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Andrew Baerg

Dados Biográficos

ID359797
NOMEAndrew Baerg
PRENOMESAndrew
SOBRENOMEBaerg
ASSINATURABAERG A
AFILIAÇÕESTexas A&M University-Victoria
ORCID0000-0002-8292-8923
VERIFICADOSim
TOTAL DE OBRAS6
TOTAL DE CITAÇÕES19
TOTAL COMO AUTOR6
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2007
ANO MAIS RECENTE DE PUBLICAÇÃO2024
ÍNDICE H2
  • No Animals Were Harmed in the Playing of This Game

    Andrew Baerg•ARTICLE•Society and Animals•2024•Referências: 9

    This essay surveys the literature on digital games and ethics to address the ways in which ethics are mediated in video games. It then considers the limited scholarship engaging the intersections of digital games and nonhuman animals. The essay uses this literature to perform a textual analysis of theHunter: Call of the Wild as a case study contributing to broader discussions of the mediation of nonhuman animals in digital games. The paper specif…

  • Youth Baseball and Data Analytics

    Open Access•Jimmy Sanderson, Andrew Baerg•ARTICLE•Communication & Sport•2018•Citada por: 1•Referências: 12

    Data analytics have become a significant evaluation mechanism within professional baseball to objectively quantify performance. This trend also has integrated into youth baseball through statistical applications that digitally capture and evaluate player performance. This essay examines the influence of baseball stat-tracking app GameChanger in the context of Little League Baseball and how it positions players, parents, and coaches to understand …

  • It's Game Time

    Open Access•Andrew Baerg•ARTICLE•Temporalités•2017•Citada por: 1•Referências: 12

    This essay takes up the relationship between sport and time through the lens of the digital sports game. As the digital sports game industry has aspired to develop increasingly accurate simulations of professional sport, it has confronted the temporality regimes inherent in real world sport in a variety of different ways. As much as the digital sports game continues to simulate the digital athlete's relation to time within individual contests wit…

  • Big Data, Sport, and the Digital Divide

    Open Access•Andrew Baerg•ARTICLE•Journal of Sport and Social Issues•2017•Citada por: 9•Referências: 19

    This article considers the relationship between Big Data and the athlete. Where Beer and Hutchins have focused on Big Data and sport, this article concentrates on the athlete's potential response to Big Data monitoring. Drawing on the work of Andrejevic, and Kennedy and Moss, the project speaks to the Big Data-athlete relation through the theoretical framework of the digital divide. It describes Big Data and its relation to the digital divide bef…

  • Digital Hoops History

    Open Access•Andrew Baerg•ARTICLE•Communication & Sport•2012•Referências: 5

    This essay examines the relationship between new media and history by concentrating on the basketball video game, NBA 2K12, and its mediation of historic players and teams. The article employs Bolter and Grusin’s concept of remediation and its associated notions of immediacy and hypermediacy as part of a textual analysis of the game. By attending to how these processes of immediacy and hypermediacy are expressed through the game text, the essay m…

  • Fight Night Round 2

    Andrew Baerg•ARTICLE•Sociology of Sport Journal•2007•Citada por: 8•Referências: 2

    This article addresses Leonard’s (2006a) call for inquiry into virtual sport by exploring how Electronic Arts’ Fight Night Round 2 (2005) inscribes the boxing body into the digital game. This article qualitatively analyzes the text of the game in order to consider how it deals with the immateriality of bodies in new media as it translates them into digital space. By focusing on the game’s avatar creation system and control set, I argue over and a…

  • Big Data, Sport, and the Digital Divide

    Open Access•Andrew Baerg•ARTICLE•Journal of Sport and Social Issues•2017•Citada por: 9•Referências: 19

    This article considers the relationship between Big Data and the athlete. Where Beer and Hutchins have focused on Big Data and sport, this article concentrates on the athlete's potential response to Big Data monitoring. Drawing on the work of Andrejevic, and Kennedy and Moss, the project speaks to the Big Data-athlete relation through the theoretical framework of the digital divide. It describes Big Data and its relation to the digital divide bef…

  • Fight Night Round 2

    Andrew Baerg•ARTICLE•Sociology of Sport Journal•2007•Citada por: 8•Referências: 2

    This article addresses Leonard’s (2006a) call for inquiry into virtual sport by exploring how Electronic Arts’ Fight Night Round 2 (2005) inscribes the boxing body into the digital game. This article qualitatively analyzes the text of the game in order to consider how it deals with the immateriality of bodies in new media as it translates them into digital space. By focusing on the game’s avatar creation system and control set, I argue over and a…

  • Youth Baseball and Data Analytics

    Open Access•Jimmy Sanderson, Andrew Baerg•ARTICLE•Communication & Sport•2018•Citada por: 1•Referências: 12

    Data analytics have become a significant evaluation mechanism within professional baseball to objectively quantify performance. This trend also has integrated into youth baseball through statistical applications that digitally capture and evaluate player performance. This essay examines the influence of baseball stat-tracking app GameChanger in the context of Little League Baseball and how it positions players, parents, and coaches to understand …

  • It's Game Time

    Open Access•Andrew Baerg•ARTICLE•Temporalités•2017•Citada por: 1•Referências: 12

    This essay takes up the relationship between sport and time through the lens of the digital sports game. As the digital sports game industry has aspired to develop increasingly accurate simulations of professional sport, it has confronted the temporality regimes inherent in real world sport in a variety of different ways. As much as the digital sports game continues to simulate the digital athlete's relation to time within individual contests wit…

  • Fight Night Round 2

    Andrew Baerg•ARTICLE•Sociology of Sport Journal•2007•Citada por: 8•Referências: 2

    This article addresses Leonard’s (2006a) call for inquiry into virtual sport by exploring how Electronic Arts’ Fight Night Round 2 (2005) inscribes the boxing body into the digital game. This article qualitatively analyzes the text of the game in order to consider how it deals with the immateriality of bodies in new media as it translates them into digital space. By focusing on the game’s avatar creation system and control set, I argue over and a…

  • Digital Hoops History

    Open Access•Andrew Baerg•ARTICLE•Communication & Sport•2012•Referências: 5

    This essay examines the relationship between new media and history by concentrating on the basketball video game, NBA 2K12, and its mediation of historic players and teams. The article employs Bolter and Grusin’s concept of remediation and its associated notions of immediacy and hypermediacy as part of a textual analysis of the game. By attending to how these processes of immediacy and hypermediacy are expressed through the game text, the essay m…

  • It's Game Time

    Open Access•Andrew Baerg•ARTICLE•Temporalités•2017•Citada por: 1•Referências: 12

    This essay takes up the relationship between sport and time through the lens of the digital sports game. As the digital sports game industry has aspired to develop increasingly accurate simulations of professional sport, it has confronted the temporality regimes inherent in real world sport in a variety of different ways. As much as the digital sports game continues to simulate the digital athlete's relation to time within individual contests wit…

  • Big Data, Sport, and the Digital Divide

    Open Access•Andrew Baerg•ARTICLE•Journal of Sport and Social Issues•2017•Citada por: 9•Referências: 19

    This article considers the relationship between Big Data and the athlete. Where Beer and Hutchins have focused on Big Data and sport, this article concentrates on the athlete's potential response to Big Data monitoring. Drawing on the work of Andrejevic, and Kennedy and Moss, the project speaks to the Big Data-athlete relation through the theoretical framework of the digital divide. It describes Big Data and its relation to the digital divide bef…

  • Youth Baseball and Data Analytics

    Open Access•Jimmy Sanderson, Andrew Baerg•ARTICLE•Communication & Sport•2018•Citada por: 1•Referências: 12

    Data analytics have become a significant evaluation mechanism within professional baseball to objectively quantify performance. This trend also has integrated into youth baseball through statistical applications that digitally capture and evaluate player performance. This essay examines the influence of baseball stat-tracking app GameChanger in the context of Little League Baseball and how it positions players, parents, and coaches to understand …

  • No Animals Were Harmed in the Playing of This Game

    Andrew Baerg•ARTICLE•Society and Animals•2024•Referências: 9

    This essay surveys the literature on digital games and ethics to address the ways in which ethics are mediated in video games. It then considers the limited scholarship engaging the intersections of digital games and nonhuman animals. The essay uses this literature to perform a textual analysis of theHunter: Call of the Wild as a case study contributing to broader discussions of the mediation of nonhuman animals in digital games. The paper specif…

Computer Science (6 obras) · Digital Games and Media (4 obras) · Sociology (4 obras) · Law (3 obras) · Law (3 obras) · Media studies (3 obras) · Mediation (3 obras) · Multimedia (3 obras) · Political science (3 obras) · Relation (database (3 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae