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Johanna Weststar

Dados Biográficos

ID297154
NOMEJohanna Weststar
PRENOMESJohanna
SOBRENOMEWeststar
ASSINATURAWESTSTAR J
AFILIAÇÕESWestern University
ORCID0000-0002-6144-3695
VERIFICADOSim
TOTAL DE OBRAS11
TOTAL DE CITAÇÕES19
TOTAL COMO AUTOR11
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2007
ANO MAIS RECENTE DE PUBLICAÇÃO2024
ÍNDICE H3
  • Not All Fun and Games

    Marie-Josée Legault, Johanna Weststar•BOOK•Not All Fun and Games•2024

    A scholarly investigation into working conditions in the North American gaming industry. Motivated by a goal to understand the labor conditions of workers in the videogame industry and their participatory power to create decent work, Not All Fun and Games is a critical examination of a global entertainment juggernaut with revenues that top film, television, and music production combined. Jobs in the industry are heralded as the vanguard of the ne…

  • Covid-19 and the gender gap in research productivity

    Open Access•David Peetz, Alison Preston et al.•ARTICLE•Studies in Higher Education•2023•Citada por: 1•Referências: 34

    In this paper we contribute to the emerging literature on the effect of the COVID-19 pandemic on the gender gap in research productivity. We extend previous studies by considering men and women academics from science and non-science disciplines through an analysis of data from academics at 14 universities across two countries (seven in Australia and seven in Canada) and focusing on the role of primary caregiving. Our empirical approach used logis…

  • From Crunch to Grind

    Open Access•Johanna Weststar, Louis-Étienne Dubois•ARTICLE•Work Employment and Society•2023•Citada por: 5•Referências: 55

    The digital game industry has embraced servitization - a strategic orientation toward customer centricity in production-based firms - to deeply monetize digital games. Though some note the resource-intensive nature of delivering services and suggest inherent risks in its adoption, extant literature is uncritical. This article draws on labour process theory to critique the impact of servitization on workers at the point of production. We conducted…

  • Games-as-a-service

    Open Access•Louis-Étienne Dubois, Johanna Weststar•ARTICLE•New Media & Society•2021•Citada por: 6•Referências: 14

    As creative industries begin to experiment with service and subscriptions models, prior research suggests that such changes in production and consumption carry important implications for workers. Using the theoretical lens of occupational communities, this empirical study investigates the impact of servitization-that is, the transition from a product to a service-dominant logic-on the identity of video game developers. It theorizes that service w…

  • Peering Inside the “Black Box”

    Open Access•Shelagh Campbell, Johanna Weststar•ARTICLE•Labor Studies Journal•2020•Referências: 28

    The labor climate of an organization can have a great impact on productivity and efficiency. Managing this climate is often left to union stewards and management-side labor relations representatives. While there is a large literature on the role of union stewards, little is written about the role that management-side labor relations representatives play in establishing or maintaining positive labor-management relations. Building from a series of …

  • Building Momentum for Collectivity in the Digital Game Community

    Open Access•Johanna Weststar, Marie‐josée Legault•ARTICLE•Television & New Media•2019•Citada por: 4

    Studies of digital game labor have tended to document problems in the working lives of developers while devoting relatively limited attention to solutions, or to collective representation as a step toward solutions. An increasing number of game developers are dissatisfied with their working conditions, and dissatisfaction is a necessary condition for workers to engage in collective action to gain the representational power needed to achieve chang…

  • Why Might a Videogame Developer Join a Union

    Open Access•Johanna Weststar, Marie‐josée Legault et al.•ARTICLE•Labor Studies Journal•2017•Citada por: 2•Referências: 40

    This paper contributes to the union renewal literature by examining the union voting propensity of workers in the high-tech tertiary sector of videogame development toward different forms of unionization. We used exclusive data from a survey of videogame developers (VGD) working primarily in Anglo-Saxon countries. When looking at the factors related to voting propensity, our data indicated that the type of unionism matters and that industry/secto…

  • Understanding video game developers as an occupational community

    Johanna Weststar•ARTICLE•Information Communication & Society•2015

    The video game industry has rapidly expanded over the last four decades; yet there is limited research about the workers who make video games. In examining these workers, this article responds to calls for renewed attention to the role of the occupation in understanding project-based workers in boundaryless careers. Specifically, this article uses secondary analysis of online sources to demonstrate that video game developers can be understood as …

  • The perils of project-based work

    Open Access•Amanda Peticca-Harris, Amanda Peticca‐harri et al.•ARTICLE•Organization•2015

    This article examines two blogs written by the spouses of game developers about extreme and exploitative working conditions in the video game industry and the associated reader comments. The wives of these video game developers and members of the game community decry these working conditions and challenge dominant ideologies about making games. This article contributes to the work intensification literature by challenging the belief that long hou…

  • The Capacity for Mobilizatioin in Project-Based Cultural Work

    Marie‐josée Legault, Marie-Josée Legault et al.•ARTICLE•Canadian Journal of Communication•2015

    Though dissatisfied with some management practices and working conditions, like most high-tech knowledge workers, videogame developers remain reluctant towards unionization. This article examines the factors of collective action among developers as an example, using data gathered from an international survey and interviews. We conclude that developers meet some conditions conducive to collective action but face many obstacles as well, both to col…

  • What Makes for Effective Labor Representation on Pension Boards

    Open Access•Johanna Weststar, Anil Verma et al.•ARTICLE•Labor Studies Journal•2007•Citada por: 1•Referências: 13

    This article examines the efficacy of labor representation on pension boards. Using existing literature and interviews with labor trustees, this article develops a model where a more formal approach to recruitment and selection, skill acquisition, and accountability is hypothesized to aid labor trustees in achieving effective integration and representation on pension boards. Data indicate that labor trustees are placed in a challenging environmen…

  • Games-as-a-service

    Open Access•Louis-Étienne Dubois, Johanna Weststar•ARTICLE•New Media & Society•2021•Citada por: 6•Referências: 14

    As creative industries begin to experiment with service and subscriptions models, prior research suggests that such changes in production and consumption carry important implications for workers. Using the theoretical lens of occupational communities, this empirical study investigates the impact of servitization-that is, the transition from a product to a service-dominant logic-on the identity of video game developers. It theorizes that service w…

  • From Crunch to Grind

    Open Access•Johanna Weststar, Louis-Étienne Dubois•ARTICLE•Work Employment and Society•2023•Citada por: 5•Referências: 55

    The digital game industry has embraced servitization - a strategic orientation toward customer centricity in production-based firms - to deeply monetize digital games. Though some note the resource-intensive nature of delivering services and suggest inherent risks in its adoption, extant literature is uncritical. This article draws on labour process theory to critique the impact of servitization on workers at the point of production. We conducted…

  • Building Momentum for Collectivity in the Digital Game Community

    Open Access•Johanna Weststar, Marie‐josée Legault•ARTICLE•Television & New Media•2019•Citada por: 4

    Studies of digital game labor have tended to document problems in the working lives of developers while devoting relatively limited attention to solutions, or to collective representation as a step toward solutions. An increasing number of game developers are dissatisfied with their working conditions, and dissatisfaction is a necessary condition for workers to engage in collective action to gain the representational power needed to achieve chang…

  • Why Might a Videogame Developer Join a Union

    Open Access•Johanna Weststar, Marie‐josée Legault et al.•ARTICLE•Labor Studies Journal•2017•Citada por: 2•Referências: 40

    This paper contributes to the union renewal literature by examining the union voting propensity of workers in the high-tech tertiary sector of videogame development toward different forms of unionization. We used exclusive data from a survey of videogame developers (VGD) working primarily in Anglo-Saxon countries. When looking at the factors related to voting propensity, our data indicated that the type of unionism matters and that industry/secto…

  • Covid-19 and the gender gap in research productivity

    Open Access•David Peetz, Alison Preston et al.•ARTICLE•Studies in Higher Education•2023•Citada por: 1•Referências: 34

    In this paper we contribute to the emerging literature on the effect of the COVID-19 pandemic on the gender gap in research productivity. We extend previous studies by considering men and women academics from science and non-science disciplines through an analysis of data from academics at 14 universities across two countries (seven in Australia and seven in Canada) and focusing on the role of primary caregiving. Our empirical approach used logis…

  • What Makes for Effective Labor Representation on Pension Boards

    Open Access•Johanna Weststar, Anil Verma et al.•ARTICLE•Labor Studies Journal•2007•Citada por: 1•Referências: 13

    This article examines the efficacy of labor representation on pension boards. Using existing literature and interviews with labor trustees, this article develops a model where a more formal approach to recruitment and selection, skill acquisition, and accountability is hypothesized to aid labor trustees in achieving effective integration and representation on pension boards. Data indicate that labor trustees are placed in a challenging environmen…

  • What Makes for Effective Labor Representation on Pension Boards

    Open Access•Johanna Weststar, Anil Verma et al.•ARTICLE•Labor Studies Journal•2007•Citada por: 1•Referências: 13

    This article examines the efficacy of labor representation on pension boards. Using existing literature and interviews with labor trustees, this article develops a model where a more formal approach to recruitment and selection, skill acquisition, and accountability is hypothesized to aid labor trustees in achieving effective integration and representation on pension boards. Data indicate that labor trustees are placed in a challenging environmen…

  • Understanding video game developers as an occupational community

    Johanna Weststar•ARTICLE•Information Communication & Society•2015

    The video game industry has rapidly expanded over the last four decades; yet there is limited research about the workers who make video games. In examining these workers, this article responds to calls for renewed attention to the role of the occupation in understanding project-based workers in boundaryless careers. Specifically, this article uses secondary analysis of online sources to demonstrate that video game developers can be understood as …

  • The perils of project-based work

    Open Access•Amanda Peticca-Harris, Amanda Peticca‐harri et al.•ARTICLE•Organization•2015

    This article examines two blogs written by the spouses of game developers about extreme and exploitative working conditions in the video game industry and the associated reader comments. The wives of these video game developers and members of the game community decry these working conditions and challenge dominant ideologies about making games. This article contributes to the work intensification literature by challenging the belief that long hou…

  • The Capacity for Mobilizatioin in Project-Based Cultural Work

    Marie‐josée Legault, Marie-Josée Legault et al.•ARTICLE•Canadian Journal of Communication•2015

    Though dissatisfied with some management practices and working conditions, like most high-tech knowledge workers, videogame developers remain reluctant towards unionization. This article examines the factors of collective action among developers as an example, using data gathered from an international survey and interviews. We conclude that developers meet some conditions conducive to collective action but face many obstacles as well, both to col…

  • Why Might a Videogame Developer Join a Union

    Open Access•Johanna Weststar, Marie‐josée Legault et al.•ARTICLE•Labor Studies Journal•2017•Citada por: 2•Referências: 40

    This paper contributes to the union renewal literature by examining the union voting propensity of workers in the high-tech tertiary sector of videogame development toward different forms of unionization. We used exclusive data from a survey of videogame developers (VGD) working primarily in Anglo-Saxon countries. When looking at the factors related to voting propensity, our data indicated that the type of unionism matters and that industry/secto…

  • Building Momentum for Collectivity in the Digital Game Community

    Open Access•Johanna Weststar, Marie‐josée Legault•ARTICLE•Television & New Media•2019•Citada por: 4

    Studies of digital game labor have tended to document problems in the working lives of developers while devoting relatively limited attention to solutions, or to collective representation as a step toward solutions. An increasing number of game developers are dissatisfied with their working conditions, and dissatisfaction is a necessary condition for workers to engage in collective action to gain the representational power needed to achieve chang…

  • Peering Inside the “Black Box”

    Open Access•Shelagh Campbell, Johanna Weststar•ARTICLE•Labor Studies Journal•2020•Referências: 28

    The labor climate of an organization can have a great impact on productivity and efficiency. Managing this climate is often left to union stewards and management-side labor relations representatives. While there is a large literature on the role of union stewards, little is written about the role that management-side labor relations representatives play in establishing or maintaining positive labor-management relations. Building from a series of …

  • Games-as-a-service

    Open Access•Louis-Étienne Dubois, Johanna Weststar•ARTICLE•New Media & Society•2021•Citada por: 6•Referências: 14

    As creative industries begin to experiment with service and subscriptions models, prior research suggests that such changes in production and consumption carry important implications for workers. Using the theoretical lens of occupational communities, this empirical study investigates the impact of servitization-that is, the transition from a product to a service-dominant logic-on the identity of video game developers. It theorizes that service w…

  • Covid-19 and the gender gap in research productivity

    Open Access•David Peetz, Alison Preston et al.•ARTICLE•Studies in Higher Education•2023•Citada por: 1•Referências: 34

    In this paper we contribute to the emerging literature on the effect of the COVID-19 pandemic on the gender gap in research productivity. We extend previous studies by considering men and women academics from science and non-science disciplines through an analysis of data from academics at 14 universities across two countries (seven in Australia and seven in Canada) and focusing on the role of primary caregiving. Our empirical approach used logis…

  • From Crunch to Grind

    Open Access•Johanna Weststar, Louis-Étienne Dubois•ARTICLE•Work Employment and Society•2023•Citada por: 5•Referências: 55

    The digital game industry has embraced servitization - a strategic orientation toward customer centricity in production-based firms - to deeply monetize digital games. Though some note the resource-intensive nature of delivering services and suggest inherent risks in its adoption, extant literature is uncritical. This article draws on labour process theory to critique the impact of servitization on workers at the point of production. We conducted…

  • Not All Fun and Games

    Marie-Josée Legault, Johanna Weststar•BOOK•Not All Fun and Games•2024

    A scholarly investigation into working conditions in the North American gaming industry. Motivated by a goal to understand the labor conditions of workers in the videogame industry and their participatory power to create decent work, Not All Fun and Games is a critical examination of a global entertainment juggernaut with revenues that top film, television, and music production combined. Jobs in the industry are heralded as the vanguard of the ne…

Political science (9 obras) · Computer Science (8 obras) · Business (6 obras) · Public relations (6 obras) · Economics (5 obras) · Law (5 obras) · Sociology (5 obras) · Video game (5 obras) · Digital Games and Media (4 obras) · Engineering (4 obras)

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