Tracy Fullerton
Dados Biográficos
| ID | 173518 |
|---|---|
| NOME | Tracy Fullerton |
| PRENOMES | Tracy |
| SOBRENOME | Fullerton |
| ASSINATURA | FULLERTON T |
| AFILIAÇÕES | Southern California University for Professional Studies |
| ORCID | 0000-0002-2382-8527 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 6 |
| TOTAL DE CITAÇÕES | 2 |
| TOTAL COMO AUTOR | 6 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2007 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2025 |
| ÍNDICE H | 1 |
The Well-Read Game
How players evoke personal and subjective meanings through a new theory of player response. In The Well-Read Game, Tracy Fullerton and Matthew Farber explore the experiences we have when we play games: not the outcomes of play or the aesthetics of formal game structures but the ephemeral and emotional experiences of being in play. These are the private stories we tell ourselves as we play, the questions we ask, and our reactions to the game's int…
A Year at Play in the Woods of Walden Pond
I have travelled a good deal in Concord.—Henry David ThoreauI am trudging purposefully through the hard, frozen landscape of a late New England winter; the quiet of the woods surrounds me comfortab
Postsecondary Play
The college application processwhich entails multiple forms, essays, test scores, and deadlinescan be intimidating. For students without substantial school and family support, the complexity of this process can become a barrier to access. William G. Tierney and his team at the University of Southern California approach this challenge innovatively. Using the tools of online games and social media, they have developed ways to make applying for coll…
Playing the Past
That's Entertainmentplaycentric Design
research-article THAT'S ENTERTAINMENTPlaycentric design Share on Author: Tracy Fullerton USC School of Cinematic Arts USC School of Cinematic ArtsView Profile Authors Info & Claims InteractionsVolume 15Issue 2March + April 2008 pp 42–45https://doi.org/10.1145/1340961.1340971Published:01 March 2008 1citation678DownloadsMetricsTotal Citations1Total Downloads678Last 12 Months121Last 6 weeks15 Get Citation AlertsNew Citation Alert added!This alert ha…
Sustainable Play
This article suggests a revisit of the New Games movement, formed by Stewart Brand and others in the early 1970s in the United States as a response to the Vietnam War, against a backdrop of dramatic social and economic change fueled by a looming energy crisis, civil rights, feminism, and unhealthy widespread drug abuse. Like-minded contemporaries R. Buckminster Fuller (World Game), Robert Smithson (Spiral Jetty), and Christo and Jean-Claude (Vall…
Sustainable Play
This article suggests a revisit of the New Games movement, formed by Stewart Brand and others in the early 1970s in the United States as a response to the Vietnam War, against a backdrop of dramatic social and economic change fueled by a looming energy crisis, civil rights, feminism, and unhealthy widespread drug abuse. Like-minded contemporaries R. Buckminster Fuller (World Game), Robert Smithson (Spiral Jetty), and Christo and Jean-Claude (Vall…
Sustainable Play
This article suggests a revisit of the New Games movement, formed by Stewart Brand and others in the early 1970s in the United States as a response to the Vietnam War, against a backdrop of dramatic social and economic change fueled by a looming energy crisis, civil rights, feminism, and unhealthy widespread drug abuse. Like-minded contemporaries R. Buckminster Fuller (World Game), Robert Smithson (Spiral Jetty), and Christo and Jean-Claude (Vall…
Playing the Past
That's Entertainmentplaycentric Design
research-article THAT'S ENTERTAINMENTPlaycentric design Share on Author: Tracy Fullerton USC School of Cinematic Arts USC School of Cinematic ArtsView Profile Authors Info & Claims InteractionsVolume 15Issue 2March + April 2008 pp 42–45https://doi.org/10.1145/1340961.1340971Published:01 March 2008 1citation678DownloadsMetricsTotal Citations1Total Downloads678Last 12 Months121Last 6 weeks15 Get Citation AlertsNew Citation Alert added!This alert ha…
Postsecondary Play
The college application processwhich entails multiple forms, essays, test scores, and deadlinescan be intimidating. For students without substantial school and family support, the complexity of this process can become a barrier to access. William G. Tierney and his team at the University of Southern California approach this challenge innovatively. Using the tools of online games and social media, they have developed ways to make applying for coll…
A Year at Play in the Woods of Walden Pond
I have travelled a good deal in Concord.—Henry David ThoreauI am trudging purposefully through the hard, frozen landscape of a late New England winter; the quiet of the woods surrounds me comfortab
The Well-Read Game
How players evoke personal and subjective meanings through a new theory of player response. In The Well-Read Game, Tracy Fullerton and Matthew Farber explore the experiences we have when we play games: not the outcomes of play or the aesthetics of formal game structures but the ephemeral and emotional experiences of being in play. These are the private stories we tell ourselves as we play, the questions we ask, and our reactions to the game's int…
Computer Science (3 obras) · Political science (3 obras) · Art (2 obras) · Digital Games and Media (2 obras) · Games (2 obras) · History (2 obras) · Law (2 obras) · Sociology (2 obras) · Video games (2 obras) · 1972-2008 (1 obras)