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Steven E Jones

Dados Biográficos

ID3681060
NOMESteven E Jones
PRENOMESSteven E
SOBRENOMEJones
ASSINATURAJONES S E
AFILIAÇÕESUniversity of South Florida
VERIFICADONão
TOTAL DE OBRAS9
TOTAL DE CITAÇÕES0
OBRAS COMO AUTOR9
OBRAS COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO1993
ANO MAIS RECENTE DE PUBLICAÇÃO2019
ÍNDICE H0
  • Shelley's "Letter to Maria Gisborne" as Workshop Poetry

    Sophie Elisabeth Jones, Steven E Jones•ARTICLE•The European Legacy•2019•Referências: 4

    Shelley’s “Letter to Maria Gisborne” is a playful improvisational verse epistle, widely praised for its urbanity and its display of the poet’s invention. The verses turn on a catalogue of the collection of odd scientific and mechanical objects that Shelley found scattered around him in the place he composed the letter, the Livorno workshop of Gisborne’s son, a young engineer who was building a new-model steamboat at the time (with Shelley’s finan…

  • Codename Revolution

    Sophie Elisabeth Jones, Steven E Jones et al.•BOOK•Codename revolution•2012

    Nintendo's hugely popular and influential video game console system considered as technological device and social phenomenon.The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players…

  • Between Text and Performance

    Jeffrey M Perl, Jeffrey Perl et al.•ARTICLE•Common Knowledge•2011•Referências: 1

    This essay introduces a Common Knowledge symposium on the relationship between texts (for instance, musical scores or dramatic scripts) and performance in the arts by drawing out its implications for the interpretation of publicly consequential texts (such as constitutions, legal statutes, and canon law). Arguing that judges and clerics could learn much from studying the work of Philip Gossett and other practitioners of textual criticism in the a…

  • Performing the Social Text

    Sophie Elisabeth Jones, Steven E Jones•ARTICLE•Common Knowledge•2011

    This article continues from where the author's 2008 book The Meaning of Video Games concluded and concerns what he learned from playing the simulation game Spore by Sims-creator Will Wright, especially the extent to which a social-network model had become during the development process the infrastructural backbone of the game. Spore's approach to the problem of building an asynchronous content-creation and content-sharing system aligned the video…

  • The Meaning of Video Games

    Sophie Elisabeth Jones, Steven E Jones•BOOK•The meaning of video games•2008

    The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today’s culture. It begins by assuming that video games are meaningful–not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book makes a contribution to the study of video games, but it also aims to enrich textual studies. Early video g…

  • Satire and Romanticism

    Steven Jones, Steven E Jones•BOOK•Satire and Romanticism•2000

    This remarkable study of the constructive and ultimately canon-forming relationship between satiric and Romantic modes of writing from 1760 to 1832 provides us with a new understanding of the historic

  • Turning What Was Once Burlesque into Romantic

    Open Access•Sophie Elisabeth Jones, Steven E Jones•CHAPTER•Satire and Romanticism•2000

    In this excerpt of a letter from Ravenna, Byron complains about losing control of Marino Faliero, thus documenting both his authorial intentions and the frustrating limits of those intentions. Byron had heard from John Murray that the closet drama was to be taken out of the closet and produced for the stage. This he vehemently opposed; instead he put forth a highly Romantic formulation of his ideal reader—as “solitary” and wholly apart from the c…

  • The Book of Myst in the Late Age of Print

    Open Access•Sophie Elisabeth Jones, Steven E Jones•ARTICLE•Postmodern Culture•1997

    Postmodern Culture - Volume 7, Number 2, January 1997

  • Reconstructing Romantic Satire

    Steven Jones, Steven E Jones•ARTICLE•ANQ A Quarterly Journal of Short…•1993

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  • Reconstructing Romantic Satire

    Steven Jones, Steven E Jones•ARTICLE•ANQ A Quarterly Journal of Short…•1993

  • The Book of Myst in the Late Age of Print

    Open Access•Sophie Elisabeth Jones, Steven E Jones•ARTICLE•Postmodern Culture•1997

    Postmodern Culture - Volume 7, Number 2, January 1997

  • Satire and Romanticism

    Steven Jones, Steven E Jones•BOOK•Satire and Romanticism•2000

    This remarkable study of the constructive and ultimately canon-forming relationship between satiric and Romantic modes of writing from 1760 to 1832 provides us with a new understanding of the historic

  • Turning What Was Once Burlesque into Romantic

    Open Access•Sophie Elisabeth Jones, Steven E Jones•CHAPTER•Satire and Romanticism•2000

    In this excerpt of a letter from Ravenna, Byron complains about losing control of Marino Faliero, thus documenting both his authorial intentions and the frustrating limits of those intentions. Byron had heard from John Murray that the closet drama was to be taken out of the closet and produced for the stage. This he vehemently opposed; instead he put forth a highly Romantic formulation of his ideal reader—as “solitary” and wholly apart from the c…

  • The Meaning of Video Games

    Sophie Elisabeth Jones, Steven E Jones•BOOK•The meaning of video games•2008

    The Meaning of Video Games takes a textual studies approach to an increasingly important form of expression in today’s culture. It begins by assuming that video games are meaningful–not just as sociological or economic or cultural evidence, but in their own right, as cultural expressions worthy of scholarly attention. In this way, this book makes a contribution to the study of video games, but it also aims to enrich textual studies. Early video g…

  • Between Text and Performance

    Jeffrey M Perl, Jeffrey Perl et al.•ARTICLE•Common Knowledge•2011•Referências: 1

    This essay introduces a Common Knowledge symposium on the relationship between texts (for instance, musical scores or dramatic scripts) and performance in the arts by drawing out its implications for the interpretation of publicly consequential texts (such as constitutions, legal statutes, and canon law). Arguing that judges and clerics could learn much from studying the work of Philip Gossett and other practitioners of textual criticism in the a…

  • Performing the Social Text

    Sophie Elisabeth Jones, Steven E Jones•ARTICLE•Common Knowledge•2011

    This article continues from where the author's 2008 book The Meaning of Video Games concluded and concerns what he learned from playing the simulation game Spore by Sims-creator Will Wright, especially the extent to which a social-network model had become during the development process the infrastructural backbone of the game. Spore's approach to the problem of building an asynchronous content-creation and content-sharing system aligned the video…

  • Codename Revolution

    Sophie Elisabeth Jones, Steven E Jones et al.•BOOK•Codename revolution•2012

    Nintendo's hugely popular and influential video game console system considered as technological device and social phenomenon.The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players…

  • Shelley's "Letter to Maria Gisborne" as Workshop Poetry

    Sophie Elisabeth Jones, Steven E Jones•ARTICLE•The European Legacy•2019•Referências: 4

    Shelley’s “Letter to Maria Gisborne” is a playful improvisational verse epistle, widely praised for its urbanity and its display of the poet’s invention. The verses turn on a catalogue of the collection of odd scientific and mechanical objects that Shelley found scattered around him in the place he composed the letter, the Livorno workshop of Gisborne’s son, a young engineer who was building a new-model steamboat at the time (with Shelley’s finan…

Art (8 obras) · Literature (7 obras) · Computer Science (5 obras) · Digital Games and Media (4 obras) · Art history (3 obras) · Epistemology (3 obras) · Multimedia (3 obras) · Psychology (3 obras) · Romance (3 obras) · Sociology (3 obras)

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