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William P Mcclanahan

Dados Biográficos

ID2744544
NOMEWilliam P Mcclanahan
PRENOMESWilliam P
SOBRENOMEMcclanahan
ASSINATURAMCCLANAHAN W P
AFILIAÇÕESUniversity of Cambridge
ORCID0000-0002-6604-3842
VERIFICADOSim
TOTAL DE OBRAS5
TOTAL DE CITAÇÕES21
TOTAL COMO AUTOR5
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2021
ANO MAIS RECENTE DE PUBLICAÇÃO2025
ÍNDICE H3
  • How environmental features and perceptions influence the perceived risks and rewards of criminal opportunities

    Open Access•William P Mcclanahan, Daniel S Nagin et al.•ARTICLE•Criminology•2025•Referências: 93

    A central tenet of the criminal decision‐making literature is that perceptions of the environment shape decisions. Yet the underlying mechanisms linking environmental features to perception remain mostly untested. Those that have been tested have relied on methods that are either correlational or have limited generalizability. We aimed to fill this gap by harnessing the power of virtual reality. Using burglary as a case study, incarcerated reside…

  • Neighborhood crime reduction interventions and perceived livability

    Open Access•William P Mcclanahan, Carmen S Sergiou et al.•ARTICLE•Cities•2024•Citada por: 4•Referências: 40

    High levels of Fear of Crime (FOC) are associated with people engaging with their community less, lower use of public spaces, and a general sense of overall anxiety. In short, such fear may reduce the livability of an area. The primary goal of this research was to examine the potential consequences of environmental interventions intended to reduce crime on FOC and perceived livability of the area. Using immersive Virtual Reality (VR) technology, …

  • Disentangling Item and Testing Effects in Inoculation Research on Online Misinformation

    Open Access•Jon Roozenbeek, Rakoen Maertens et al.•ARTICLE•Educational and Psychological…•2021

    Online misinformation is a pervasive global problem. In response, psychologists have recently explored the theory of psychological inoculation: If people are preemptively exposed to a weakened version of a misinformation technique, they can build up cognitive resistance. This study addresses two unanswered methodological questions about a widely adopted online “fake news” inoculation game, Bad News. First, research in this area has often looked a…

  • Active inoculation boosts attitudinal resistance against extremist persuasion techniques

    Open Access•Nabil Saleh, Jon Roozenbeek et al.•ARTICLE•Behavioural Public Policy•2021•Citada por: 4•Referências: 17

    The Internet is gaining relevance as a platform where extremist organizations seek to recruit new members. For this preregistered study, we developed and tested a novel online game, Radicalise , which aims to combat the effectiveness of online recruitment strategies used by extremist organizations, based on the principles of active psychological inoculation. The game “inoculates” players by exposing them to severely weakened doses of the key tech…

  • Towards psychological herd immunity

    Open Access•Melisa Basol, Jon Roozenbeek et al.•ARTICLE•Big Data & Society•2021•Citada por: 13•Referências: 51

    Misinformation about the novel coronavirus (COVID-19) is a pressing societal challenge. Across two studies, one preregistered ( n1 = 1771 and n2 = 1777), we assess the efficacy of two 'prebunking' interventions aimed at improving people's ability to spot manipulation techniques commonly used in COVID-19 misinformation across three different languages (English, French and German). We find that Go Viral!, a novel five-minute browser game, (a) incre…

  • Towards psychological herd immunity

    Open Access•Melisa Basol, Jon Roozenbeek et al.•ARTICLE•Big Data & Society•2021•Citada por: 13•Referências: 51

    Misinformation about the novel coronavirus (COVID-19) is a pressing societal challenge. Across two studies, one preregistered ( n1 = 1771 and n2 = 1777), we assess the efficacy of two 'prebunking' interventions aimed at improving people's ability to spot manipulation techniques commonly used in COVID-19 misinformation across three different languages (English, French and German). We find that Go Viral!, a novel five-minute browser game, (a) incre…

  • Neighborhood crime reduction interventions and perceived livability

    Open Access•William P Mcclanahan, Carmen S Sergiou et al.•ARTICLE•Cities•2024•Citada por: 4•Referências: 40

    High levels of Fear of Crime (FOC) are associated with people engaging with their community less, lower use of public spaces, and a general sense of overall anxiety. In short, such fear may reduce the livability of an area. The primary goal of this research was to examine the potential consequences of environmental interventions intended to reduce crime on FOC and perceived livability of the area. Using immersive Virtual Reality (VR) technology, …

  • Active inoculation boosts attitudinal resistance against extremist persuasion techniques

    Open Access•Nabil Saleh, Jon Roozenbeek et al.•ARTICLE•Behavioural Public Policy•2021•Citada por: 4•Referências: 17

    The Internet is gaining relevance as a platform where extremist organizations seek to recruit new members. For this preregistered study, we developed and tested a novel online game, Radicalise , which aims to combat the effectiveness of online recruitment strategies used by extremist organizations, based on the principles of active psychological inoculation. The game “inoculates” players by exposing them to severely weakened doses of the key tech…

  • Disentangling Item and Testing Effects in Inoculation Research on Online Misinformation

    Open Access•Jon Roozenbeek, Rakoen Maertens et al.•ARTICLE•Educational and Psychological…•2021

    Online misinformation is a pervasive global problem. In response, psychologists have recently explored the theory of psychological inoculation: If people are preemptively exposed to a weakened version of a misinformation technique, they can build up cognitive resistance. This study addresses two unanswered methodological questions about a widely adopted online “fake news” inoculation game, Bad News. First, research in this area has often looked a…

  • Active inoculation boosts attitudinal resistance against extremist persuasion techniques

    Open Access•Nabil Saleh, Jon Roozenbeek et al.•ARTICLE•Behavioural Public Policy•2021•Citada por: 4•Referências: 17

    The Internet is gaining relevance as a platform where extremist organizations seek to recruit new members. For this preregistered study, we developed and tested a novel online game, Radicalise , which aims to combat the effectiveness of online recruitment strategies used by extremist organizations, based on the principles of active psychological inoculation. The game “inoculates” players by exposing them to severely weakened doses of the key tech…

  • Towards psychological herd immunity

    Open Access•Melisa Basol, Jon Roozenbeek et al.•ARTICLE•Big Data & Society•2021•Citada por: 13•Referências: 51

    Misinformation about the novel coronavirus (COVID-19) is a pressing societal challenge. Across two studies, one preregistered ( n1 = 1771 and n2 = 1777), we assess the efficacy of two 'prebunking' interventions aimed at improving people's ability to spot manipulation techniques commonly used in COVID-19 misinformation across three different languages (English, French and German). We find that Go Viral!, a novel five-minute browser game, (a) incre…

  • Neighborhood crime reduction interventions and perceived livability

    Open Access•William P Mcclanahan, Carmen S Sergiou et al.•ARTICLE•Cities•2024•Citada por: 4•Referências: 40

    High levels of Fear of Crime (FOC) are associated with people engaging with their community less, lower use of public spaces, and a general sense of overall anxiety. In short, such fear may reduce the livability of an area. The primary goal of this research was to examine the potential consequences of environmental interventions intended to reduce crime on FOC and perceived livability of the area. Using immersive Virtual Reality (VR) technology, …

  • How environmental features and perceptions influence the perceived risks and rewards of criminal opportunities

    Open Access•William P Mcclanahan, Daniel S Nagin et al.•ARTICLE•Criminology•2025•Referências: 93

    A central tenet of the criminal decision‐making literature is that perceptions of the environment shape decisions. Yet the underlying mechanisms linking environmental features to perception remain mostly untested. Those that have been tested have relied on methods that are either correlational or have limited generalizability. We aimed to fill this gap by harnessing the power of virtual reality. Using burglary as a case study, incarcerated reside…

Psychology (5 obras) · Social Psychology (5 obras) · Computer Science (4 obras) · Misinformation and Its Impacts (3 obras) · Psychological intervention (3 obras) · Social Psychology (3 obras) · Applied Psychology (2 obras) · Criminology (2 obras) · Internet privacy (2 obras) · Misinformation (2 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae