Pular para o conteúdo principal

ETHNOS_APP

Início • Busca • Periódicos • Lista 0

Kyle Van Gaeveren

Dados Biográficos

ID4274552
NOMEKyle Van Gaeveren
PRENOMESKyle
SOBRENOMEVan Gaeveren
ASSINATURAVAN GAEVEREN K
AFILIAÇÕESGhent University
ORCID0000-0003-1002-8341
VERIFICADOSim
TOTAL DE OBRAS8
TOTAL DE CITAÇÕES29
TOTAL COMO AUTOR8
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2020
ANO MAIS RECENTE DE PUBLICAÇÃO2026
ÍNDICE H3
  • Connected Yet Cognitively Drained? A Mixed-Methods Study Examining Whether Online Vigilance and Availability Pressure Promote Mental Fatigue

    Open Access•Kyle Van Gaeveren, Stephen L Murphy et al.•ARTICLE•Communication Research•2026

    This mixed-methods study investigates whether online vigilance promotes mental fatigue, and whether this effect is greater when under pressure to be available online. Additionally, it examines whether passively sensed smartphone behavior can serve as a digital proxy for online vigilance. Data were collected from 1,315 adult participants, who received 84 experience sampling questionnaires over 14 days, providing 67,762 usable datapoints on individ…

  • Tapping into feelings

    Open Access•David de Segovia Vicente, Kyle Van Gaeveren et al.•ARTICLE•Emotion•2025

    This study examines digital emotion regulation as a dynamic process, involving both processes of media selection and media effects. Using a large intensive-longitudinal data set with more than 50,000 experience sampling data points gathered from over 1,000 adults, we investigated cross-lagged associations between negative affect and two smartphone-based strategies for regulating negative emotions, namely emotion expression and avoidance. Results …

  • Always On, Always Rushed For Time? Exploring Momentary Associations Between Passively Sensed Smartphone Use, Feeling Rushed, and Perceived Task Juggling

    Open Access•Kyle Van Gaeveren, Stephen L Murphy et al.•ARTICLE•Mobile Media & Communication•2025•Referências: 13

    This mixed-methods study combines experience sampling and smartphone log data to explore momentary associations between passively sensed smartphone use, feeling rushed, and perceived task juggling in daily life. Using data from 774 adults, we analyze how four use features (frequency, duration, fragmentation, and notifications received) of four mobile app categories (email, social media, chat, and work communication) affect how rushed people feel,…

  • Why, how, when, and for whom does digital disconnection work? A process-based framework of digital disconnection

    Open Access•Mariek M P Vanden Abeele, Heidi Vandebosch et al.•ARTICLE•Communication Theory•2024•Citada por: 11•Referências: 10

    Digital disconnection has emerged as a concept describing the actions people take to limit their digital connectivity to enhance their well-being. To date, evidence on its effectiveness is mixed, leading to calls for greater consideration of why, how, when, and for whom digital disconnection works. This article responds to these calls, presenting a framework that differentiates four key harms that contribute to experiences of digital ill-being (t…

  • Does mindless scrolling hamper well-being? Combining ESM and log-data to examine the link between mindless scrolling, goal conflict, guilt, and daily well-being

    Open Access•David de Segovia Vicente, Kyle Van Gaeveren et al.•ARTICLE•Journal of Computer-Mediated…•2023•Citada por: 5•Referências: 5

    This manuscript presents findings from a preregistered mixed-method study involving 67,762 ecological momentary assessments and behavioral smartphone observations from 1,315 adults. The study investigates (a) momentary associations between mindless scrolling, goal conflict, and guilt over smartphone use, and (b) whether guilt experiences during the day culminate into lower well-being. Results indicate that individuals experienced more guilt over …

  • Social media use and well-being

    Open Access•Lien Faelens, Kristof Hoorelbeke et al.•ARTICLE•Computers in Human Behavior•2021

  • Exploring the Effect of In-Game Purchases on Mobile Game Use with Smartphone Trace Data

    Open Access•Kristof Boghe, Laura Herrewijn et al.•ARTICLE•Media and Communication•2020

    Microtransactions have become an integral part of the digital game industry. This has spurred researchers to explore the effects of this monetization strategy on players’ game enjoyment and intention to continue using the game. Hitherto, these relationships were exclusively investigated using cross-sectional survey designs. However, self-report measures tend to be only mildly correlated with actual media consumption. Moreover, cross-sectional des…

  • Staying Informed and Bridging 'Social Distance

    Open Access•Jakob Ohme, Mariek M P Vanden Abeele et al.•ARTICLE•Socius Sociological Research for…•2020•Citada por: 13•Referências: 33

    The authors explore patterns of smartphone use during the first weeks following the outbreak of the coronavirus disease 2019 pandemic in Belgium, focusing on citizens' use of smartphones to consume news and to communicate and interact with others. Unique smartphone tracking data from 2,778 Flemish adults reveal that at the height of the outbreak, people used their smartphone on average 45 minutes (28 percent) more than before the outbreak. The nu…

  • Staying Informed and Bridging 'Social Distance

    Open Access•Jakob Ohme, Mariek M P Vanden Abeele et al.•ARTICLE•Socius Sociological Research for…•2020•Citada por: 13•Referências: 33

    The authors explore patterns of smartphone use during the first weeks following the outbreak of the coronavirus disease 2019 pandemic in Belgium, focusing on citizens' use of smartphones to consume news and to communicate and interact with others. Unique smartphone tracking data from 2,778 Flemish adults reveal that at the height of the outbreak, people used their smartphone on average 45 minutes (28 percent) more than before the outbreak. The nu…

  • Why, how, when, and for whom does digital disconnection work? A process-based framework of digital disconnection

    Open Access•Mariek M P Vanden Abeele, Heidi Vandebosch et al.•ARTICLE•Communication Theory•2024•Citada por: 11•Referências: 10

    Digital disconnection has emerged as a concept describing the actions people take to limit their digital connectivity to enhance their well-being. To date, evidence on its effectiveness is mixed, leading to calls for greater consideration of why, how, when, and for whom digital disconnection works. This article responds to these calls, presenting a framework that differentiates four key harms that contribute to experiences of digital ill-being (t…

  • Does mindless scrolling hamper well-being? Combining ESM and log-data to examine the link between mindless scrolling, goal conflict, guilt, and daily well-being

    Open Access•David de Segovia Vicente, Kyle Van Gaeveren et al.•ARTICLE•Journal of Computer-Mediated…•2023•Citada por: 5•Referências: 5

    This manuscript presents findings from a preregistered mixed-method study involving 67,762 ecological momentary assessments and behavioral smartphone observations from 1,315 adults. The study investigates (a) momentary associations between mindless scrolling, goal conflict, and guilt over smartphone use, and (b) whether guilt experiences during the day culminate into lower well-being. Results indicate that individuals experienced more guilt over …

  • Exploring the Effect of In-Game Purchases on Mobile Game Use with Smartphone Trace Data

    Open Access•Kristof Boghe, Laura Herrewijn et al.•ARTICLE•Media and Communication•2020

    Microtransactions have become an integral part of the digital game industry. This has spurred researchers to explore the effects of this monetization strategy on players’ game enjoyment and intention to continue using the game. Hitherto, these relationships were exclusively investigated using cross-sectional survey designs. However, self-report measures tend to be only mildly correlated with actual media consumption. Moreover, cross-sectional des…

  • Staying Informed and Bridging 'Social Distance

    Open Access•Jakob Ohme, Mariek M P Vanden Abeele et al.•ARTICLE•Socius Sociological Research for…•2020•Citada por: 13•Referências: 33

    The authors explore patterns of smartphone use during the first weeks following the outbreak of the coronavirus disease 2019 pandemic in Belgium, focusing on citizens' use of smartphones to consume news and to communicate and interact with others. Unique smartphone tracking data from 2,778 Flemish adults reveal that at the height of the outbreak, people used their smartphone on average 45 minutes (28 percent) more than before the outbreak. The nu…

  • Social media use and well-being

    Open Access•Lien Faelens, Kristof Hoorelbeke et al.•ARTICLE•Computers in Human Behavior•2021

  • Does mindless scrolling hamper well-being? Combining ESM and log-data to examine the link between mindless scrolling, goal conflict, guilt, and daily well-being

    Open Access•David de Segovia Vicente, Kyle Van Gaeveren et al.•ARTICLE•Journal of Computer-Mediated…•2023•Citada por: 5•Referências: 5

    This manuscript presents findings from a preregistered mixed-method study involving 67,762 ecological momentary assessments and behavioral smartphone observations from 1,315 adults. The study investigates (a) momentary associations between mindless scrolling, goal conflict, and guilt over smartphone use, and (b) whether guilt experiences during the day culminate into lower well-being. Results indicate that individuals experienced more guilt over …

  • Why, how, when, and for whom does digital disconnection work? A process-based framework of digital disconnection

    Open Access•Mariek M P Vanden Abeele, Heidi Vandebosch et al.•ARTICLE•Communication Theory•2024•Citada por: 11•Referências: 10

    Digital disconnection has emerged as a concept describing the actions people take to limit their digital connectivity to enhance their well-being. To date, evidence on its effectiveness is mixed, leading to calls for greater consideration of why, how, when, and for whom digital disconnection works. This article responds to these calls, presenting a framework that differentiates four key harms that contribute to experiences of digital ill-being (t…

  • Tapping into feelings

    Open Access•David de Segovia Vicente, Kyle Van Gaeveren et al.•ARTICLE•Emotion•2025

    This study examines digital emotion regulation as a dynamic process, involving both processes of media selection and media effects. Using a large intensive-longitudinal data set with more than 50,000 experience sampling data points gathered from over 1,000 adults, we investigated cross-lagged associations between negative affect and two smartphone-based strategies for regulating negative emotions, namely emotion expression and avoidance. Results …

  • Always On, Always Rushed For Time? Exploring Momentary Associations Between Passively Sensed Smartphone Use, Feeling Rushed, and Perceived Task Juggling

    Open Access•Kyle Van Gaeveren, Stephen L Murphy et al.•ARTICLE•Mobile Media & Communication•2025•Referências: 13

    This mixed-methods study combines experience sampling and smartphone log data to explore momentary associations between passively sensed smartphone use, feeling rushed, and perceived task juggling in daily life. Using data from 774 adults, we analyze how four use features (frequency, duration, fragmentation, and notifications received) of four mobile app categories (email, social media, chat, and work communication) affect how rushed people feel,…

  • Connected Yet Cognitively Drained? A Mixed-Methods Study Examining Whether Online Vigilance and Availability Pressure Promote Mental Fatigue

    Open Access•Kyle Van Gaeveren, Stephen L Murphy et al.•ARTICLE•Communication Research•2026

    This mixed-methods study investigates whether online vigilance promotes mental fatigue, and whether this effect is greater when under pressure to be available online. Additionally, it examines whether passively sensed smartphone behavior can serve as a digital proxy for online vigilance. Data were collected from 1,315 adult participants, who received 84 experience sampling questionnaires over 14 days, providing 67,762 usable datapoints on individ…

Impact of Technology on Adolescents (7 obras) · Psychology (6 obras) · Computer Science (4 obras) · Experience sampling method (3 obras) · Mind wandering and attention (3 obras) · Social media (3 obras) · Advertising (2 obras) · Affect (linguistics (2 obras) · Business (2 obras) · Computer security (2 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae