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ETHNOS_APP

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I-Hsin Hsiao

Dados Biográficos

ID214050
NOMEI-Hsin Hsiao
PRENOMESI-Hsin
SOBRENOMEHsiao
ASSINATURAHSIAO I
AFILIAÇÕESSanta Clara University
ORCID0000-0002-1888-3951
VERIFICADOSim
TOTAL DE OBRAS4
TOTAL DE CITAÇÕES0
TOTAL COMO AUTOR4
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2015
ANO MAIS RECENTE DE PUBLICAÇÃO2025
ÍNDICE H0
  • Waste genie

    Qiming Sun, I-Hsin Hsiao•ARTICLE•Interactive Learning Environments•2025

    This work investigates emerging technologies for sustainability education. We explore the design and implementation of Waste Genie, a web application designed to promote waste management learning. Waste Genie harnesses the synergies of formal and informal learning approaches, offering an interactive environment for users to engage with people in the community and the educational sustainability content. Two user studies were conducted to evaluate …

  • AI-assisted programming question generation

    Cheng-Yu Chung, I-Hsin Hsiao et al.•ARTICLE•Journal of Research on Technology…•2023

    Creating practice questions for programming learning is not an easy job. It requires the instructor to diligently organize heterogeneous learning resources. Although educational technologies have been adopted across levels of programming learning, programming question generation (PQG) is still predominantly performed by instructors without advanced technological support. This study proposes a knowledge-based PQG model that aims to help the instru…

  • Collaborative programming problem-solving in augmented reality

    Open Access•Cheng-Yu Chung, Nora Awad et al.•ARTICLE•Australasian Journal of…•2021

    Although numerous studies have demonstrated different ways that augmented reality (AR) can assist students to understand the learning content via contextualised visualisation, less explored is its effect on collaborative problem-solving (CPS) in computer programming. This study aims to investigate how AR affects a CPS in a programming task. We designed a mobile app that could visualise computer programming in AR and non-AR 3D images. The app coul…

  • Chinese evangelists on the move

    Open Access•Yuqin Huang, I-Hsin Hsiao•ARTICLE•Social Compass•2015

    Since the 2000s, Chinese Christians in Europe have witnessed an increasing flow of resources and evangelists from Chinese Christian Communities in North America. Based on information gathered in the UK, Germany and China, this article aims to reveal the mechanisms and dynamics behind the space-making and network-building in overseas Chinese Protestant Christians’ missionisation processes. The authors suggest that the increased flow takes place in…

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  • Chinese evangelists on the move

    Open Access•Yuqin Huang, I-Hsin Hsiao•ARTICLE•Social Compass•2015

    Since the 2000s, Chinese Christians in Europe have witnessed an increasing flow of resources and evangelists from Chinese Christian Communities in North America. Based on information gathered in the UK, Germany and China, this article aims to reveal the mechanisms and dynamics behind the space-making and network-building in overseas Chinese Protestant Christians’ missionisation processes. The authors suggest that the increased flow takes place in…

  • Collaborative programming problem-solving in augmented reality

    Open Access•Cheng-Yu Chung, Nora Awad et al.•ARTICLE•Australasian Journal of…•2021

    Although numerous studies have demonstrated different ways that augmented reality (AR) can assist students to understand the learning content via contextualised visualisation, less explored is its effect on collaborative problem-solving (CPS) in computer programming. This study aims to investigate how AR affects a CPS in a programming task. We designed a mobile app that could visualise computer programming in AR and non-AR 3D images. The app coul…

  • AI-assisted programming question generation

    Cheng-Yu Chung, I-Hsin Hsiao et al.•ARTICLE•Journal of Research on Technology…•2023

    Creating practice questions for programming learning is not an easy job. It requires the instructor to diligently organize heterogeneous learning resources. Although educational technologies have been adopted across levels of programming learning, programming question generation (PQG) is still predominantly performed by instructors without advanced technological support. This study proposes a knowledge-based PQG model that aims to help the instru…

  • Waste genie

    Qiming Sun, I-Hsin Hsiao•ARTICLE•Interactive Learning Environments•2025

    This work investigates emerging technologies for sustainability education. We explore the design and implementation of Waste Genie, a web application designed to promote waste management learning. Waste Genie harnesses the synergies of formal and informal learning approaches, offering an interactive environment for users to engage with people in the community and the educational sustainability content. Two user studies were conducted to evaluate …

Computer Science (2 obras) · Mobile Learning in Education (2 obras) · Anthropology (1 obras) · Artificial Intelligence (1 obras) · Business (1 obras) · China (1 obras) · Diaspora, migration, transnational identity (1 obras) · Educational Games and Gamification (1 obras) · Educational technology (1 obras) · Engineering (1 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae