Marta González‐lloret
Dados Biográficos
| ID | 3421797 |
|---|---|
| NOME | Marta González‐lloret |
| PRENOMES | Marta |
| SOBRENOME | González‐lloret |
| ASSINATURA | LLORET M G |
| AFILIAÇÕES | University of Hawaiʻi at Mānoa |
| ORCID | 0000-0003-1691-0992 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 11 |
| TOTAL DE CITAÇÕES | 23 |
| TOTAL COMO AUTOR | 11 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2012 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2025 |
| ÍNDICE H | 2 |
Gaming as a Pedagogical Technique
Gaming as a pedagogical technique is based on the idea that incorporating games (vernacular or educational) in a well‐developed language learning curriculum can be an effective technique to increase language engagement and motivation, while helping students become part of a community of speakers (or affinity group) which uses the target language as the main medium of communication. This entry reviews some of the current research on games for lang…
The future of language learning teaching in a technology‐mediated 21st century
In his Perspectives column, Kern (2024, this issue) examines the aftermath of transitioning language learning to online platforms and reflects on the current perception of language education within institutions of higher learning.He provides an insightful overview of the historical intertwining of language and technology and presents the constraints and possibilities of technology for language learning, focusing on the most current and controvers…
Task‐based Pragmatics Teaching
Although not always present in language learning curriculums, the teaching of pragmatics is essential for learners to function in a new language with not just fluency and accuracy but also in an appropriate manner that is recognized as such by the speakers of that community. In order to do this, language learners need to understand the sociocultural norms of the target language (the sociopragmatics) and they need to be able to choose the suitable…
The road System travelled
Technology-mediated task-based language teaching
This paper discusses key concepts in the emerging field of technology-mediated task-based language teaching (TMTBLT) and provides a research agenda for moving this sub-field forward in a theoretically sound and data-driven way. We first define TMTBLT and discuss the importance of considering technological affordances and specific learning contexts when matching individual technologies with particular tasks. We then explore the notion of task, spe…
Role of Technology in Language Teaching and Learning amid the Crisis Generated by the Covid-19 Pandemic
Teaching and Learning amid the crisis generated by the covid-19 Pandemic Rol de la tecnologa en la enseanza y aprendizaje de lenguas durante la crisis generada por la pandemia de covid
Collaborative tasks for online language teaching
Online language teaching has become a reality for many foreign language programs that have been forced to teach remotely. When developing an online language teaching curriculum (beyond a simple emergency teaching patch), it is important to uphold the same rigor and base our curriculum in methodological and pedagogic choices based on second language acquisition and educational research, and keep in mind that interaction is critical to developing s…
Gaming alone or together? L2 beginner-level gaming practices
Games are seen as beneficial for language learning because they facilitate rich, authentic communication, and promote collaborative practices which are effective for language learning. However, most of the studies to date investigating games for L2 learning have focused on intermediate or advanced learners, and we know very little of how games can be best utilized with beginner-level learners. This study investigates beginner-level learners of Sp…
Technology and L2 Pragmatics Learning
The field of technology and language learning, also known as CALL (computer-assisted language learning), is now a robust area of study informed by research and practice in the fields of language education, computer science, psychology, sociology, cognitive science, cultural studies, and, most of all, applied linguistics and second language acquisition (SLA). As with any other large field of study, some subareas have become the focus of study, oft…
Using the World Wide Web for Language Teaching
The World Wide Web (“WWW” or “the Web”) is a system of documents interconnected through hyperlinks, or points of reference to information in the same or a different document accessed via the Internet, and visible with a Web browser (i.e., Internet Explorer, Mozilla Firefox, Safari).
Pragmatics
Pragmatics may be defined as “the study of language use” (Levinson, 1983, p. 5); however, such a simple definition hardly reveals what the field really encompasses and it may be more productive to describe the range of phenomena studied within the domain of pragmatics (Levinson, 1983). Such a description would have been easier to develop 30 years ago than it is now, since the boundaries of the area of pragmatics have grown to intersect with disci…
Collaborative tasks for online language teaching
Online language teaching has become a reality for many foreign language programs that have been forced to teach remotely. When developing an online language teaching curriculum (beyond a simple emergency teaching patch), it is important to uphold the same rigor and base our curriculum in methodological and pedagogic choices based on second language acquisition and educational research, and keep in mind that interaction is critical to developing s…
Technology-mediated task-based language teaching
This paper discusses key concepts in the emerging field of technology-mediated task-based language teaching (TMTBLT) and provides a research agenda for moving this sub-field forward in a theoretically sound and data-driven way. We first define TMTBLT and discuss the importance of considering technological affordances and specific learning contexts when matching individual technologies with particular tasks. We then explore the notion of task, spe…
Technology and L2 Pragmatics Learning
The field of technology and language learning, also known as CALL (computer-assisted language learning), is now a robust area of study informed by research and practice in the fields of language education, computer science, psychology, sociology, cognitive science, cultural studies, and, most of all, applied linguistics and second language acquisition (SLA). As with any other large field of study, some subareas have become the focus of study, oft…
The road System travelled
Using the World Wide Web for Language Teaching
The World Wide Web (“WWW” or “the Web”) is a system of documents interconnected through hyperlinks, or points of reference to information in the same or a different document accessed via the Internet, and visible with a Web browser (i.e., Internet Explorer, Mozilla Firefox, Safari).
Pragmatics
Pragmatics may be defined as “the study of language use” (Levinson, 1983, p. 5); however, such a simple definition hardly reveals what the field really encompasses and it may be more productive to describe the range of phenomena studied within the domain of pragmatics (Levinson, 1983). Such a description would have been easier to develop 30 years ago than it is now, since the boundaries of the area of pragmatics have grown to intersect with disci…
Technology and L2 Pragmatics Learning
The field of technology and language learning, also known as CALL (computer-assisted language learning), is now a robust area of study informed by research and practice in the fields of language education, computer science, psychology, sociology, cognitive science, cultural studies, and, most of all, applied linguistics and second language acquisition (SLA). As with any other large field of study, some subareas have become the focus of study, oft…
Collaborative tasks for online language teaching
Online language teaching has become a reality for many foreign language programs that have been forced to teach remotely. When developing an online language teaching curriculum (beyond a simple emergency teaching patch), it is important to uphold the same rigor and base our curriculum in methodological and pedagogic choices based on second language acquisition and educational research, and keep in mind that interaction is critical to developing s…
Gaming alone or together? L2 beginner-level gaming practices
Games are seen as beneficial for language learning because they facilitate rich, authentic communication, and promote collaborative practices which are effective for language learning. However, most of the studies to date investigating games for L2 learning have focused on intermediate or advanced learners, and we know very little of how games can be best utilized with beginner-level learners. This study investigates beginner-level learners of Sp…
Technology-mediated task-based language teaching
This paper discusses key concepts in the emerging field of technology-mediated task-based language teaching (TMTBLT) and provides a research agenda for moving this sub-field forward in a theoretically sound and data-driven way. We first define TMTBLT and discuss the importance of considering technological affordances and specific learning contexts when matching individual technologies with particular tasks. We then explore the notion of task, spe…
Role of Technology in Language Teaching and Learning amid the Crisis Generated by the Covid-19 Pandemic
Teaching and Learning amid the crisis generated by the covid-19 Pandemic Rol de la tecnologa en la enseanza y aprendizaje de lenguas durante la crisis generada por la pandemia de covid
Task‐based Pragmatics Teaching
Although not always present in language learning curriculums, the teaching of pragmatics is essential for learners to function in a new language with not just fluency and accuracy but also in an appropriate manner that is recognized as such by the speakers of that community. In order to do this, language learners need to understand the sociocultural norms of the target language (the sociopragmatics) and they need to be able to choose the suitable…
The road System travelled
The future of language learning teaching in a technology‐mediated 21st century
In his Perspectives column, Kern (2024, this issue) examines the aftermath of transitioning language learning to online platforms and reflects on the current perception of language education within institutions of higher learning.He provides an insightful overview of the historical intertwining of language and technology and presents the constraints and possibilities of technology for language learning, focusing on the most current and controvers…
Gaming as a Pedagogical Technique
Gaming as a pedagogical technique is based on the idea that incorporating games (vernacular or educational) in a well‐developed language learning curriculum can be an effective technique to increase language engagement and motivation, while helping students become part of a community of speakers (or affinity group) which uses the target language as the main medium of communication. This entry reviews some of the current research on games for lang…
Computer Science (9 obras) · Psychology (8 obras) · EFL/ESL Teaching and Learning (7 obras) · Mathematics education (7 obras) · Second Language Learning and Teaching (7 obras) · Linguistics (5 obras) · Language acquisition (4 obras) · Language education (4 obras) · Pedagogy (4 obras) · Curriculum (3 obras)