Kyle Van Gaeveren
Dados Biográficos
| ID | 4274552 |
|---|---|
| NOME | Kyle Van Gaeveren |
| PRENOMES | Kyle |
| SOBRENOME | Van Gaeveren |
| ASSINATURA | VAN GAEVEREN K |
| AFILIAÇÕES | Ghent University |
| ORCID | 0000-0003-1002-8341 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 8 |
| TOTAL DE CITAÇÕES | 29 |
| TOTAL COMO AUTOR | 8 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2020 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2026 |
| ÍNDICE H | 3 |
Connected Yet Cognitively Drained? A Mixed-Methods Study Examining Whether Online Vigilance and Availability Pressure Promote Mental Fatigue
This mixed-methods study investigates whether online vigilance promotes mental fatigue, and whether this effect is greater when under pressure to be available online. Additionally, it examines whether passively sensed smartphone behavior can serve as a digital proxy for online vigilance. Data were collected from 1,315 adult participants, who received 84 experience sampling questionnaires over 14 days, providing 67,762 usable datapoints on individ…
Tapping into feelings
This study examines digital emotion regulation as a dynamic process, involving both processes of media selection and media effects. Using a large intensive-longitudinal data set with more than 50,000 experience sampling data points gathered from over 1,000 adults, we investigated cross-lagged associations between negative affect and two smartphone-based strategies for regulating negative emotions, namely emotion expression and avoidance. Results …
Always On, Always Rushed For Time? Exploring Momentary Associations Between Passively Sensed Smartphone Use, Feeling Rushed, and Perceived Task Juggling
This mixed-methods study combines experience sampling and smartphone log data to explore momentary associations between passively sensed smartphone use, feeling rushed, and perceived task juggling in daily life. Using data from 774 adults, we analyze how four use features (frequency, duration, fragmentation, and notifications received) of four mobile app categories (email, social media, chat, and work communication) affect how rushed people feel,…
Why, how, when, and for whom does digital disconnection work? A process-based framework of digital disconnection
Digital disconnection has emerged as a concept describing the actions people take to limit their digital connectivity to enhance their well-being. To date, evidence on its effectiveness is mixed, leading to calls for greater consideration of why, how, when, and for whom digital disconnection works. This article responds to these calls, presenting a framework that differentiates four key harms that contribute to experiences of digital ill-being (t…
Does mindless scrolling hamper well-being? Combining ESM and log-data to examine the link between mindless scrolling, goal conflict, guilt, and daily well-being
This manuscript presents findings from a preregistered mixed-method study involving 67,762 ecological momentary assessments and behavioral smartphone observations from 1,315 adults. The study investigates (a) momentary associations between mindless scrolling, goal conflict, and guilt over smartphone use, and (b) whether guilt experiences during the day culminate into lower well-being. Results indicate that individuals experienced more guilt over …
Social media use and well-being
Exploring the Effect of In-Game Purchases on Mobile Game Use with Smartphone Trace Data
Microtransactions have become an integral part of the digital game industry. This has spurred researchers to explore the effects of this monetization strategy on players’ game enjoyment and intention to continue using the game. Hitherto, these relationships were exclusively investigated using cross-sectional survey designs. However, self-report measures tend to be only mildly correlated with actual media consumption. Moreover, cross-sectional des…
Staying Informed and Bridging 'Social Distance
The authors explore patterns of smartphone use during the first weeks following the outbreak of the coronavirus disease 2019 pandemic in Belgium, focusing on citizens' use of smartphones to consume news and to communicate and interact with others. Unique smartphone tracking data from 2,778 Flemish adults reveal that at the height of the outbreak, people used their smartphone on average 45 minutes (28 percent) more than before the outbreak. The nu…
Staying Informed and Bridging 'Social Distance
The authors explore patterns of smartphone use during the first weeks following the outbreak of the coronavirus disease 2019 pandemic in Belgium, focusing on citizens' use of smartphones to consume news and to communicate and interact with others. Unique smartphone tracking data from 2,778 Flemish adults reveal that at the height of the outbreak, people used their smartphone on average 45 minutes (28 percent) more than before the outbreak. The nu…
Why, how, when, and for whom does digital disconnection work? A process-based framework of digital disconnection
Digital disconnection has emerged as a concept describing the actions people take to limit their digital connectivity to enhance their well-being. To date, evidence on its effectiveness is mixed, leading to calls for greater consideration of why, how, when, and for whom digital disconnection works. This article responds to these calls, presenting a framework that differentiates four key harms that contribute to experiences of digital ill-being (t…
Does mindless scrolling hamper well-being? Combining ESM and log-data to examine the link between mindless scrolling, goal conflict, guilt, and daily well-being
This manuscript presents findings from a preregistered mixed-method study involving 67,762 ecological momentary assessments and behavioral smartphone observations from 1,315 adults. The study investigates (a) momentary associations between mindless scrolling, goal conflict, and guilt over smartphone use, and (b) whether guilt experiences during the day culminate into lower well-being. Results indicate that individuals experienced more guilt over …
Exploring the Effect of In-Game Purchases on Mobile Game Use with Smartphone Trace Data
Microtransactions have become an integral part of the digital game industry. This has spurred researchers to explore the effects of this monetization strategy on players’ game enjoyment and intention to continue using the game. Hitherto, these relationships were exclusively investigated using cross-sectional survey designs. However, self-report measures tend to be only mildly correlated with actual media consumption. Moreover, cross-sectional des…
Staying Informed and Bridging 'Social Distance
The authors explore patterns of smartphone use during the first weeks following the outbreak of the coronavirus disease 2019 pandemic in Belgium, focusing on citizens' use of smartphones to consume news and to communicate and interact with others. Unique smartphone tracking data from 2,778 Flemish adults reveal that at the height of the outbreak, people used their smartphone on average 45 minutes (28 percent) more than before the outbreak. The nu…
Social media use and well-being
Does mindless scrolling hamper well-being? Combining ESM and log-data to examine the link between mindless scrolling, goal conflict, guilt, and daily well-being
This manuscript presents findings from a preregistered mixed-method study involving 67,762 ecological momentary assessments and behavioral smartphone observations from 1,315 adults. The study investigates (a) momentary associations between mindless scrolling, goal conflict, and guilt over smartphone use, and (b) whether guilt experiences during the day culminate into lower well-being. Results indicate that individuals experienced more guilt over …
Why, how, when, and for whom does digital disconnection work? A process-based framework of digital disconnection
Digital disconnection has emerged as a concept describing the actions people take to limit their digital connectivity to enhance their well-being. To date, evidence on its effectiveness is mixed, leading to calls for greater consideration of why, how, when, and for whom digital disconnection works. This article responds to these calls, presenting a framework that differentiates four key harms that contribute to experiences of digital ill-being (t…
Tapping into feelings
This study examines digital emotion regulation as a dynamic process, involving both processes of media selection and media effects. Using a large intensive-longitudinal data set with more than 50,000 experience sampling data points gathered from over 1,000 adults, we investigated cross-lagged associations between negative affect and two smartphone-based strategies for regulating negative emotions, namely emotion expression and avoidance. Results …
Always On, Always Rushed For Time? Exploring Momentary Associations Between Passively Sensed Smartphone Use, Feeling Rushed, and Perceived Task Juggling
This mixed-methods study combines experience sampling and smartphone log data to explore momentary associations between passively sensed smartphone use, feeling rushed, and perceived task juggling in daily life. Using data from 774 adults, we analyze how four use features (frequency, duration, fragmentation, and notifications received) of four mobile app categories (email, social media, chat, and work communication) affect how rushed people feel,…
Connected Yet Cognitively Drained? A Mixed-Methods Study Examining Whether Online Vigilance and Availability Pressure Promote Mental Fatigue
This mixed-methods study investigates whether online vigilance promotes mental fatigue, and whether this effect is greater when under pressure to be available online. Additionally, it examines whether passively sensed smartphone behavior can serve as a digital proxy for online vigilance. Data were collected from 1,315 adult participants, who received 84 experience sampling questionnaires over 14 days, providing 67,762 usable datapoints on individ…
Impact of Technology on Adolescents (7 obras) · Psychology (6 obras) · Computer Science (4 obras) · Experience sampling method (3 obras) · Mind wandering and attention (3 obras) · Social media (3 obras) · Advertising (2 obras) · Affect (linguistics (2 obras) · Business (2 obras) · Computer security (2 obras)