Daniele Zullino
Dados Biográficos
| ID | 2750291 |
|---|---|
| NOME | Daniele Zullino |
| PRENOMES | Daniele |
| SOBRENOME | Zullino |
| ASSINATURA | ZULLINO D |
| AFILIAÇÕES | University Hospital of Geneva |
| ORCID | 0000-0003-2468-8965 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 24 |
| TOTAL DE CITAÇÕES | 3 |
| TOTAL COMO AUTOR | 24 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2004 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2025 |
| ÍNDICE H | 1 |
Intégration des psychédéliques dans la TCC
Les psychothérapies assistées par psychédéliques, notamment avec la psilocybine et le LSD, ont récemment gagné en intérêt pour leur potentiel à améliorer le traitement des troubles psychologiques via la thérapie cognitivo-comportementale (TCC). Ces substances sont connues pour induire des états modifiés de conscience qui peuvent catalyser des changements significatifs en termes de cognition, d’émotions et de comportement. L’impact spécifique …
Gambling, sports psychiatry, and disciplinary sanctions in English professional football
This paper critically examines the broader implications of the recent case involving the professional football player, Ivan Toney, who was sanctioned by the English Football Association for gambling-related offences. Gambling and English professional football have many interconnections, underscored by the prominent betting culture within the sport and athletes’ distinctive risk factors for pathological behaviours. Common punitive measures for bet…
Perceptions Underlying Addictive Technology Use Patterns
Cognitive-Behavioural Therapy (CBT) is considered the 'gold standard' in the treatment of addictive disorders related to excessive technology use. However, the cognitive components of problematic internet use are not yet well-known. The aim of the present study was to explore the cognitive components, that according to problematic users, can lead to potential internet addiction. A total of 854 European adults completed an online survey using a mi…
Predictors of Gaming Disorder or Protective from It, in a French Sample
Gaming disorder (GD) is a new health condition still requiring a lot of evidence established around its underlying and related psychological mechanisms. In our study we focused on Massively Multiplayer Online Role Playing Games (MMORPGs), a specific very popular and engaging game genre, to determine that benefit, motivation and control aspects could be predictive of a dysfunctional engagement in gaming. In total, 313 participants were recruited f…
Impulsivity and Impulsivity-Related Endophenotypes in Suicidal Patients with Substance Use Disorders
Suicidal behavior (SB) is a major problem in patients with substance use disorders (SUDs). However, little is known about specific SB risk factors in this population, and pathogenetic hypotheses are difficult to disentangle. This study investigated some SB and SUD-related endophenotypes, such as impulsivity, aggression, trait anger, and risk-taking behaviors (RTBs), in forty-eight patients with SUDs in relation to lifetime history of suicide atte…
Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective
The proposed introduction of gaming disorder (GD) in the 11th revision of the International Classification of Diseases (ICD-11) developed by the World Health Organization (WHO) has led to a lively debate over the past year. Besides the broad support for the decision in the academic press, a recent publication by van Rooij et al. (2018) repeated the criticism raised against the inclusion of GD in ICD-11 by Aarseth et al. (2017). We argue that this…
Measurement Invariance of the Short Version of the Problematic Mobile Phone Use Questionnaire (PMPUQ-SV) across Eight Languages
The prevalence of mobile phone use across the world has increased greatly over the past two decades. Problematic Mobile Phone Use (PMPU) has been studied in relation to public health and comprises various behaviours, including dangerous, prohibited, and dependent use. These types of problematic mobile phone behaviours are typically assessed with the short version of the Problematic Mobile Phone Use Questionnaire (PMPUQ−SV). However, to date, no s…
Self-reported dependence on mobile phones in young adults
Background and aims Despite many positive benefits, mobile phone use can be associated with harmful and detrimental behaviors. The aim of this study was twofold: to examine (a) cross-cultural patterns of perceived dependence on mobile phones in ten European countries, first, grouped in four different regions (North: Finland and UK; South: Spain and Italy; East: Hungary and Poland; West: France, Belgium, Germany, and Switzerland), and second by co…
Validation of a Short French UPPS-P Impulsive Behavior Scale in Patients with Substance use Disorder
Capitalizing upon the Attractive and Addictive Properties of Massively Multiplayer Online Role-Playing Games to Promote Wellbeing
Forty years after they were first introduced to the general public, video games have become firmly established into the mainstream of entertainment media. In parallel, early adopters and enthusiasts have become active scientists. As a result, interest in video gaming practices has shifted from an exclusive niche leisure activity to extensive social, commercial, cultural, medical, and psychiatric issues. An increasing number of studies on game-bas…
Problematic involvement in online games
Reducing Delusional Conviction through a Cognitive-Based Group Training Game
The study demonstrated some significant beneficial effect of MG
Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth
Trait gambling cognitions predict near-miss experiences and persistence in laboratory slot machine gambling
Near-miss' outcomes (i.e., unsuccessful outcomes close to the jackpot) have been shown to promote gambling persistence. Although there have been recent advances in understanding the neurobiological responses to gambling near-misses, the psychological mechanisms involved in these events remain unclear. The goal of this study was to explore whether trait-related gambling cognitions (e.g., beliefs that certain skills or rituals may help to win in ga…
Cannabis causes schizophrenia? So does nicotine
The correlations between cannabis use and schizophrenia have to be considered as widely corroborated. Among the diverse hypotheses that can be formulated to account for the direction of causality (
Need for new hypotheses
Khat Use
The khat plant contains psychoactive alkaloids with psychostimulant properties, and has been used for centuries as a recreational and religious drug, mainly in some African and Middle Eastern countries. With changing migration patterns, epidemiological and clinical outcomes may have changed. The aim of this article is to review current knowledge on pharmacological, epidemiological and clinical aspects of khat use. Khat use is still highly prevale…
Quality of Web-based Information on Pathological Gambling
Psychometric properties of a French-language version of the stage of change readiness and treatment eagerness scale (Socrates)
The Stages of Change Readiness and Treatment Eagerness Scale (SOCRATES) is an instrument designed to measure motivation to change behavioural and psychological problems. While the original that described a three-factor structure of the scale has been replicated by some studies, some others found rather a two-factor structure. The factor structure may vary if used in different care settings, as there tends to be considerable differences in the sev…
Swiss Psychiatrists Beliefs and Attitudes about Cannabis Risks in Psychiatric Patients
Psychoéducation et traitements cognitifs et comportementaux du trouble bipolaire
Le trouble bipolaire est un trouble de l’humeur relativement sévère, caractérisé par la récurrence d’épisodes thymiques maniaques et dépressifs. Malgré les traitements stabilisateurs de l’humeur une partie significative des patients expérimentent des rechutes thymiques, des symptômes intercritiques et une altération du fonctionnement socioprofessionnel. De plus une partie des patients n’adhère pas aux traitements proposés. Cet article propose une…
Les troubles anxieux sont-ils associés à un tabagisme particulier
Cet article explore les relations entre les troubles anxieux et le tabagisme. Des explications possibles à ces relations sont présentées. La nicotine module probablement des structures cérébrales impliquées dans la réponse au stress et à l’anxiété, modifiant ainsi les niveaux d’anxiété perçus. Les troubles anxieux ne semblent pas associés à un tabagisme particulier, mais on retrouve une plus grande fréquence des conduites tabagiques chez ces pati…
Comment s’expriment physiologiquement l’hypervigilance et l’hyperréactivité décrites cliniquement pour l’anxiété
Les sujets anxieux présentent souvent des troubles attentionnels avec un biais pour les stimuli à contenu menaçant. L’anxiété, comme toute autre émotion, s’accompagne de réactions physiologiques périphériques plus ou moins manifestes affectant le comportement et l’état de l’organisme. Compte tenu des modifications psychophysiologiques associées à l’anxiété et aux troubles anxieux on s’est intéressé à rechercher des liens entre les mesures psychop…
Quelques questions fréquentes ou non résolues concernant l’anxiété et les troubles anxieux
Les champs des troubles liés à l’anxiété indiquent des progrès considérables dans les dernières décades aux plans de la conceptualisation du domaine et du traitement. Cependant de nombreuses questions demeurent ouvertes. Ainsi quelle est l’importance des troubles anxieux en termes de santé publique, quel est leur impact sur d’autres facteurs affectant la santé des populations, notamment l’abus de substances, et parmi celles-ci le tabagisme ? Des …
Trait gambling cognitions predict near-miss experiences and persistence in laboratory slot machine gambling
Near-miss' outcomes (i.e., unsuccessful outcomes close to the jackpot) have been shown to promote gambling persistence. Although there have been recent advances in understanding the neurobiological responses to gambling near-misses, the psychological mechanisms involved in these events remain unclear. The goal of this study was to explore whether trait-related gambling cognitions (e.g., beliefs that certain skills or rituals may help to win in ga…
Gambling, sports psychiatry, and disciplinary sanctions in English professional football
This paper critically examines the broader implications of the recent case involving the professional football player, Ivan Toney, who was sanctioned by the English Football Association for gambling-related offences. Gambling and English professional football have many interconnections, underscored by the prominent betting culture within the sport and athletes’ distinctive risk factors for pathological behaviours. Common punitive measures for bet…
Les troubles anxieux sont-ils associés à un tabagisme particulier
Cet article explore les relations entre les troubles anxieux et le tabagisme. Des explications possibles à ces relations sont présentées. La nicotine module probablement des structures cérébrales impliquées dans la réponse au stress et à l’anxiété, modifiant ainsi les niveaux d’anxiété perçus. Les troubles anxieux ne semblent pas associés à un tabagisme particulier, mais on retrouve une plus grande fréquence des conduites tabagiques chez ces pati…
Comment s’expriment physiologiquement l’hypervigilance et l’hyperréactivité décrites cliniquement pour l’anxiété
Les sujets anxieux présentent souvent des troubles attentionnels avec un biais pour les stimuli à contenu menaçant. L’anxiété, comme toute autre émotion, s’accompagne de réactions physiologiques périphériques plus ou moins manifestes affectant le comportement et l’état de l’organisme. Compte tenu des modifications psychophysiologiques associées à l’anxiété et aux troubles anxieux on s’est intéressé à rechercher des liens entre les mesures psychop…
Quelques questions fréquentes ou non résolues concernant l’anxiété et les troubles anxieux
Les champs des troubles liés à l’anxiété indiquent des progrès considérables dans les dernières décades aux plans de la conceptualisation du domaine et du traitement. Cependant de nombreuses questions demeurent ouvertes. Ainsi quelle est l’importance des troubles anxieux en termes de santé publique, quel est leur impact sur d’autres facteurs affectant la santé des populations, notamment l’abus de substances, et parmi celles-ci le tabagisme ? Des …
Psychoéducation et traitements cognitifs et comportementaux du trouble bipolaire
Le trouble bipolaire est un trouble de l’humeur relativement sévère, caractérisé par la récurrence d’épisodes thymiques maniaques et dépressifs. Malgré les traitements stabilisateurs de l’humeur une partie significative des patients expérimentent des rechutes thymiques, des symptômes intercritiques et une altération du fonctionnement socioprofessionnel. De plus une partie des patients n’adhère pas aux traitements proposés. Cet article propose une…
Psychometric properties of a French-language version of the stage of change readiness and treatment eagerness scale (Socrates)
The Stages of Change Readiness and Treatment Eagerness Scale (SOCRATES) is an instrument designed to measure motivation to change behavioural and psychological problems. While the original that described a three-factor structure of the scale has been replicated by some studies, some others found rather a two-factor structure. The factor structure may vary if used in different care settings, as there tends to be considerable differences in the sev…
Swiss Psychiatrists Beliefs and Attitudes about Cannabis Risks in Psychiatric Patients
Quality of Web-based Information on Pathological Gambling
Khat Use
The khat plant contains psychoactive alkaloids with psychostimulant properties, and has been used for centuries as a recreational and religious drug, mainly in some African and Middle Eastern countries. With changing migration patterns, epidemiological and clinical outcomes may have changed. The aim of this article is to review current knowledge on pharmacological, epidemiological and clinical aspects of khat use. Khat use is still highly prevale…
Cannabis causes schizophrenia? So does nicotine
The correlations between cannabis use and schizophrenia have to be considered as widely corroborated. Among the diverse hypotheses that can be formulated to account for the direction of causality (
Need for new hypotheses
Why do you play World of Warcraft? An in-depth exploration of self-reported motivations to play online and in-game behaviours in the virtual world of Azeroth
Trait gambling cognitions predict near-miss experiences and persistence in laboratory slot machine gambling
Near-miss' outcomes (i.e., unsuccessful outcomes close to the jackpot) have been shown to promote gambling persistence. Although there have been recent advances in understanding the neurobiological responses to gambling near-misses, the psychological mechanisms involved in these events remain unclear. The goal of this study was to explore whether trait-related gambling cognitions (e.g., beliefs that certain skills or rituals may help to win in ga…
Problematic involvement in online games
Reducing Delusional Conviction through a Cognitive-Based Group Training Game
The study demonstrated some significant beneficial effect of MG
Capitalizing upon the Attractive and Addictive Properties of Massively Multiplayer Online Role-Playing Games to Promote Wellbeing
Forty years after they were first introduced to the general public, video games have become firmly established into the mainstream of entertainment media. In parallel, early adopters and enthusiasts have become active scientists. As a result, interest in video gaming practices has shifted from an exclusive niche leisure activity to extensive social, commercial, cultural, medical, and psychiatric issues. An increasing number of studies on game-bas…
Self-reported dependence on mobile phones in young adults
Background and aims Despite many positive benefits, mobile phone use can be associated with harmful and detrimental behaviors. The aim of this study was twofold: to examine (a) cross-cultural patterns of perceived dependence on mobile phones in ten European countries, first, grouped in four different regions (North: Finland and UK; South: Spain and Italy; East: Hungary and Poland; West: France, Belgium, Germany, and Switzerland), and second by co…
Validation of a Short French UPPS-P Impulsive Behavior Scale in Patients with Substance use Disorder
Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective
The proposed introduction of gaming disorder (GD) in the 11th revision of the International Classification of Diseases (ICD-11) developed by the World Health Organization (WHO) has led to a lively debate over the past year. Besides the broad support for the decision in the academic press, a recent publication by van Rooij et al. (2018) repeated the criticism raised against the inclusion of GD in ICD-11 by Aarseth et al. (2017). We argue that this…
Measurement Invariance of the Short Version of the Problematic Mobile Phone Use Questionnaire (PMPUQ-SV) across Eight Languages
The prevalence of mobile phone use across the world has increased greatly over the past two decades. Problematic Mobile Phone Use (PMPU) has been studied in relation to public health and comprises various behaviours, including dangerous, prohibited, and dependent use. These types of problematic mobile phone behaviours are typically assessed with the short version of the Problematic Mobile Phone Use Questionnaire (PMPUQ−SV). However, to date, no s…
Impulsivity and Impulsivity-Related Endophenotypes in Suicidal Patients with Substance Use Disorders
Suicidal behavior (SB) is a major problem in patients with substance use disorders (SUDs). However, little is known about specific SB risk factors in this population, and pathogenetic hypotheses are difficult to disentangle. This study investigated some SB and SUD-related endophenotypes, such as impulsivity, aggression, trait anger, and risk-taking behaviors (RTBs), in forty-eight patients with SUDs in relation to lifetime history of suicide atte…
Perceptions Underlying Addictive Technology Use Patterns
Cognitive-Behavioural Therapy (CBT) is considered the 'gold standard' in the treatment of addictive disorders related to excessive technology use. However, the cognitive components of problematic internet use are not yet well-known. The aim of the present study was to explore the cognitive components, that according to problematic users, can lead to potential internet addiction. A total of 854 European adults completed an online survey using a mi…
Predictors of Gaming Disorder or Protective from It, in a French Sample
Gaming disorder (GD) is a new health condition still requiring a lot of evidence established around its underlying and related psychological mechanisms. In our study we focused on Massively Multiplayer Online Role Playing Games (MMORPGs), a specific very popular and engaging game genre, to determine that benefit, motivation and control aspects could be predictive of a dysfunctional engagement in gaming. In total, 313 participants were recruited f…
Gambling, sports psychiatry, and disciplinary sanctions in English professional football
This paper critically examines the broader implications of the recent case involving the professional football player, Ivan Toney, who was sanctioned by the English Football Association for gambling-related offences. Gambling and English professional football have many interconnections, underscored by the prominent betting culture within the sport and athletes’ distinctive risk factors for pathological behaviours. Common punitive measures for bet…
Intégration des psychédéliques dans la TCC
Les psychothérapies assistées par psychédéliques, notamment avec la psilocybine et le LSD, ont récemment gagné en intérêt pour leur potentiel à améliorer le traitement des troubles psychologiques via la thérapie cognitivo-comportementale (TCC). Ces substances sont connues pour induire des états modifiés de conscience qui peuvent catalyser des changements significatifs en termes de cognition, d’émotions et de comportement. L’impact spécifique …
Psychology (21 obras) · Psychiatry (13 obras) · Medicine (9 obras) · Clinical Psychology (8 obras) · Impact of Technology on Adolescents (8 obras) · Clinical Psychology (7 obras) · Addiction (6 obras) · Social Psychology (6 obras) · Computer Science (5 obras) · Gambling Behavior and Treatments (5 obras)