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Reginald Gerald Govender

Dados Biográficos

ID4052166
NOMEReginald Gerald Govender
PRENOMESReginald Gerald
SOBRENOMEGovender
ASSINATURAGOVENDER R G
AFILIAÇÕESUniversity of KwaZulu-Natal
ORCID0000-0002-3143-4050
VERIFICADOSim
TOTAL DE OBRAS6
TOTAL DE CITAÇÕES2
TOTAL COMO AUTOR6
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2023
ANO MAIS RECENTE DE PUBLICAÇÃO2026
ÍNDICE H1
  • Lost in translation

    Open Access•Pranitha Chunder, Zanele Heavy-Girl Dube-Xaba et al.•ARTICLE•African Identities•2026

    This study investigates South African primary school teachers’ experiences with implementing and diffusing the Coding and Robotics (C&R) curriculum. Guided by the question, What are teachers’ current experiences of implementing C&R in primary schools?, the research employed qualitative methods, including collages and focus group discussions with 10 teachers currently teaching C&R. Findings reveal that teachers feel overwhelmed by the curriculum’s…

  • Beyond the Textbook

    Open Access•Reginald Gerald Govender, Leevina M Iyer•ARTICLE•E-Journal of Humanities Arts and…•2025

    Situated in the context of an increasing demand for interactive, student-centred education, this study examines the potential of digital games to enhance students’ application of industrialisation by fostering active learning and critical engagement. This study aimed to explore the views of how a group of pre-service teachers’ (PST’s) engagement with a gamified environment in applying their knowledge about industrialisation in History Education. …

  • Generative AI governance in higher education

    Open Access•Donrich Thaldar, Marietjie Botes et al.•ARTICLE•Frontiers in Political Science•2025•Referências: 1

    Introduction The rapid rise of generative artificial intelligence (Gen-AI), particularly large language models (LLMs), is reshaping the higher education landscape. Yet, there is limited empirical documentation of how African universities are integrating Gen-AI into teaching, learning, and research. This study presents a case study of the University of KwaZulu-Natal (UKZN), one of the first African institutions to develop and implement comprehensi…

  • Online learning

    Reginald Gerald Govender, Simon Albin•ARTICLE•African Identities•2025•Referências: 20

    This study reports on the experiences of a group of university students relying on smartphones to access online learning during/post COVID-19. In understanding the effectiveness of smartphones Rogers Diffusion of Innovation theory was consulted. The study took place at a University in Namibia at the Faculty of Education. This study adhered to a mixed methodology approach favoured by the paradigm. One hundred students participated in the study rec…

  • First-hand user experience

    Reginald Gerald Govender, Simon Bheki Khoza•ARTICLE•African Identities•2024•Citada por: 2•Referências: 36

    The use of digital media plays a crucial role in education amid the COVID-19 pandemic. Forms of digital media include images, videos, audio recordings, and web pages. Together with the internet, digital media allow for the continuation of education despite the restrictions imposed by the pandemic. Owing to the urgency and demand to continue with education, alternative teaching and learning modes are explored. One particular form, video, has resul…

  • Using Robotics in the Learning of Computer Programming

    Open Access•Reginald Gerald Govender, Desmond Wesley Govender•ARTICLE•Education Sciences•2023

    The understanding of basic constructs in computer programming has always been seen by students as challenging, especially for novice programmers with no prior exposure at the school level. This paper emanates from a larger study and sets out to explore the use of robotics to enhance the learning of computer programming by asking: what are students’ experiences of using robotics when learning to program? Guided by Kolb’s Experiential Learning Cycl…

  • First-hand user experience

    Reginald Gerald Govender, Simon Bheki Khoza•ARTICLE•African Identities•2024•Citada por: 2•Referências: 36

    The use of digital media plays a crucial role in education amid the COVID-19 pandemic. Forms of digital media include images, videos, audio recordings, and web pages. Together with the internet, digital media allow for the continuation of education despite the restrictions imposed by the pandemic. Owing to the urgency and demand to continue with education, alternative teaching and learning modes are explored. One particular form, video, has resul…

  • Using Robotics in the Learning of Computer Programming

    Open Access•Reginald Gerald Govender, Desmond Wesley Govender•ARTICLE•Education Sciences•2023

    The understanding of basic constructs in computer programming has always been seen by students as challenging, especially for novice programmers with no prior exposure at the school level. This paper emanates from a larger study and sets out to explore the use of robotics to enhance the learning of computer programming by asking: what are students’ experiences of using robotics when learning to program? Guided by Kolb’s Experiential Learning Cycl…

  • First-hand user experience

    Reginald Gerald Govender, Simon Bheki Khoza•ARTICLE•African Identities•2024•Citada por: 2•Referências: 36

    The use of digital media plays a crucial role in education amid the COVID-19 pandemic. Forms of digital media include images, videos, audio recordings, and web pages. Together with the internet, digital media allow for the continuation of education despite the restrictions imposed by the pandemic. Owing to the urgency and demand to continue with education, alternative teaching and learning modes are explored. One particular form, video, has resul…

  • Beyond the Textbook

    Open Access•Reginald Gerald Govender, Leevina M Iyer•ARTICLE•E-Journal of Humanities Arts and…•2025

    Situated in the context of an increasing demand for interactive, student-centred education, this study examines the potential of digital games to enhance students’ application of industrialisation by fostering active learning and critical engagement. This study aimed to explore the views of how a group of pre-service teachers’ (PST’s) engagement with a gamified environment in applying their knowledge about industrialisation in History Education. …

  • Generative AI governance in higher education

    Open Access•Donrich Thaldar, Marietjie Botes et al.•ARTICLE•Frontiers in Political Science•2025•Referências: 1

    Introduction The rapid rise of generative artificial intelligence (Gen-AI), particularly large language models (LLMs), is reshaping the higher education landscape. Yet, there is limited empirical documentation of how African universities are integrating Gen-AI into teaching, learning, and research. This study presents a case study of the University of KwaZulu-Natal (UKZN), one of the first African institutions to develop and implement comprehensi…

  • Online learning

    Reginald Gerald Govender, Simon Albin•ARTICLE•African Identities•2025•Referências: 20

    This study reports on the experiences of a group of university students relying on smartphones to access online learning during/post COVID-19. In understanding the effectiveness of smartphones Rogers Diffusion of Innovation theory was consulted. The study took place at a University in Namibia at the Faculty of Education. This study adhered to a mixed methodology approach favoured by the paradigm. One hundred students participated in the study rec…

  • Lost in translation

    Open Access•Pranitha Chunder, Zanele Heavy-Girl Dube-Xaba et al.•ARTICLE•African Identities•2026

    This study investigates South African primary school teachers’ experiences with implementing and diffusing the Coding and Robotics (C&R) curriculum. Guided by the question, What are teachers’ current experiences of implementing C&R in primary schools?, the research employed qualitative methods, including collages and focus group discussions with 10 teachers currently teaching C&R. Findings reveal that teachers feel overwhelmed by the curriculum’s…

Computer Science (3 obras) · Mathematics education (3 obras) · Psychology (3 obras) · Curriculum (2 obras) · Educational Games and Gamification (2 obras) · Educational robotics (2 obras) · Mobile Learning in Education (2 obras) · Robotics (2 obras) · Sociology (2 obras) · Teaching and Learning Programming (2 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae