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Ilias O Pappas

Dados Biográficos

ID1656576
NOMEIlias O Pappas
PRENOMESIlias
SOBRENOMEO Pappas
ASSINATURAPAPPAS I O
AFILIAÇÕESUniversity of Agder
ORCID0000-0001-7528-3488
VERIFICADOSim
TOTAL DE OBRAS12
TOTAL DE CITAÇÕES9
TOTAL COMO AUTOR12
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2019
ANO MAIS RECENTE DE PUBLICAÇÃO2026
ÍNDICE H2
  • Sleep tracking

    Open Access•Shan Feng, Matti Mäntymäki et al.•ARTICLE•Behaviour and Information…•2026

    Sleep tracking has become a growing area of self-tracking, yet the breadth of users’ interactions with sleep-tracking technology has not been comprehensively synthesised. To address this gap, this study analyzes 51 empirical research articles following a three-phase literature review process. Guided by a human–computer interaction framework, we organised the extant research into five components: (1) user, (2) sleep-tracking technology, (3) use co…

  • Metaverse beyond the hype

    Open Access•Savvas Papagiannidi, Ewelina Lacka et al.•ARTICLE•Technological Forecasting and…•2026

  • Measurement invariance of the Facebook intrusion questionnaire across 25 countries

    Open Access•Agata Błachnio, Aneta Przepiórka et al.•ARTICLE•International Journal of Psychology•2024

    Facebook is one of the most popular social networking sites. However, Facebook intrusion or addiction is a growing concern as it involves an excessive attachment to Facebook, which disrupts daily functioning. To date, few studies have examined whether cross‐cultural differences in the measurement of Facebook addiction exist. The aim of this study was to investigate the cross‐cultural validity and measurement invariance of the Facebook Intrusion Q…

  • Employee reactions to planned organizational culture change

    Open Access•Konstantinos Tasoulis, Ilias O Pappas et al.•ARTICLE•Human Relations•2024•Citada por: 2•Referências: 68

    Can organizational culture be intentionally changed? And if so, what are the pathways to success versus failure? We address these questions by employing a configurational perspective, which allows us to examine the impact of multiple combinations of employee perceptions and traits on planned organizational culture change. Although employees have long been the focus of culture change research, the complex interactions of factors affecting their re…

  • Opinion Paper

    Open Access•Yogesh K Dwivedi, Nir Kshetri et al.•ARTICLE•International Journal of…•2023

    Transformative artificially intelligent tools, such as ChatGPT, designed to generate sophisticated text indistinguishable from that produced by a human, are applicable across a wide range of contexts. The technology presents opportunities as well as, often ethical and legal, challenges, and has the potential for both positive and negative impacts for organisations, society, and individuals. Offering multi-disciplinary insight into some of these, …

  • Metaverse beyond the hype

    Open Access•Yogesh K Dwivedi, Laurie Hughes et al.•ARTICLE•International Journal of…•2022

    The metaverse has the potential to extend the physical world using augmented and virtual reality technologies allowing users to seamlessly interact within real and simulated environments using avatars and holograms. Virtual environments and immersive games (such as, Second Life, Fortnite, Roblox and VRChat) have been described as antecedents of the metaverse and offer some insight to the potential socio-economic impact of a fully functional persi…

  • Tension in the data environment

    Open Access•Maureen Meadows, Alessandro Merendino et al.•ARTICLE•Technological Forecasting and…•2022

  • AI-enabled adaptive learning systems

    Open Access•Tumaini Kabudi, Ilias O Pappas et al.•ARTICLE•Computers and Education:…•2021

    Mobile internet, cloud computing , big data technologies, and significant breakthroughs in Artificial Intelligence (AI) have all transformed education. In recent years, there has been an emergence of more advanced AI-enabled learning systems, which are gaining traction due to their ability to deliver learning content and adapt to the individual needs of students. Yet, even though these contemporary learning systems are useful educational platform…

  • Rethinking Learning Design in IT Education During a Pandemic

    Open Access•Ilias O Pappas, Michail N Giannakos•ARTICLE•Frontiers in Education•2021

    Maintaining high-quality teaching and learning in the times of a pandemic poses a huge challenge to education systems. To scaffold adequate practices in our courses during the pandemic, more advanced, and fine-grained “learning design” is needed than providing the learning objectives and learning materials of the course and defining the deliverables and assignments. In this paper, we leverage on our experience with putting into practice different…

  • Exploring the relationship between big data analytics capability and competitive performance

    Open Access•Patrick Mikalef, John Krogstie et al.•ARTICLE•Information & Management•2020

    A central question for information systems (IS) researchers and practitioners is if, and how, big data can help attain a competitive advantage. To address this question, this study draws on the resource-based view, dynamic capabilities view, and on recent literature on big data analytics, and examines the indirect relationship between a firm’s big data analytics capability (BDAC) and competitive performance. The study extends existing research by…

  • Fitbit for learning

    Open Access•Michail N Giannakos, Kshitij Sharma et al.•ARTICLE•International Journal of…•2020

    The assessment of learning during class activities mostly relies on standardized questionnaires to evaluate the efficacy of the learning design elements. However, standardized questionnaires pose additional strain on students, do not provide “temporal” information during the learning experience, require considerable effort and language competence, and sometimes are not appropriate. To overcome these challenges, we propose using wearable devices, …

  • Explaining user experience in mobile gaming applications

    Open Access•Ilias O Pappas, Patrick Mikalef et al.•ARTICLE•Internet Research•2019•Citada por: 7•Referências: 10

    Purpose In the complex ecosystem of mobile applications multiple factors have been used to explain users’ behavior, without though focusing on how different combinations of variables may affect user behavior. The purpose of this paper is to show how price value, game content quality, positive and negative emotions, gender and gameplay time interact with each other to predict high intention to download mobile games. Design/methodology/approach Bui…

  • Explaining user experience in mobile gaming applications

    Open Access•Ilias O Pappas, Patrick Mikalef et al.•ARTICLE•Internet Research•2019•Citada por: 7•Referências: 10

    Purpose In the complex ecosystem of mobile applications multiple factors have been used to explain users’ behavior, without though focusing on how different combinations of variables may affect user behavior. The purpose of this paper is to show how price value, game content quality, positive and negative emotions, gender and gameplay time interact with each other to predict high intention to download mobile games. Design/methodology/approach Bui…

  • Employee reactions to planned organizational culture change

    Open Access•Konstantinos Tasoulis, Ilias O Pappas et al.•ARTICLE•Human Relations•2024•Citada por: 2•Referências: 68

    Can organizational culture be intentionally changed? And if so, what are the pathways to success versus failure? We address these questions by employing a configurational perspective, which allows us to examine the impact of multiple combinations of employee perceptions and traits on planned organizational culture change. Although employees have long been the focus of culture change research, the complex interactions of factors affecting their re…

  • Explaining user experience in mobile gaming applications

    Open Access•Ilias O Pappas, Patrick Mikalef et al.•ARTICLE•Internet Research•2019•Citada por: 7•Referências: 10

    Purpose In the complex ecosystem of mobile applications multiple factors have been used to explain users’ behavior, without though focusing on how different combinations of variables may affect user behavior. The purpose of this paper is to show how price value, game content quality, positive and negative emotions, gender and gameplay time interact with each other to predict high intention to download mobile games. Design/methodology/approach Bui…

  • Exploring the relationship between big data analytics capability and competitive performance

    Open Access•Patrick Mikalef, John Krogstie et al.•ARTICLE•Information & Management•2020

    A central question for information systems (IS) researchers and practitioners is if, and how, big data can help attain a competitive advantage. To address this question, this study draws on the resource-based view, dynamic capabilities view, and on recent literature on big data analytics, and examines the indirect relationship between a firm’s big data analytics capability (BDAC) and competitive performance. The study extends existing research by…

  • Fitbit for learning

    Open Access•Michail N Giannakos, Kshitij Sharma et al.•ARTICLE•International Journal of…•2020

    The assessment of learning during class activities mostly relies on standardized questionnaires to evaluate the efficacy of the learning design elements. However, standardized questionnaires pose additional strain on students, do not provide “temporal” information during the learning experience, require considerable effort and language competence, and sometimes are not appropriate. To overcome these challenges, we propose using wearable devices, …

  • AI-enabled adaptive learning systems

    Open Access•Tumaini Kabudi, Ilias O Pappas et al.•ARTICLE•Computers and Education:…•2021

    Mobile internet, cloud computing , big data technologies, and significant breakthroughs in Artificial Intelligence (AI) have all transformed education. In recent years, there has been an emergence of more advanced AI-enabled learning systems, which are gaining traction due to their ability to deliver learning content and adapt to the individual needs of students. Yet, even though these contemporary learning systems are useful educational platform…

  • Rethinking Learning Design in IT Education During a Pandemic

    Open Access•Ilias O Pappas, Michail N Giannakos•ARTICLE•Frontiers in Education•2021

    Maintaining high-quality teaching and learning in the times of a pandemic poses a huge challenge to education systems. To scaffold adequate practices in our courses during the pandemic, more advanced, and fine-grained “learning design” is needed than providing the learning objectives and learning materials of the course and defining the deliverables and assignments. In this paper, we leverage on our experience with putting into practice different…

  • Metaverse beyond the hype

    Open Access•Yogesh K Dwivedi, Laurie Hughes et al.•ARTICLE•International Journal of…•2022

    The metaverse has the potential to extend the physical world using augmented and virtual reality technologies allowing users to seamlessly interact within real and simulated environments using avatars and holograms. Virtual environments and immersive games (such as, Second Life, Fortnite, Roblox and VRChat) have been described as antecedents of the metaverse and offer some insight to the potential socio-economic impact of a fully functional persi…

  • Tension in the data environment

    Open Access•Maureen Meadows, Alessandro Merendino et al.•ARTICLE•Technological Forecasting and…•2022

  • Opinion Paper

    Open Access•Yogesh K Dwivedi, Nir Kshetri et al.•ARTICLE•International Journal of…•2023

    Transformative artificially intelligent tools, such as ChatGPT, designed to generate sophisticated text indistinguishable from that produced by a human, are applicable across a wide range of contexts. The technology presents opportunities as well as, often ethical and legal, challenges, and has the potential for both positive and negative impacts for organisations, society, and individuals. Offering multi-disciplinary insight into some of these, …

  • Measurement invariance of the Facebook intrusion questionnaire across 25 countries

    Open Access•Agata Błachnio, Aneta Przepiórka et al.•ARTICLE•International Journal of Psychology•2024

    Facebook is one of the most popular social networking sites. However, Facebook intrusion or addiction is a growing concern as it involves an excessive attachment to Facebook, which disrupts daily functioning. To date, few studies have examined whether cross‐cultural differences in the measurement of Facebook addiction exist. The aim of this study was to investigate the cross‐cultural validity and measurement invariance of the Facebook Intrusion Q…

  • Employee reactions to planned organizational culture change

    Open Access•Konstantinos Tasoulis, Ilias O Pappas et al.•ARTICLE•Human Relations•2024•Citada por: 2•Referências: 68

    Can organizational culture be intentionally changed? And if so, what are the pathways to success versus failure? We address these questions by employing a configurational perspective, which allows us to examine the impact of multiple combinations of employee perceptions and traits on planned organizational culture change. Although employees have long been the focus of culture change research, the complex interactions of factors affecting their re…

  • Sleep tracking

    Open Access•Shan Feng, Matti Mäntymäki et al.•ARTICLE•Behaviour and Information…•2026

    Sleep tracking has become a growing area of self-tracking, yet the breadth of users’ interactions with sleep-tracking technology has not been comprehensively synthesised. To address this gap, this study analyzes 51 empirical research articles following a three-phase literature review process. Guided by a human–computer interaction framework, we organised the extant research into five components: (1) user, (2) sleep-tracking technology, (3) use co…

  • Metaverse beyond the hype

    Open Access•Savvas Papagiannidi, Ewelina Lacka et al.•ARTICLE•Technological Forecasting and…•2026

Computer Science (6 obras) · Psychology (5 obras) · Data science (3 obras) · Knowledge management (3 obras) · Online Learning and Analytics (3 obras) · Social Psychology (3 obras) · Transformative learning (3 obras) · Artificial Intelligence (2 obras) · Big data (2 obras) · Big Data and Business Intelligence (2 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae