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Bjarke Liboriussen

Dados Biográficos

ID201240
NOMEBjarke Liboriussen
PRENOMESBjarke
SOBRENOMELiboriussen
ASSINATURALIBORIUSSEN B
AFILIAÇÕESUniversity of Nottingham Ningbo China
ORCID0000-0002-5218-8418
VERIFICADOSim
TOTAL DE OBRAS6
TOTAL DE CITAÇÕES15
TOTAL COMO AUTOR6
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2012
ANO MAIS RECENTE DE PUBLICAÇÃO2020
ÍNDICE H3
  • Honour of Kings as Chinese popular heritage

    Open Access•Bjarke Liboriussen, Paul Martins et al.•ARTICLE•China Information•2020•Citada por: 3•Referências: 26

    This article examines how users on social media responded to state criticism of the representation of Chinese historical characters in the popular Tencent mobile game Honour of Kings. The game's usage of historical characters and the ensuing debate and criticism are analysed as 'popular heritage'. A qualitative content analysis identifies several categories in the discussion of this game on the Q & A website Zhihu (知乎). The article discusses thes…

  • Routledge Handbook of Cultural and Creative Industries in Asia

    Bjarke Liboriussen, Lopez-Mugica Joaquin et al.•BOOK•Routledge Handbook of Cultural…•2018

  • Special Issue

    Open Access•Bjarke Liboriussen, Paul Martins et al.•ARTICLE•Games and Culture•2016•Citada por: 5•Referências: 10

  • Amateur Gold Farming in China

    Open Access•Bjarke Liboriussen•ARTICLE•Games and Culture•2016•Citada por: 7•Referências: 14

    Informed by a mix of theoretical sources and interviews with middle-class Chinese amateur gold farmers, this article argues that within China, the figure of the Chinese gold farmer might function as focus for reflection on Chineseness and China's role in an increasingly interconnected world, rather than as a carrier of third-world stereotype as it tends to do in the West. The concept of shanzhai-often associated with sometimes comical, sometimes …

  • Craft, Creativity, Computer Games

    Open Access•Bjarke Liboriussen•ARTICLE•Philosophy & Technology•2013

  • On the Origin Myths of Creativity, with Special Attention to the Use of Digital Tools in Architectural Work

    Open Access•Bjarke Liboriussen•ARTICLE•Comunicação e Sociedade•2012

    Creativity is currently undergoing significant changes both in terms of actual practices (creative work) and conceptually. As for practice, this article is empirically grounded in interviews with architects who integrate virtual worlds in their work. It is argued that studies of "creative technologies" will benefit from focusing on specific, professional domains. As for conceptualisa- tion, reflections on creativity often intertwine with reflecti…

  • Amateur Gold Farming in China

    Open Access•Bjarke Liboriussen•ARTICLE•Games and Culture•2016•Citada por: 7•Referências: 14

    Informed by a mix of theoretical sources and interviews with middle-class Chinese amateur gold farmers, this article argues that within China, the figure of the Chinese gold farmer might function as focus for reflection on Chineseness and China's role in an increasingly interconnected world, rather than as a carrier of third-world stereotype as it tends to do in the West. The concept of shanzhai-often associated with sometimes comical, sometimes …

  • Special Issue

    Open Access•Bjarke Liboriussen, Paul Martins et al.•ARTICLE•Games and Culture•2016•Citada por: 5•Referências: 10

  • Honour of Kings as Chinese popular heritage

    Open Access•Bjarke Liboriussen, Paul Martins et al.•ARTICLE•China Information•2020•Citada por: 3•Referências: 26

    This article examines how users on social media responded to state criticism of the representation of Chinese historical characters in the popular Tencent mobile game Honour of Kings. The game's usage of historical characters and the ensuing debate and criticism are analysed as 'popular heritage'. A qualitative content analysis identifies several categories in the discussion of this game on the Q & A website Zhihu (知乎). The article discusses thes…

  • On the Origin Myths of Creativity, with Special Attention to the Use of Digital Tools in Architectural Work

    Open Access•Bjarke Liboriussen•ARTICLE•Comunicação e Sociedade•2012

    Creativity is currently undergoing significant changes both in terms of actual practices (creative work) and conceptually. As for practice, this article is empirically grounded in interviews with architects who integrate virtual worlds in their work. It is argued that studies of "creative technologies" will benefit from focusing on specific, professional domains. As for conceptualisa- tion, reflections on creativity often intertwine with reflecti…

  • Craft, Creativity, Computer Games

    Open Access•Bjarke Liboriussen•ARTICLE•Philosophy & Technology•2013

  • Special Issue

    Open Access•Bjarke Liboriussen, Paul Martins et al.•ARTICLE•Games and Culture•2016•Citada por: 5•Referências: 10

  • Amateur Gold Farming in China

    Open Access•Bjarke Liboriussen•ARTICLE•Games and Culture•2016•Citada por: 7•Referências: 14

    Informed by a mix of theoretical sources and interviews with middle-class Chinese amateur gold farmers, this article argues that within China, the figure of the Chinese gold farmer might function as focus for reflection on Chineseness and China's role in an increasingly interconnected world, rather than as a carrier of third-world stereotype as it tends to do in the West. The concept of shanzhai-often associated with sometimes comical, sometimes …

  • Routledge Handbook of Cultural and Creative Industries in Asia

    Bjarke Liboriussen, Lopez-Mugica Joaquin et al.•BOOK•Routledge Handbook of Cultural…•2018

  • Honour of Kings as Chinese popular heritage

    Open Access•Bjarke Liboriussen, Paul Martins et al.•ARTICLE•China Information•2020•Citada por: 3•Referências: 26

    This article examines how users on social media responded to state criticism of the representation of Chinese historical characters in the popular Tencent mobile game Honour of Kings. The game's usage of historical characters and the ensuing debate and criticism are analysed as 'popular heritage'. A qualitative content analysis identifies several categories in the discussion of this game on the Q & A website Zhihu (知乎). The article discusses thes…

Sociology (6 obras) · Aesthetics (4 obras) · Art (4 obras) · Psychology (4 obras) · Epistemology (3 obras) · Law (3 obras) · Philosophy (3 obras) · Art, Technology, and Culture (2 obras) · Creativity (2 obras) · Law (2 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae