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Melvin Guyer

Dados Biográficos

ID4382706
NOMEMelvin Guyer
PRENOMESMelvin
SOBRENOMEGuyer
ASSINATURAGUYER M
AFILIAÇÕESUniversity of Michigan
VERIFICADONão
TOTAL DE OBRAS11
TOTAL DE CITAÇÕES73
TOTAL COMO AUTOR11
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO1970
ANO MAIS RECENTE DE PUBLICAÇÃO1982
ÍNDICE H5
  • Boekbesprekings/Bookreviews

    J Cross, John C Cross et al.•ARTICLE•South African Journal of Sociology•1982

  • Child abuse and neglect statutes

    Melvin J Guyer, Melvin Guyer•ARTICLE•American Journal of Orthopsychiatry•1982•Referências: 4

    E m h of the 50 stutes has enacted some version of a "mandatory reporting tict, " which requires mental health professionals t o report instances of suspected child cibuse or neglect. Requirements of these statutes may supersede putient-therapist confidentiality in the interest of protecting chil-dren. Clinical and ethical dilemmas created fo r the therapist by mandatory reporting requirements are explored. he last several decades have seen T som…

  • Mandatory reporting laws

    Melvin J Guyer, Melvin Guyer•ARTICLE•American Journal of Orthopsychiatry•1982

    Peer Reviewed

  • The 2x2 Game

    R E Freeman, Anatol Rapoport et al.•ARTICLE•Philosophy and Phenomenological…•1978

  • Public” Choice and Cooperation in n-Person Prisoner's Dilemma

    Open Access•John R E Fox, John Fox et al.•ARTICLE•Journal of Conflict Resolution•1978•Citada por: 21•Referências: 8

    Four-person groups played repeated trials of an n-Person Prisoner's Dilemma game under two information conditions. In one condition, each player's choice was made known to the others following each trial. In the other information condition each subject was informed only of the number of others who cooperated or competed on each trial. The first condition was a “public choice” situation while the second was an “anonymous choice” situation. The dat…

  • Group Size and Others' Strategy in an N-Person Game

    Open Access•John R E Fox, John Fox et al.•ARTICLE•Journal of Conflict Resolution•1977•Citada por: 9•Referências: 9

    The effects of group size and cooperativeness of others upon an individual's propensity to cooperate is studied using the Take-Some format of the Prisoner's Dilemma game. By holding utility effects constant, this format permits comparisons to be made between the performances of subjects in different size groups. A 2 × 2 experimental design was employed in which 48 male subjects were assigned to stooge-player groups comprised of either two or elev…

  • Group Size and Cooperation

    Open Access•Henry Hamburger, Melvin Guyer et al.•ARTICLE•Journal of Conflict Resolution•1975•Citada por: 30•Referências: 7

    To compare the effects of group size on cooperation, we introduce a class of simple multiperson games. These games can be regarded as n-person generalizations of the two-person prisoner's dilemma with expected value payoffs. In order to ensure that identical expected-value monetary alternatives are available to players in different-sized groups, we introduced a certain formal constraint on payoffs. Results of an experimental study comparing three…

  • Equivalence and Stooge Strategies in Zero-Sum Games

    Open Access•John Fox, Melvin Guyer•ARTICLE•Journal of Conflict Resolution•1973•Referências: 4

    Classes of two-person zero-sum games termed "equivalent games" are defined. These are games with identical value and identical optimal mixed-strategies but with different matrix entries and thus different opportunities for exploiting a nonrational opponent. An experiment was conducted to investigate the strategy-choice behavior of subjects playing pairs of these "equivalent games." Also investigated was the extent to which subjects would exploit …

  • Format Effects in the Prisoner's Dilemma Game

    Open Access•Melvin Guyer, John R E Fox et al.•ARTICLE•Journal of Conflict Resolution•1973•Citada por: 1•Referências: 10

    Three different presentation formats of the same Prisoner's Dilemma game were investigated. Fifteen pairs of male subjects were assigned to each of three experimental conditions. One group played a conventional matrix representation of the game, one group played an expected value representation of the game, and one group played a simplified probabilistic version of the game called "Take-Some." Each pair of subjects played their game for fifty tri…

  • Games Played Once

    Open Access•Melvin J Guyer, Melvin Guyer et al.•ARTICLE•Journal of Conflict Resolution•1972•Citada por: 6•Referências: 7

  • Threat in a two-person game

    Open Access•Melvin Guyer, Anatol Rapoport•ARTICLE•Journal of Experimental Social…•1970•Citada por: 6•Referências: 2

  • Group Size and Cooperation

    Open Access•Henry Hamburger, Melvin Guyer et al.•ARTICLE•Journal of Conflict Resolution•1975•Citada por: 30•Referências: 7

    To compare the effects of group size on cooperation, we introduce a class of simple multiperson games. These games can be regarded as n-person generalizations of the two-person prisoner's dilemma with expected value payoffs. In order to ensure that identical expected-value monetary alternatives are available to players in different-sized groups, we introduced a certain formal constraint on payoffs. Results of an experimental study comparing three…

  • Public” Choice and Cooperation in n-Person Prisoner's Dilemma

    Open Access•John R E Fox, John Fox et al.•ARTICLE•Journal of Conflict Resolution•1978•Citada por: 21•Referências: 8

    Four-person groups played repeated trials of an n-Person Prisoner's Dilemma game under two information conditions. In one condition, each player's choice was made known to the others following each trial. In the other information condition each subject was informed only of the number of others who cooperated or competed on each trial. The first condition was a “public choice” situation while the second was an “anonymous choice” situation. The dat…

  • Group Size and Others' Strategy in an N-Person Game

    Open Access•John R E Fox, John Fox et al.•ARTICLE•Journal of Conflict Resolution•1977•Citada por: 9•Referências: 9

    The effects of group size and cooperativeness of others upon an individual's propensity to cooperate is studied using the Take-Some format of the Prisoner's Dilemma game. By holding utility effects constant, this format permits comparisons to be made between the performances of subjects in different size groups. A 2 × 2 experimental design was employed in which 48 male subjects were assigned to stooge-player groups comprised of either two or elev…

  • Games Played Once

    Open Access•Melvin J Guyer, Melvin Guyer et al.•ARTICLE•Journal of Conflict Resolution•1972•Citada por: 6•Referências: 7

  • Threat in a two-person game

    Open Access•Melvin Guyer, Anatol Rapoport•ARTICLE•Journal of Experimental Social…•1970•Citada por: 6•Referências: 2

  • Format Effects in the Prisoner's Dilemma Game

    Open Access•Melvin Guyer, John R E Fox et al.•ARTICLE•Journal of Conflict Resolution•1973•Citada por: 1•Referências: 10

    Three different presentation formats of the same Prisoner's Dilemma game were investigated. Fifteen pairs of male subjects were assigned to each of three experimental conditions. One group played a conventional matrix representation of the game, one group played an expected value representation of the game, and one group played a simplified probabilistic version of the game called "Take-Some." Each pair of subjects played their game for fifty tri…

  • Threat in a two-person game

    Open Access•Melvin Guyer, Anatol Rapoport•ARTICLE•Journal of Experimental Social…•1970•Citada por: 6•Referências: 2

  • Games Played Once

    Open Access•Melvin J Guyer, Melvin Guyer et al.•ARTICLE•Journal of Conflict Resolution•1972•Citada por: 6•Referências: 7

  • Equivalence and Stooge Strategies in Zero-Sum Games

    Open Access•John Fox, Melvin Guyer•ARTICLE•Journal of Conflict Resolution•1973•Referências: 4

    Classes of two-person zero-sum games termed "equivalent games" are defined. These are games with identical value and identical optimal mixed-strategies but with different matrix entries and thus different opportunities for exploiting a nonrational opponent. An experiment was conducted to investigate the strategy-choice behavior of subjects playing pairs of these "equivalent games." Also investigated was the extent to which subjects would exploit …

  • Format Effects in the Prisoner's Dilemma Game

    Open Access•Melvin Guyer, John R E Fox et al.•ARTICLE•Journal of Conflict Resolution•1973•Citada por: 1•Referências: 10

    Three different presentation formats of the same Prisoner's Dilemma game were investigated. Fifteen pairs of male subjects were assigned to each of three experimental conditions. One group played a conventional matrix representation of the game, one group played an expected value representation of the game, and one group played a simplified probabilistic version of the game called "Take-Some." Each pair of subjects played their game for fifty tri…

  • Group Size and Cooperation

    Open Access•Henry Hamburger, Melvin Guyer et al.•ARTICLE•Journal of Conflict Resolution•1975•Citada por: 30•Referências: 7

    To compare the effects of group size on cooperation, we introduce a class of simple multiperson games. These games can be regarded as n-person generalizations of the two-person prisoner's dilemma with expected value payoffs. In order to ensure that identical expected-value monetary alternatives are available to players in different-sized groups, we introduced a certain formal constraint on payoffs. Results of an experimental study comparing three…

  • Group Size and Others' Strategy in an N-Person Game

    Open Access•John R E Fox, John Fox et al.•ARTICLE•Journal of Conflict Resolution•1977•Citada por: 9•Referências: 9

    The effects of group size and cooperativeness of others upon an individual's propensity to cooperate is studied using the Take-Some format of the Prisoner's Dilemma game. By holding utility effects constant, this format permits comparisons to be made between the performances of subjects in different size groups. A 2 × 2 experimental design was employed in which 48 male subjects were assigned to stooge-player groups comprised of either two or elev…

  • The 2x2 Game

    R E Freeman, Anatol Rapoport et al.•ARTICLE•Philosophy and Phenomenological…•1978

  • Public” Choice and Cooperation in n-Person Prisoner's Dilemma

    Open Access•John R E Fox, John Fox et al.•ARTICLE•Journal of Conflict Resolution•1978•Citada por: 21•Referências: 8

    Four-person groups played repeated trials of an n-Person Prisoner's Dilemma game under two information conditions. In one condition, each player's choice was made known to the others following each trial. In the other information condition each subject was informed only of the number of others who cooperated or competed on each trial. The first condition was a “public choice” situation while the second was an “anonymous choice” situation. The dat…

  • Boekbesprekings/Bookreviews

    J Cross, John C Cross et al.•ARTICLE•South African Journal of Sociology•1982

  • Child abuse and neglect statutes

    Melvin J Guyer, Melvin Guyer•ARTICLE•American Journal of Orthopsychiatry•1982•Referências: 4

    E m h of the 50 stutes has enacted some version of a "mandatory reporting tict, " which requires mental health professionals t o report instances of suspected child cibuse or neglect. Requirements of these statutes may supersede putient-therapist confidentiality in the interest of protecting chil-dren. Clinical and ethical dilemmas created fo r the therapist by mandatory reporting requirements are explored. he last several decades have seen T som…

  • Mandatory reporting laws

    Melvin J Guyer, Melvin Guyer•ARTICLE•American Journal of Orthopsychiatry•1982

    Peer Reviewed

Psychology (9 obras) · Game theory (6 obras) · Computer Science (5 obras) · Economics (5 obras) · Experimental Behavioral Economics Studies (5 obras) · Dilemma (4 obras) · Evolutionary Game Theory and Cooperation (4 obras) · Mathematical economics (4 obras) · Mathematics (4 obras) · Microeconomics (4 obras)

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