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Emma R Tait

Dados Biográficos

ID1676683
NOMEEmma R Tait
PRENOMESEmma R
SOBRENOMETait
ASSINATURATAIT E R
AFILIAÇÕESUniversity of Vermont
ORCID0000-0002-3970-7914
VERIFICADOSim
TOTAL DE OBRAS2
TOTAL DE CITAÇÕES4
TOTAL COMO AUTOR2
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2022
ANO MAIS RECENTE DE PUBLICAÇÃO2025
ÍNDICE H1
  • Race the Wild

    Open Access•C Sandbrook, Emma R Tait et al.•ARTICLE•Conservation and Society•2025•Referências: 64

    Digital technologies are becoming increasingly important in human engagements with the natural world. It has been suggested that digital games could contribute to the work of biodiversity conservation organisations, mediating human understanding of, and responses to, living nature. In this paper, we explore the implications of enrolling non-human nature into conservation gaming projects, focusing on the example of gamifying animal movement data. …

  • Nonscalability and generating digital outer space natures inNo Man's Sky

    Open Access•Emma R Tait, Ingrid L Nelson•ARTICLE•Environment and Planning E Nature…•2022•Citada por: 4•Referências: 54

    This article examines the generation of digital outer space natures in the space exploration game, No Man's Sky. Using procedural generation, No Man's Sky offers nearly infinite planets, flora, and fauna on the fly. With the rapid development of gaming technology and tools, game developers and others are attempting to diversify the representation of various forms of nature in gaming content and to expand the use of games in behavioral change, edu…

  • Nonscalability and generating digital outer space natures inNo Man's Sky

    Open Access•Emma R Tait, Ingrid L Nelson•ARTICLE•Environment and Planning E Nature…•2022•Citada por: 4•Referências: 54

    This article examines the generation of digital outer space natures in the space exploration game, No Man's Sky. Using procedural generation, No Man's Sky offers nearly infinite planets, flora, and fauna on the fly. With the rapid development of gaming technology and tools, game developers and others are attempting to diversify the representation of various forms of nature in gaming content and to expand the use of games in behavioral change, edu…

  • Nonscalability and generating digital outer space natures inNo Man's Sky

    Open Access•Emma R Tait, Ingrid L Nelson•ARTICLE•Environment and Planning E Nature…•2022•Citada por: 4•Referências: 54

    This article examines the generation of digital outer space natures in the space exploration game, No Man's Sky. Using procedural generation, No Man's Sky offers nearly infinite planets, flora, and fauna on the fly. With the rapid development of gaming technology and tools, game developers and others are attempting to diversify the representation of various forms of nature in gaming content and to expand the use of games in behavioral change, edu…

  • Race the Wild

    Open Access•C Sandbrook, Emma R Tait et al.•ARTICLE•Conservation and Society•2025•Referências: 64

    Digital technologies are becoming increasingly important in human engagements with the natural world. It has been suggested that digital games could contribute to the work of biodiversity conservation organisations, mediating human understanding of, and responses to, living nature. In this paper, we explore the implications of enrolling non-human nature into conservation gaming projects, focusing on the example of gamifying animal movement data. …

Sociology (2 obras) · Aesthetics (1 obras) · Art (1 obras) · Astronomy (1 obras) · Biology (1 obras) · Computer Science (1 obras) · Ecology (1 obras) · Environmental ethics (1 obras) · Game art design (1 obras) · Game design (1 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae