Andrew Baerg
Dados Biográficos
| ID | 359797 |
|---|---|
| NOME | Andrew Baerg |
| PRENOMES | Andrew |
| SOBRENOME | Baerg |
| ASSINATURA | BAERG A |
| AFILIAÇÕES | Texas A&M University-Victoria |
| ORCID | 0000-0002-8292-8923 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 6 |
| TOTAL DE CITAÇÕES | 19 |
| TOTAL COMO AUTOR | 6 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2007 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2024 |
| ÍNDICE H | 2 |
No Animals Were Harmed in the Playing of This Game
This essay surveys the literature on digital games and ethics to address the ways in which ethics are mediated in video games. It then considers the limited scholarship engaging the intersections of digital games and nonhuman animals. The essay uses this literature to perform a textual analysis of theHunter: Call of the Wild as a case study contributing to broader discussions of the mediation of nonhuman animals in digital games. The paper specif…
Youth Baseball and Data Analytics
Data analytics have become a significant evaluation mechanism within professional baseball to objectively quantify performance. This trend also has integrated into youth baseball through statistical applications that digitally capture and evaluate player performance. This essay examines the influence of baseball stat-tracking app GameChanger in the context of Little League Baseball and how it positions players, parents, and coaches to understand …
It's Game Time
This essay takes up the relationship between sport and time through the lens of the digital sports game. As the digital sports game industry has aspired to develop increasingly accurate simulations of professional sport, it has confronted the temporality regimes inherent in real world sport in a variety of different ways. As much as the digital sports game continues to simulate the digital athlete's relation to time within individual contests wit…
Big Data, Sport, and the Digital Divide
This article considers the relationship between Big Data and the athlete. Where Beer and Hutchins have focused on Big Data and sport, this article concentrates on the athlete's potential response to Big Data monitoring. Drawing on the work of Andrejevic, and Kennedy and Moss, the project speaks to the Big Data-athlete relation through the theoretical framework of the digital divide. It describes Big Data and its relation to the digital divide bef…
Digital Hoops History
This essay examines the relationship between new media and history by concentrating on the basketball video game, NBA 2K12, and its mediation of historic players and teams. The article employs Bolter and Grusin’s concept of remediation and its associated notions of immediacy and hypermediacy as part of a textual analysis of the game. By attending to how these processes of immediacy and hypermediacy are expressed through the game text, the essay m…
Fight Night Round 2
This article addresses Leonard’s (2006a) call for inquiry into virtual sport by exploring how Electronic Arts’ Fight Night Round 2 (2005) inscribes the boxing body into the digital game. This article qualitatively analyzes the text of the game in order to consider how it deals with the immateriality of bodies in new media as it translates them into digital space. By focusing on the game’s avatar creation system and control set, I argue over and a…
Big Data, Sport, and the Digital Divide
This article considers the relationship between Big Data and the athlete. Where Beer and Hutchins have focused on Big Data and sport, this article concentrates on the athlete's potential response to Big Data monitoring. Drawing on the work of Andrejevic, and Kennedy and Moss, the project speaks to the Big Data-athlete relation through the theoretical framework of the digital divide. It describes Big Data and its relation to the digital divide bef…
Fight Night Round 2
This article addresses Leonard’s (2006a) call for inquiry into virtual sport by exploring how Electronic Arts’ Fight Night Round 2 (2005) inscribes the boxing body into the digital game. This article qualitatively analyzes the text of the game in order to consider how it deals with the immateriality of bodies in new media as it translates them into digital space. By focusing on the game’s avatar creation system and control set, I argue over and a…
Youth Baseball and Data Analytics
Data analytics have become a significant evaluation mechanism within professional baseball to objectively quantify performance. This trend also has integrated into youth baseball through statistical applications that digitally capture and evaluate player performance. This essay examines the influence of baseball stat-tracking app GameChanger in the context of Little League Baseball and how it positions players, parents, and coaches to understand …
It's Game Time
This essay takes up the relationship between sport and time through the lens of the digital sports game. As the digital sports game industry has aspired to develop increasingly accurate simulations of professional sport, it has confronted the temporality regimes inherent in real world sport in a variety of different ways. As much as the digital sports game continues to simulate the digital athlete's relation to time within individual contests wit…
Fight Night Round 2
This article addresses Leonard’s (2006a) call for inquiry into virtual sport by exploring how Electronic Arts’ Fight Night Round 2 (2005) inscribes the boxing body into the digital game. This article qualitatively analyzes the text of the game in order to consider how it deals with the immateriality of bodies in new media as it translates them into digital space. By focusing on the game’s avatar creation system and control set, I argue over and a…
Digital Hoops History
This essay examines the relationship between new media and history by concentrating on the basketball video game, NBA 2K12, and its mediation of historic players and teams. The article employs Bolter and Grusin’s concept of remediation and its associated notions of immediacy and hypermediacy as part of a textual analysis of the game. By attending to how these processes of immediacy and hypermediacy are expressed through the game text, the essay m…
It's Game Time
This essay takes up the relationship between sport and time through the lens of the digital sports game. As the digital sports game industry has aspired to develop increasingly accurate simulations of professional sport, it has confronted the temporality regimes inherent in real world sport in a variety of different ways. As much as the digital sports game continues to simulate the digital athlete's relation to time within individual contests wit…
Big Data, Sport, and the Digital Divide
This article considers the relationship between Big Data and the athlete. Where Beer and Hutchins have focused on Big Data and sport, this article concentrates on the athlete's potential response to Big Data monitoring. Drawing on the work of Andrejevic, and Kennedy and Moss, the project speaks to the Big Data-athlete relation through the theoretical framework of the digital divide. It describes Big Data and its relation to the digital divide bef…
Youth Baseball and Data Analytics
Data analytics have become a significant evaluation mechanism within professional baseball to objectively quantify performance. This trend also has integrated into youth baseball through statistical applications that digitally capture and evaluate player performance. This essay examines the influence of baseball stat-tracking app GameChanger in the context of Little League Baseball and how it positions players, parents, and coaches to understand …
No Animals Were Harmed in the Playing of This Game
This essay surveys the literature on digital games and ethics to address the ways in which ethics are mediated in video games. It then considers the limited scholarship engaging the intersections of digital games and nonhuman animals. The essay uses this literature to perform a textual analysis of theHunter: Call of the Wild as a case study contributing to broader discussions of the mediation of nonhuman animals in digital games. The paper specif…
Computer Science (6 obras) · Digital Games and Media (4 obras) · Sociology (4 obras) · Law (3 obras) · Law (3 obras) · Media studies (3 obras) · Mediation (3 obras) · Multimedia (3 obras) · Political science (3 obras) · Relation (database (3 obras)