around the World

    Ahmad Ahmadi, Toru Iwatani et al.•BOOK•Video Games Around the World•2015

    Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essay…

  • The Routledge Companion to Video Game Studies

    Bernard Perron, Mark J P Wolf et al.•BOOK•Routledge Companion to Video Game…•2014

    It is plausible that video games contain elements of fiction. Red Dead Redemption (Rockstar San Diego, 2010) depicts the fiction of a man named John Marston, his search for the members of his old criminal gang, and his death at the hands of federal agents. Marston, the world in which he lives, and the events that take place around him are the type of depictions that would find a natural place in other fictive media such as cinema. But significant…

  • The Video Game Theory Reader

    Mark J P Wolf, Brian Perron et al.•BOOK•The Video Game Theory Reader•2013

    In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fan…

  • Encyclopedia of Video Games

    Mark J P Wolf•BOOK•Encyclopedia of Video Games•2012

    This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300…

  • Encyclopedia of Video Games

    Mark J P Wolf•BOOK•Encyclopedia of Video Games•2012

    This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300…

  • Before the Crash

    Mark J P Wolf•BOOK•Before the crash•2012

    Contributors examine the early days of video game history before the industry crash that ended the medium's golden age

  • Building Imaginary Worlds

    Mark J P Wolf•BOOK•Building imaginary worlds•2012

    Introduction 1. Worlds within the World 2. A History of Imaginary Worlds 3. World Structures and Systems of Relationships 4. More Than a Story: Narrative Threads and Narrative Fabric 5. Subcreation within Subcreated Worlds 6. Transmedial Growth and Adaptation 7. Circles of Authorship Glossary Appendix: Timeline of Imaginary Worlds

  • The Video Game Theory Reader 2

    Bernard Perron, Tim Skelly et al.•BOOK•The video game theory reader 2•2008

  • The video game explosion

    Mark J P Wolf•BOOK•The Video Game Explosion•2007

    The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral part of popular culture today. All aspects of video games and gaming culture are covered inside this engaging reference, including the leading video game innovators, the technological advances that made the games of the late 1970s and those of today possible, the corporations that won and lost billions of do…

  • The Video Game Explosion

    Mark J P Wolf•BOOK•The Video Game Explosion•2007

    The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral part of popular culture today. All aspects of video games and gaming culture are covered inside this engaging reference, including the leading video game innovators, the technological advances that made the games of the late 1970s and those of today possible, the corporations that won and lost billions of do…

  • Game Studies and Beyond

    Open Access•Mark J P Wolf•ARTICLE•Games and Culture•2006•Citada por: 1

    This article describes why video game studies is an important branch of media studies and suggests ways it may be linked to the study of other media

  • The Medium of the Video Game

    Ralph H Baer, Mark J P Wolf•BOOK•Medium of the Video Game•2002

  • Star Wars and the History of Transmedia Storytelling

    Open Access•Sean Guyne, Sean Guynes et al.•BOOK•Star Wars and the History of…•2017•Citada por: 3•Referências: 8

    Star Wars has reached more than three generations of casual and hardcore fans alike, and as a result many of the producers of franchised Star Wars texts (films, television, comics, novels, games, and more) over the past four decades have been fans-turned-creators. Yet despite its dominant cultural and industrial positions, Star Wars has rarely been the topic of sustained critical work. Star Wars and the History of Transmedia Storytelling offers a…

  • Contemplation, Subcreation, and Video Games

    Open Access•Mark J P Wolf•ARTICLE•Religions•2018•Citada por: 1•Referências: 1

    This essay asks how religion and theological ideas might be made manifest in video games, and particularly the creation of video games as a religious activity, looking at contemplative experiences in video games, and the creation and world-building of game worlds as a form of Tolkienian subcreation, which itself leads to contemplation regarding the creation of worlds

  • Game Studies and Beyond

    Open Access•Mark J P Wolf•ARTICLE•Games and Culture•2006•Citada por: 1

    This article describes why video game studies is an important branch of media studies and suggests ways it may be linked to the study of other media

  • The Medium of the Video Game

    Ralph H Baer, Mark J P Wolf•BOOK•Medium of the Video Game•2002

  • Game Studies and Beyond

    Open Access•Mark J P Wolf•ARTICLE•Games and Culture•2006•Citada por: 1

    This article describes why video game studies is an important branch of media studies and suggests ways it may be linked to the study of other media

  • The video game explosion

    Mark J P Wolf•BOOK•The Video Game Explosion•2007

    The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral part of popular culture today. All aspects of video games and gaming culture are covered inside this engaging reference, including the leading video game innovators, the technological advances that made the games of the late 1970s and those of today possible, the corporations that won and lost billions of do…

  • The Video Game Explosion

    Mark J P Wolf•BOOK•The Video Game Explosion•2007

    The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral part of popular culture today. All aspects of video games and gaming culture are covered inside this engaging reference, including the leading video game innovators, the technological advances that made the games of the late 1970s and those of today possible, the corporations that won and lost billions of do…

  • The Video Game Theory Reader 2

    Bernard Perron, Tim Skelly et al.•BOOK•The video game theory reader 2•2008

  • Encyclopedia of Video Games

    Mark J P Wolf•BOOK•Encyclopedia of Video Games•2012

    This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300…

  • Encyclopedia of Video Games

    Mark J P Wolf•BOOK•Encyclopedia of Video Games•2012

    This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300…

  • Before the Crash

    Mark J P Wolf•BOOK•Before the crash•2012

    Contributors examine the early days of video game history before the industry crash that ended the medium's golden age

  • Building Imaginary Worlds

    Mark J P Wolf•BOOK•Building imaginary worlds•2012

    Introduction 1. Worlds within the World 2. A History of Imaginary Worlds 3. World Structures and Systems of Relationships 4. More Than a Story: Narrative Threads and Narrative Fabric 5. Subcreation within Subcreated Worlds 6. Transmedial Growth and Adaptation 7. Circles of Authorship Glossary Appendix: Timeline of Imaginary Worlds

  • The Video Game Theory Reader

    Mark J P Wolf, Brian Perron et al.•BOOK•The Video Game Theory Reader•2013

    In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fan…

  • The Routledge Companion to Video Game Studies

    Bernard Perron, Mark J P Wolf et al.•BOOK•Routledge Companion to Video Game…•2014

    It is plausible that video games contain elements of fiction. Red Dead Redemption (Rockstar San Diego, 2010) depicts the fiction of a man named John Marston, his search for the members of his old criminal gang, and his death at the hands of federal agents. Marston, the world in which he lives, and the events that take place around him are the type of depictions that would find a natural place in other fictive media such as cinema. But significant…

  • Video Games Around the World

    Ahmad Ahmadi, Toru Iwatani et al.•BOOK•Video Games Around the World•2015

    Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essay…

  • Star Wars and the History of Transmedia Storytelling

    Open Access•Sean Guyne, Sean Guynes et al.•BOOK•Star Wars and the History of…•2017•Citada por: 3•Referências: 8

    Star Wars has reached more than three generations of casual and hardcore fans alike, and as a result many of the producers of franchised Star Wars texts (films, television, comics, novels, games, and more) over the past four decades have been fans-turned-creators. Yet despite its dominant cultural and industrial positions, Star Wars has rarely been the topic of sustained critical work. Star Wars and the History of Transmedia Storytelling offers a…

  • Contemplation, Subcreation, and Video Games

    Open Access•Mark J P Wolf•ARTICLE•Religions•2018•Citada por: 1•Referências: 1

    This essay asks how religion and theological ideas might be made manifest in video games, and particularly the creation of video games as a religious activity, looking at contemplative experiences in video games, and the creation and world-building of game worlds as a form of Tolkienian subcreation, which itself leads to contemplation regarding the creation of worlds

  • Exploring Imaginary Worlds

    Mark J P Wolf•BOOK•Exploring Imaginary Worlds•2020

  • World-Builders on World-Building

    Mark J P Wolf•BOOK•World-Builders on World-Building•2020

  • Encyclopedia of Video Games

    Mark J P Wolf•BOOK•Encyclopedia of Video Games•2021

    Now in its second edition, theEncyclopedia of Video Games: The Culture, Technology, and Art of Gamingis the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studie…

  • The Routledge Companion to Video Game Studies

    Mark J P Wolf, Brian Perron•BOOK•The Routledge Companion to Video…•2023

Digital Games and Media (16 obras) · Computer Science (15 obras) · Video game (13 obras) · Multimedia (12 obras) · Sociology (8 obras) · Media studies (7 obras) · Video games (7 obras) · Business (4 obras) · History (4 obras) · Law (4 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae