Jacquelyn Ford Morie
Dados Biográficos
| ID | 173520 |
|---|---|
| NOME | Jacquelyn Ford Morie |
| PRENOMES | Jacquelyn Ford |
| SOBRENOME | Morie |
| ASSINATURA | MORIE J F |
| AFILIAÇÕES | University of Southern California |
| ORCID | 0000-0002-4934-4715 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 6 |
| TOTAL DE CITAÇÕES | 2 |
| TOTAL COMO AUTOR | 6 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 1996 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2025 |
| ÍNDICE H | 1 |
Analysis and Perspectives on the ANA Avatar XPRIZE Competition
Virtual Chironomia
Online virtual worlds offer new ways to explore evolving forms of social interaction, including the use of non-verbal elements used in conjunction with other communication modalities of text and voice. Ancient rhetorician Cicero coined the term “chironomia” for non-verbal communication elements that were used in a persuasive manner. Non-verbal communication is an inherently human trait and, while virtual worlds provide an immersive space for inte…
Performing in (virtual) spaces
This paper focuses on how the body has been recontextualised in the age of digital technology, especially through the phenomenon of Virtual Reality, and specifically on fully immersive VR environments made as art or performative installations. It discusses the progress\ion in form and function from other digital media or ‘cybermedia’ to fully immersive virtual environments (VEs). This paper attempts to explicate the specialised and intrinsic qual…
Sustainable Play
This article suggests a revisit of the New Games movement, formed by Stewart Brand and others in the early 1970s in the United States as a response to the Vietnam War, against a backdrop of dramatic social and economic change fueled by a looming energy crisis, civil rights, feminism, and unhealthy widespread drug abuse. Like-minded contemporaries R. Buckminster Fuller (World Game), Robert Smithson (Spiral Jetty), and Christo and Jean-Claude (Vall…
Computer Animations
Virtopia
Many contemporary virtual environments fail to provide participants with rich and intriguing experiences. This is true not only because of limitations in display and processing power in graphics computers currently available, but also because few people create virtual worlds in the context of artistic expression. Key to providing intriguing and engaging worlds is an understanding of the power of emotional content. The authors propose that an emot…
Sustainable Play
This article suggests a revisit of the New Games movement, formed by Stewart Brand and others in the early 1970s in the United States as a response to the Vietnam War, against a backdrop of dramatic social and economic change fueled by a looming energy crisis, civil rights, feminism, and unhealthy widespread drug abuse. Like-minded contemporaries R. Buckminster Fuller (World Game), Robert Smithson (Spiral Jetty), and Christo and Jean-Claude (Vall…
Virtopia
Many contemporary virtual environments fail to provide participants with rich and intriguing experiences. This is true not only because of limitations in display and processing power in graphics computers currently available, but also because few people create virtual worlds in the context of artistic expression. Key to providing intriguing and engaging worlds is an understanding of the power of emotional content. The authors propose that an emot…
Computer Animations
Performing in (virtual) spaces
This paper focuses on how the body has been recontextualised in the age of digital technology, especially through the phenomenon of Virtual Reality, and specifically on fully immersive VR environments made as art or performative installations. It discusses the progress\ion in form and function from other digital media or ‘cybermedia’ to fully immersive virtual environments (VEs). This paper attempts to explicate the specialised and intrinsic qual…
Sustainable Play
This article suggests a revisit of the New Games movement, formed by Stewart Brand and others in the early 1970s in the United States as a response to the Vietnam War, against a backdrop of dramatic social and economic change fueled by a looming energy crisis, civil rights, feminism, and unhealthy widespread drug abuse. Like-minded contemporaries R. Buckminster Fuller (World Game), Robert Smithson (Spiral Jetty), and Christo and Jean-Claude (Vall…
Virtual Chironomia
Online virtual worlds offer new ways to explore evolving forms of social interaction, including the use of non-verbal elements used in conjunction with other communication modalities of text and voice. Ancient rhetorician Cicero coined the term “chironomia” for non-verbal communication elements that were used in a persuasive manner. Non-verbal communication is an inherently human trait and, while virtual worlds provide an immersive space for inte…
Analysis and Perspectives on the ANA Avatar XPRIZE Competition
Computer Science (5 obras) · Human–computer interaction (5 obras) · Multimedia (3 obras) · Art (2 obras) · Avatar (2 obras) · Digital Games and Media (2 obras) · Psychology (2 obras) · Virtual reality (2 obras) · Academic and Historical Perspectives in Psychology (1 obras) · Aesthetics (1 obras)