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Tracy Fullerton

Dados Biográficos

ID173518
NOMETracy Fullerton
PRENOMESTracy
SOBRENOMEFullerton
ASSINATURAFULLERTON T
AFILIAÇÕESSouthern California University for Professional Studies
ORCID0000-0002-2382-8527
VERIFICADOSim
TOTAL DE OBRAS6
TOTAL DE CITAÇÕES2
TOTAL COMO AUTOR6
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2007
ANO MAIS RECENTE DE PUBLICAÇÃO2025
ÍNDICE H1
  • The Well-Read Game

    Tracy Fullerton, Matthew Farber•BOOK•The Well-Read Game•2025

    How players evoke personal and subjective meanings through a new theory of player response. In The Well-Read Game, Tracy Fullerton and Matthew Farber explore the experiences we have when we play games: not the outcomes of play or the aesthetics of formal game structures but the ephemeral and emotional experiences of being in play. These are the private stories we tell ourselves as we play, the questions we ask, and our reactions to the game's int…

  • A Year at Play in the Woods of Walden Pond

    Tracy Fullerton•ARTICLE•Art Journal•2020

    I have travelled a good deal in Concord.—Henry David ThoreauI am trudging purposefully through the hard, frozen landscape of a late New England winter; the quiet of the woods surrounds me comfortab

  • Postsecondary Play

    William G Tierney, Zo B Corwin et al.•BOOK•Postsecondary play•2014

    The college application processwhich entails multiple forms, essays, test scores, and deadlinescan be intimidating. For students without substantial school and family support, the complexity of this process can become a barrier to access. William G. Tierney and his team at the University of Southern California approach this challenge innovatively. Using the tools of online games and social media, they have developed ways to make applying for coll…

  • Playing the Past

    Andrew E Jankowich, Anna Reading et al.•BOOK•Playing the Past•2008

  • That's Entertainmentplaycentric Design

    Open Access•Tracy Fullerton•ARTICLE•interactions•2008

    research-article THAT'S ENTERTAINMENTPlaycentric design Share on Author: Tracy Fullerton USC School of Cinematic Arts USC School of Cinematic ArtsView Profile Authors Info & Claims InteractionsVolume 15Issue 2March + April 2008 pp 42–45https://doi.org/10.1145/1340961.1340971Published:01 March 2008 1citation678DownloadsMetricsTotal Citations1Total Downloads678Last 12 Months121Last 6 weeks15 Get Citation AlertsNew Citation Alert added!This alert ha…

  • Sustainable Play

    Open Access•Celia Pearce, Tracy Fullerton et al.•ARTICLE•Games and Culture•2007•Citada por: 2•Referências: 1

    This article suggests a revisit of the New Games movement, formed by Stewart Brand and others in the early 1970s in the United States as a response to the Vietnam War, against a backdrop of dramatic social and economic change fueled by a looming energy crisis, civil rights, feminism, and unhealthy widespread drug abuse. Like-minded contemporaries R. Buckminster Fuller (World Game), Robert Smithson (Spiral Jetty), and Christo and Jean-Claude (Vall…

  • Sustainable Play

    Open Access•Celia Pearce, Tracy Fullerton et al.•ARTICLE•Games and Culture•2007•Citada por: 2•Referências: 1

    This article suggests a revisit of the New Games movement, formed by Stewart Brand and others in the early 1970s in the United States as a response to the Vietnam War, against a backdrop of dramatic social and economic change fueled by a looming energy crisis, civil rights, feminism, and unhealthy widespread drug abuse. Like-minded contemporaries R. Buckminster Fuller (World Game), Robert Smithson (Spiral Jetty), and Christo and Jean-Claude (Vall…

  • Sustainable Play

    Open Access•Celia Pearce, Tracy Fullerton et al.•ARTICLE•Games and Culture•2007•Citada por: 2•Referências: 1

    This article suggests a revisit of the New Games movement, formed by Stewart Brand and others in the early 1970s in the United States as a response to the Vietnam War, against a backdrop of dramatic social and economic change fueled by a looming energy crisis, civil rights, feminism, and unhealthy widespread drug abuse. Like-minded contemporaries R. Buckminster Fuller (World Game), Robert Smithson (Spiral Jetty), and Christo and Jean-Claude (Vall…

  • Playing the Past

    Andrew E Jankowich, Anna Reading et al.•BOOK•Playing the Past•2008

  • That's Entertainmentplaycentric Design

    Open Access•Tracy Fullerton•ARTICLE•interactions•2008

    research-article THAT'S ENTERTAINMENTPlaycentric design Share on Author: Tracy Fullerton USC School of Cinematic Arts USC School of Cinematic ArtsView Profile Authors Info & Claims InteractionsVolume 15Issue 2March + April 2008 pp 42–45https://doi.org/10.1145/1340961.1340971Published:01 March 2008 1citation678DownloadsMetricsTotal Citations1Total Downloads678Last 12 Months121Last 6 weeks15 Get Citation AlertsNew Citation Alert added!This alert ha…

  • Postsecondary Play

    William G Tierney, Zo B Corwin et al.•BOOK•Postsecondary play•2014

    The college application processwhich entails multiple forms, essays, test scores, and deadlinescan be intimidating. For students without substantial school and family support, the complexity of this process can become a barrier to access. William G. Tierney and his team at the University of Southern California approach this challenge innovatively. Using the tools of online games and social media, they have developed ways to make applying for coll…

  • A Year at Play in the Woods of Walden Pond

    Tracy Fullerton•ARTICLE•Art Journal•2020

    I have travelled a good deal in Concord.—Henry David ThoreauI am trudging purposefully through the hard, frozen landscape of a late New England winter; the quiet of the woods surrounds me comfortab

  • The Well-Read Game

    Tracy Fullerton, Matthew Farber•BOOK•The Well-Read Game•2025

    How players evoke personal and subjective meanings through a new theory of player response. In The Well-Read Game, Tracy Fullerton and Matthew Farber explore the experiences we have when we play games: not the outcomes of play or the aesthetics of formal game structures but the ephemeral and emotional experiences of being in play. These are the private stories we tell ourselves as we play, the questions we ask, and our reactions to the game's int…

Computer Science (3 obras) · Political science (3 obras) · Art (2 obras) · Digital Games and Media (2 obras) · Games (2 obras) · History (2 obras) · Law (2 obras) · Sociology (2 obras) · Video games (2 obras) · 1972-2008 (1 obras)

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