Bjarke Liboriussen
Dados Biográficos
| ID | 201240 |
|---|---|
| NOME | Bjarke Liboriussen |
| PRENOMES | Bjarke |
| SOBRENOME | Liboriussen |
| ASSINATURA | LIBORIUSSEN B |
| AFILIAÇÕES | University of Nottingham Ningbo China |
| ORCID | 0000-0002-5218-8418 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 6 |
| TOTAL DE CITAÇÕES | 15 |
| TOTAL COMO AUTOR | 6 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2012 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2020 |
| ÍNDICE H | 3 |
Honour of Kings as Chinese popular heritage
This article examines how users on social media responded to state criticism of the representation of Chinese historical characters in the popular Tencent mobile game Honour of Kings. The game's usage of historical characters and the ensuing debate and criticism are analysed as 'popular heritage'. A qualitative content analysis identifies several categories in the discussion of this game on the Q & A website Zhihu (知乎). The article discusses thes…
Routledge Handbook of Cultural and Creative Industries in Asia
Special Issue
Amateur Gold Farming in China
Informed by a mix of theoretical sources and interviews with middle-class Chinese amateur gold farmers, this article argues that within China, the figure of the Chinese gold farmer might function as focus for reflection on Chineseness and China's role in an increasingly interconnected world, rather than as a carrier of third-world stereotype as it tends to do in the West. The concept of shanzhai-often associated with sometimes comical, sometimes …
Craft, Creativity, Computer Games
On the Origin Myths of Creativity, with Special Attention to the Use of Digital Tools in Architectural Work
Creativity is currently undergoing significant changes both in terms of actual practices (creative work) and conceptually. As for practice, this article is empirically grounded in interviews with architects who integrate virtual worlds in their work. It is argued that studies of "creative technologies" will benefit from focusing on specific, professional domains. As for conceptualisa- tion, reflections on creativity often intertwine with reflecti…
Amateur Gold Farming in China
Informed by a mix of theoretical sources and interviews with middle-class Chinese amateur gold farmers, this article argues that within China, the figure of the Chinese gold farmer might function as focus for reflection on Chineseness and China's role in an increasingly interconnected world, rather than as a carrier of third-world stereotype as it tends to do in the West. The concept of shanzhai-often associated with sometimes comical, sometimes …
Special Issue
Honour of Kings as Chinese popular heritage
This article examines how users on social media responded to state criticism of the representation of Chinese historical characters in the popular Tencent mobile game Honour of Kings. The game's usage of historical characters and the ensuing debate and criticism are analysed as 'popular heritage'. A qualitative content analysis identifies several categories in the discussion of this game on the Q & A website Zhihu (知乎). The article discusses thes…
On the Origin Myths of Creativity, with Special Attention to the Use of Digital Tools in Architectural Work
Creativity is currently undergoing significant changes both in terms of actual practices (creative work) and conceptually. As for practice, this article is empirically grounded in interviews with architects who integrate virtual worlds in their work. It is argued that studies of "creative technologies" will benefit from focusing on specific, professional domains. As for conceptualisa- tion, reflections on creativity often intertwine with reflecti…
Craft, Creativity, Computer Games
Special Issue
Amateur Gold Farming in China
Informed by a mix of theoretical sources and interviews with middle-class Chinese amateur gold farmers, this article argues that within China, the figure of the Chinese gold farmer might function as focus for reflection on Chineseness and China's role in an increasingly interconnected world, rather than as a carrier of third-world stereotype as it tends to do in the West. The concept of shanzhai-often associated with sometimes comical, sometimes …
Routledge Handbook of Cultural and Creative Industries in Asia
Honour of Kings as Chinese popular heritage
This article examines how users on social media responded to state criticism of the representation of Chinese historical characters in the popular Tencent mobile game Honour of Kings. The game's usage of historical characters and the ensuing debate and criticism are analysed as 'popular heritage'. A qualitative content analysis identifies several categories in the discussion of this game on the Q & A website Zhihu (知乎). The article discusses thes…
Sociology (6 obras) · Aesthetics (4 obras) · Art (4 obras) · Psychology (4 obras) · Epistemology (3 obras) · Law (3 obras) · Philosophy (3 obras) · Art, Technology, and Culture (2 obras) · Creativity (2 obras) · Law (2 obras)