Pular para o conteúdo principal

ETHNOS_APP

Início • Busca • Periódicos • Lista 0

Won-Hee Lee

Dados Biográficos

ID1859007
NOMEWon-Hee Lee
PRENOMESWon-Hee
SOBRENOMELee
ASSINATURALEE W
AFILIAÇÕESKyungpook National University, South Korea
VERIFICADONão
TOTAL DE OBRAS2
TOTAL DE CITAÇÕES7
OBRAS COMO AUTOR2
OBRAS COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2012
ANO MAIS RECENTE DE PUBLICAÇÃO2019
ÍNDICE H1
  • Non-destructive method for wood identification using conventional X-ray computed tomography data

    Open Access•Kayoko Kobayashi, Sung-Wook Hwang et al.•ARTICLE•Journal of Cultural Heritage•2019•Citada por: 1•Referências: 13

    We establish an efficient and reliable method of wood identification that combines a non-destructive and non-invasive laboratory-scale tool, X-ray computed tomography (CT), with machine learning for image recognition. We selected six hardwood species used to create the Tripitaka Koreana and obtained the X-ray CT data of its woodblocks. Image recognition systems using the gray-level co-occurrence matrix (GLCM) or local binary patterns (LBP) were a…

  • Presence in virtual golf simulators

    Open Access•Hyuck-Gi Lee, Sungwon Chung et al.•ARTICLE•New Media & Society•2012•Citada por: 6•Referências: 7

    This study examines the effects of presence when respondents played a golf game using virtual golf simulators. The respondents were able to use real golf clubs and accurate swing-and-ball-tracking technology for a realistic experience. The perceived enjoyment, perceived value, and behavioral intention were measured. Data were collected using a convenience sample of 275 virtual golf simulator players. Multiple regression analyses revealed that soc…

  • Presence in virtual golf simulators

    Open Access•Hyuck-Gi Lee, Sungwon Chung et al.•ARTICLE•New Media & Society•2012•Citada por: 6•Referências: 7

    This study examines the effects of presence when respondents played a golf game using virtual golf simulators. The respondents were able to use real golf clubs and accurate swing-and-ball-tracking technology for a realistic experience. The perceived enjoyment, perceived value, and behavioral intention were measured. Data were collected using a convenience sample of 275 virtual golf simulator players. Multiple regression analyses revealed that soc…

  • Non-destructive method for wood identification using conventional X-ray computed tomography data

    Open Access•Kayoko Kobayashi, Sung-Wook Hwang et al.•ARTICLE•Journal of Cultural Heritage•2019•Citada por: 1•Referências: 13

    We establish an efficient and reliable method of wood identification that combines a non-destructive and non-invasive laboratory-scale tool, X-ray computed tomography (CT), with machine learning for image recognition. We selected six hardwood species used to create the Tripitaka Koreana and obtained the X-ray CT data of its woodblocks. Image recognition systems using the gray-level co-occurrence matrix (GLCM) or local binary patterns (LBP) were a…

  • Presence in virtual golf simulators

    Open Access•Hyuck-Gi Lee, Sungwon Chung et al.•ARTICLE•New Media & Society•2012•Citada por: 6•Referências: 7

    This study examines the effects of presence when respondents played a golf game using virtual golf simulators. The respondents were able to use real golf clubs and accurate swing-and-ball-tracking technology for a realistic experience. The perceived enjoyment, perceived value, and behavioral intention were measured. Data were collected using a convenience sample of 275 virtual golf simulator players. Multiple regression analyses revealed that soc…

  • Non-destructive method for wood identification using conventional X-ray computed tomography data

    Open Access•Kayoko Kobayashi, Sung-Wook Hwang et al.•ARTICLE•Journal of Cultural Heritage•2019•Citada por: 1•Referências: 13

    We establish an efficient and reliable method of wood identification that combines a non-destructive and non-invasive laboratory-scale tool, X-ray computed tomography (CT), with machine learning for image recognition. We selected six hardwood species used to create the Tripitaka Koreana and obtained the X-ray CT data of its woodblocks. Image recognition systems using the gray-level co-occurrence matrix (GLCM) or local binary patterns (LBP) were a…

Computer Science (2 obras) · Applied Psychology (1 obra) · Applied Psychology (1 obra) · Artificial Intelligence (1 obra) · Behavioral Health and Interventions (1 obra) · Computed tomography (1 obra) · Computer vision (1 obra) · Cultural Heritage Materials Analysis (1 obra) · Geography (1 obra) · Gray level (1 obra)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae