Emma R Tait
Dados Biográficos
| ID | 1676683 |
|---|---|
| NOME | Emma R Tait |
| PRENOMES | Emma R |
| SOBRENOME | Tait |
| ASSINATURA | TAIT E R |
| AFILIAÇÕES | University of Vermont |
| ORCID | 0000-0002-3970-7914 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 2 |
| TOTAL DE CITAÇÕES | 4 |
| TOTAL COMO AUTOR | 2 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2022 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2025 |
| ÍNDICE H | 1 |
Race the Wild
Digital technologies are becoming increasingly important in human engagements with the natural world. It has been suggested that digital games could contribute to the work of biodiversity conservation organisations, mediating human understanding of, and responses to, living nature. In this paper, we explore the implications of enrolling non-human nature into conservation gaming projects, focusing on the example of gamifying animal movement data. …
Nonscalability and generating digital outer space natures inNo Man's Sky
This article examines the generation of digital outer space natures in the space exploration game, No Man's Sky. Using procedural generation, No Man's Sky offers nearly infinite planets, flora, and fauna on the fly. With the rapid development of gaming technology and tools, game developers and others are attempting to diversify the representation of various forms of nature in gaming content and to expand the use of games in behavioral change, edu…
Nonscalability and generating digital outer space natures inNo Man's Sky
This article examines the generation of digital outer space natures in the space exploration game, No Man's Sky. Using procedural generation, No Man's Sky offers nearly infinite planets, flora, and fauna on the fly. With the rapid development of gaming technology and tools, game developers and others are attempting to diversify the representation of various forms of nature in gaming content and to expand the use of games in behavioral change, edu…
Nonscalability and generating digital outer space natures inNo Man's Sky
This article examines the generation of digital outer space natures in the space exploration game, No Man's Sky. Using procedural generation, No Man's Sky offers nearly infinite planets, flora, and fauna on the fly. With the rapid development of gaming technology and tools, game developers and others are attempting to diversify the representation of various forms of nature in gaming content and to expand the use of games in behavioral change, edu…
Race the Wild
Digital technologies are becoming increasingly important in human engagements with the natural world. It has been suggested that digital games could contribute to the work of biodiversity conservation organisations, mediating human understanding of, and responses to, living nature. In this paper, we explore the implications of enrolling non-human nature into conservation gaming projects, focusing on the example of gamifying animal movement data. …
Sociology (2 obras) · Aesthetics (1 obras) · Art (1 obras) · Astronomy (1 obras) · Biology (1 obras) · Computer Science (1 obras) · Ecology (1 obras) · Environmental ethics (1 obras) · Game art design (1 obras) · Game design (1 obras)