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Portia Wang

Dados Biográficos

ID3863085
NOMEPortia Wang
PRENOMESPortia
SOBRENOMEWang
ASSINATURAWANG P
AFILIAÇÕESStanford University
ORCID0000-0003-1704-5718
VERIFICADOSim
TOTAL DE OBRAS5
TOTAL DE CITAÇÕES0
TOTAL COMO AUTOR5
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2025
ANO MAIS RECENTE DE PUBLICAÇÃO2026
ÍNDICE H0
  • Not seeing eye to eye

    Open Access•Eugy Han, Portia Wang et al.•ARTICLE•Computers in Human Behavior•2026

  • An Explication and Classroom Field Study of the Virtual Human Interaction Lab’s Expert (VHIL-E) LLM

    Open Access•Jeremy N Bailenson, Jonathan You et al.•ARTICLE•Cyberpsychology Behavior and…•2026

    89) used VHIL-E to query and understand the course materials and logged hallucinations, which were "egregiously wrong answers." Students then chose the single worst wrong answer over 8 weeks. They then compared the Base/RAG Hybrid-which prioritized the RAG but allowed ChatGPT to consult its general intelligence-to the RAG Constrained, which limited substantive information to the embedded index. Allowing VHIL-E access to GPT produced more than twi…

  • Conversational dynamics in social virtual reality

    Open Access•Monique Santoso, Portia Wang et al.•ARTICLE•Computers in Human Behavior•2025

  • Virtual placemaking

    Open Access•Portia Wang, Monique Santoso et al.•ARTICLE•Journal of Computer-Mediated…•2025•Referências: 4

    Using virtual reality (VR) to revisit the past is a pervasive theme in philosophy, fiction, and futurism. We conducted a longitudinal exploratory study (N = 136) investigating how collectively revisiting shared real-world social interactions differs from envisioning plausible interactions in VR, and how experiencing self-built virtual environments or those built by others influences psychological and behavioral outcomes. Participants who revisite…

  • Five canonical findings from 30 years of psychological experimentation in virtual reality

    Open Access•Jeremy N Bailenson, Cyan Deveaux et al.•ARTICLE•Nature Human Behaviour•2025•Referências: 126

Sem obras proeminentes nesta página.

  • Conversational dynamics in social virtual reality

    Open Access•Monique Santoso, Portia Wang et al.•ARTICLE•Computers in Human Behavior•2025

  • Virtual placemaking

    Open Access•Portia Wang, Monique Santoso et al.•ARTICLE•Journal of Computer-Mediated…•2025•Referências: 4

    Using virtual reality (VR) to revisit the past is a pervasive theme in philosophy, fiction, and futurism. We conducted a longitudinal exploratory study (N = 136) investigating how collectively revisiting shared real-world social interactions differs from envisioning plausible interactions in VR, and how experiencing self-built virtual environments or those built by others influences psychological and behavioral outcomes. Participants who revisite…

  • Five canonical findings from 30 years of psychological experimentation in virtual reality

    Open Access•Jeremy N Bailenson, Cyan Deveaux et al.•ARTICLE•Nature Human Behaviour•2025•Referências: 126

  • Not seeing eye to eye

    Open Access•Eugy Han, Portia Wang et al.•ARTICLE•Computers in Human Behavior•2026

  • An Explication and Classroom Field Study of the Virtual Human Interaction Lab’s Expert (VHIL-E) LLM

    Open Access•Jeremy N Bailenson, Jonathan You et al.•ARTICLE•Cyberpsychology Behavior and…•2026

    89) used VHIL-E to query and understand the course materials and logged hallucinations, which were "egregiously wrong answers." Students then chose the single worst wrong answer over 8 weeks. They then compared the Base/RAG Hybrid-which prioritized the RAG but allowed ChatGPT to consult its general intelligence-to the RAG Constrained, which limited substantive information to the embedded index. Allowing VHIL-E access to GPT produced more than twi…

Virtual reality (4 obras) · Virtual Reality Applications and Impacts (4 obras) · Action Observation and Synchronization (2 obras) · Computer Science (2 obras) · Human–computer interaction (2 obras) · Psychology (2 obras) · AI in Service Interactions (1 obras) · Applied Psychology (1 obras) · Artificial Intelligence in Healthcare and Education (1 obras) · Augmented Reality Applications (1 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae