Sergi Valverde
Dados Biográficos
| ID | 170420 |
|---|---|
| NOME | Sergi Valverde |
| PRENOMES | Sergi |
| SOBRENOME | Valverde |
| ASSINATURA | VALVERDE S |
| AFILIAÇÕES | Evolution of Networks Lab Institute of Evolutionary Biology (UPF‐CSIC) Barcelona Spain |
| ORCID | 0000-0002-2150-9610 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 6 |
| TOTAL DE CITAÇÕES | 3 |
| OBRAS COMO AUTOR | 6 |
| OBRAS COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2015 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2025 |
| ÍNDICE H | 1 |
The cultural macroevolution of arcade video games
Arcade video games evolved in a constrained design space, following patterns of diversification, stabilisation, and collapse that mirror macroevolutionary processes. Despite their historical significance and detailed digital records, arcade games remain underexplored in cultural evolution research. Drawing on a dataset of 7,205 machines spanning four decades, we reconstruct the evolutionary trajectories of arcade niches using a multi-scale framew…
Punctuated equilibrium at 50
The theory of punctuated equilibrium (PE) was developed a little over 50 years ago to explain long-term, large-scale appearance and disappearance of species in the fossil record. A theory designed specifically for that purpose cannot be expected, out of the box, to be directly applicable to biocultural evolution, but in revised form, PE offers a promising approach to incorporating not only a wealth of recent empirical research on genetic, linguis…
Dilution of expertise in the rise and fall of collective innovation
Diversity drives both biological and artificial evolution. A prevalent assumption in cultural evolution is that the generation of novel features is an inherent property of a subset of the population (e.g., experts). In contrast, diversity—the fraction of objects in the corpus that are unique—exhibits complex collective dynamics such as oscillations that cannot be simply reduced to individual attributes. Here, we explore how a popular cultural dom…
Neutral models are a tool, not a syndrome
Visualizing the Evolution of Programming Languages
The study of cultural evolutionary patterns, particularly when dealing with artifacts, is constrained by a lack of powerful quantitative methods. In this work, the project team shows that a simple network approach can reconstruct phylogenetic trees from existing databases of recorded artifact influences. They created novel network tools to visualize the large-scale evolution of programming languages. The simple idea of trees of influence can be e…
A Cultural Diffusion Model for the Rise and Fall of Programming Languages
Our interaction with complex computing machines is mediated by programming languages (PLs), which constitute one of the major innovations in the evolution of technology. PLs allow flexible, scalable, and fast use of hardware and are largely responsible for shaping the history of information technology since the rise of computers in the 1950s. The rapid growth and impact of computers were followed closely by the development of PLs. As occurs with …
Neutral models are a tool, not a syndrome
Punctuated equilibrium at 50
The theory of punctuated equilibrium (PE) was developed a little over 50 years ago to explain long-term, large-scale appearance and disappearance of species in the fossil record. A theory designed specifically for that purpose cannot be expected, out of the box, to be directly applicable to biocultural evolution, but in revised form, PE offers a promising approach to incorporating not only a wealth of recent empirical research on genetic, linguis…
A Cultural Diffusion Model for the Rise and Fall of Programming Languages
Our interaction with complex computing machines is mediated by programming languages (PLs), which constitute one of the major innovations in the evolution of technology. PLs allow flexible, scalable, and fast use of hardware and are largely responsible for shaping the history of information technology since the rise of computers in the 1950s. The rapid growth and impact of computers were followed closely by the development of PLs. As occurs with …
Visualizing the Evolution of Programming Languages
The study of cultural evolutionary patterns, particularly when dealing with artifacts, is constrained by a lack of powerful quantitative methods. In this work, the project team shows that a simple network approach can reconstruct phylogenetic trees from existing databases of recorded artifact influences. They created novel network tools to visualize the large-scale evolution of programming languages. The simple idea of trees of influence can be e…
Neutral models are a tool, not a syndrome
Dilution of expertise in the rise and fall of collective innovation
Diversity drives both biological and artificial evolution. A prevalent assumption in cultural evolution is that the generation of novel features is an inherent property of a subset of the population (e.g., experts). In contrast, diversity—the fraction of objects in the corpus that are unique—exhibits complex collective dynamics such as oscillations that cannot be simply reduced to individual attributes. Here, we explore how a popular cultural dom…
Punctuated equilibrium at 50
The theory of punctuated equilibrium (PE) was developed a little over 50 years ago to explain long-term, large-scale appearance and disappearance of species in the fossil record. A theory designed specifically for that purpose cannot be expected, out of the box, to be directly applicable to biocultural evolution, but in revised form, PE offers a promising approach to incorporating not only a wealth of recent empirical research on genetic, linguis…
The cultural macroevolution of arcade video games
Arcade video games evolved in a constrained design space, following patterns of diversification, stabilisation, and collapse that mirror macroevolutionary processes. Despite their historical significance and detailed digital records, arcade games remain underexplored in cultural evolution research. Drawing on a dataset of 7,205 machines spanning four decades, we reconstruct the evolutionary trajectories of arcade niches using a multi-scale framew…
Computer Science (5 obras) · Language and cultural evolution (4 obras) · Data science (3 obras) · Epistemology (3 obras) · Sociology (3 obras) · Anthropology (2 obras) · Artificial Intelligence (2 obras) · Artificial Intelligence (2 obras) · Diversity (politics (2 obras) · Evolutionary Game Theory and Cooperation (2 obras)