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Monique Simons

Dados Biográficos

ID4426447
NOMEMonique Simons
PRENOMESMonique
SOBRENOMESimons
ASSINATURASIMONS M
AFILIAÇÕESWageningen University & Research
ORCID0000-0002-6475-4616
VERIFICADOSim
TOTAL DE OBRAS9
TOTAL DE CITAÇÕES0
TOTAL COMO AUTOR9
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2014
ANO MAIS RECENTE DE PUBLICAÇÃO2025
ÍNDICE H0
  • Urban neighborhood factors influencing adolescent health and well-being

    Open Access•J-L Roelandt, Julie Roelandt et al.•ARTICLE•Health & Place•2025•Referências: 3

    Adolescent health and well-being is significantly influenced by the urban living environment. This study examined what health and well-being mean to adolescents and how they perceive neighborhood factors as influencing them. Interviews with 15 adolescent boys from a low socioeconomic urban neighborhood in the City of Utrecht, the Netherlands, reveal that, according to these boys, doing fun things and spending time with friends and peers underpin …

  • Creating a healthy and sustainable food environment to promote plant-based food consumption

    Open Access•Ward S van Hoeven, Monique Simons et al.•ARTICLE•BMC Public Health•2024

    The present work suggests the key for change towards a food environment stimulating plant-based consumption lies in addressing three (perceived) barriers shared among diverse outlets. These are partly different from barriers for stimulating healthy consumption in general. Furthermore, current changes appear to be driven incidentally by individuals who are motivated and able to stimulate more plant-based purchases among a small targeted group of c…

  • A Focus Group Study Among Inactive Adults Regarding the Perceptions of a Theory-Based Physical Activity App

    Open Access•Nicky Nibbeling, Monique Simons et al.•ARTICLE•Frontiers in Public Health•2021

    Background: Despite the increasing attention for the positive effects of physical activity (PA), nearly half of the Dutch citizens do not meet the national PA guidelines. A promising method for increasing PA are mobile exercise applications (apps), especially if they are embedded with theoretically supported persuasive strategies (e.g., goal setting and feedback) that align with the needs and wishes of the user. In addition, it is argued that the…

  • The Design and Development of a Personalized Leisure Time Physical Activity Application Based on Behavior Change Theories, End-User Perceptions, and Principles From Empirical Data Mining

    Open Access•Karlijn Sporrel, R De Boer et al.•ARTICLE•Frontiers in Public Health•2021

    Introduction: Many adults do not reach the recommended physical activity (PA) guidelines, which can lead to serious health problems. A promising method to increase PA is the use of smartphone PA applications. However, despite the development and evaluation of multiple PA apps, it remains unclear how to develop and design engaging and effective PA apps. Furthermore, little is known on ways to harness the potential of artificial intelligence for de…

  • Reinforcement Learning to Send Reminders at Right Moments in Smartphone Exercise Application

    Open Access•Shihan Wang, Karlijn Sporrel et al.•ARTICLE•International Journal of…•2021

    Just-in-time adaptive intervention (JITAI) has gained attention recently and previous studies have indicated that it is an effective strategy in the field of mobile healthcare intervention. Identifying the right moment for the intervention is a crucial component. In this paper the reinforcement learning (RL) technique has been used in a smartphone exercise application to promote physical activity. This RL model determines the 'right' time to deli…

  • Short and Long-Term Innovations on Dietary Behavior Assessment and Coaching

    Open Access•Desiree A Lucassen, Marlou Lasschuijt et al.•ARTICLE•International Journal of…•2021

    Overweight, obesity and cardiometabolic diseases are major global health concerns. Lifestyle factors, including diet, have been acknowledged to play a key role in the solution of these health risks. However, as shown by numerous studies, and in clinical practice, it is extremely challenging to quantify dietary behaviors as well as influencing them via dietary interventions. As shown by the limited success of 'one-size-fits-all' nutritional campai…

  • Benefits and Factors Influencing the Design of Intergenerational Digital Games

    Open Access•Teresa De La Hera, Eugène Loos et al.•ARTICLE•Societies•2017•Referências: 1

    The main purpose of this paper is to review the benefits and factors to be taken into consideration for the design of intergenerational digital games. We conducted a systematic in Scopus, Web of Science, PsicInfo, Pubmed and Science Direct, finally including 16 empirical studies written in English. The identified benefits were found to fall into four main categories, i.e., (1) reinforcing family bond, (2) enhancing reciprocal learning (3) increas…

  • Dutch children and parents' views on active and non-active video gaming

    Open Access•Emely De Vet, Monique Simons et al.•ARTICLE•Health Promotion International•2014

    Active video games that require whole body movement to play the game may be an innovative health promotion tool to substitute sedentary pastime with more active time and may therefore contribute to children's health. To inform strategies aimed at reducing sedentary behavior by replacing non-active by active gaming, opinions about active and non-active video games are explored among 8- to 12-year-old children and their parents. Six qualitative, se…

  • Active video games as a tool to prevent excessive weight gain in adolescents

    Open Access•Monique Simons, Mai J M Chinapaw et al.•ARTICLE•BMC Public Health•2014

    Dutch Trial register NTR3228

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  • Dutch children and parents' views on active and non-active video gaming

    Open Access•Emely De Vet, Monique Simons et al.•ARTICLE•Health Promotion International•2014

    Active video games that require whole body movement to play the game may be an innovative health promotion tool to substitute sedentary pastime with more active time and may therefore contribute to children's health. To inform strategies aimed at reducing sedentary behavior by replacing non-active by active gaming, opinions about active and non-active video games are explored among 8- to 12-year-old children and their parents. Six qualitative, se…

  • Active video games as a tool to prevent excessive weight gain in adolescents

    Open Access•Monique Simons, Mai J M Chinapaw et al.•ARTICLE•BMC Public Health•2014

    Dutch Trial register NTR3228

  • Benefits and Factors Influencing the Design of Intergenerational Digital Games

    Open Access•Teresa De La Hera, Eugène Loos et al.•ARTICLE•Societies•2017•Referências: 1

    The main purpose of this paper is to review the benefits and factors to be taken into consideration for the design of intergenerational digital games. We conducted a systematic in Scopus, Web of Science, PsicInfo, Pubmed and Science Direct, finally including 16 empirical studies written in English. The identified benefits were found to fall into four main categories, i.e., (1) reinforcing family bond, (2) enhancing reciprocal learning (3) increas…

  • A Focus Group Study Among Inactive Adults Regarding the Perceptions of a Theory-Based Physical Activity App

    Open Access•Nicky Nibbeling, Monique Simons et al.•ARTICLE•Frontiers in Public Health•2021

    Background: Despite the increasing attention for the positive effects of physical activity (PA), nearly half of the Dutch citizens do not meet the national PA guidelines. A promising method for increasing PA are mobile exercise applications (apps), especially if they are embedded with theoretically supported persuasive strategies (e.g., goal setting and feedback) that align with the needs and wishes of the user. In addition, it is argued that the…

  • The Design and Development of a Personalized Leisure Time Physical Activity Application Based on Behavior Change Theories, End-User Perceptions, and Principles From Empirical Data Mining

    Open Access•Karlijn Sporrel, R De Boer et al.•ARTICLE•Frontiers in Public Health•2021

    Introduction: Many adults do not reach the recommended physical activity (PA) guidelines, which can lead to serious health problems. A promising method to increase PA is the use of smartphone PA applications. However, despite the development and evaluation of multiple PA apps, it remains unclear how to develop and design engaging and effective PA apps. Furthermore, little is known on ways to harness the potential of artificial intelligence for de…

  • Reinforcement Learning to Send Reminders at Right Moments in Smartphone Exercise Application

    Open Access•Shihan Wang, Karlijn Sporrel et al.•ARTICLE•International Journal of…•2021

    Just-in-time adaptive intervention (JITAI) has gained attention recently and previous studies have indicated that it is an effective strategy in the field of mobile healthcare intervention. Identifying the right moment for the intervention is a crucial component. In this paper the reinforcement learning (RL) technique has been used in a smartphone exercise application to promote physical activity. This RL model determines the 'right' time to deli…

  • Short and Long-Term Innovations on Dietary Behavior Assessment and Coaching

    Open Access•Desiree A Lucassen, Marlou Lasschuijt et al.•ARTICLE•International Journal of…•2021

    Overweight, obesity and cardiometabolic diseases are major global health concerns. Lifestyle factors, including diet, have been acknowledged to play a key role in the solution of these health risks. However, as shown by numerous studies, and in clinical practice, it is extremely challenging to quantify dietary behaviors as well as influencing them via dietary interventions. As shown by the limited success of 'one-size-fits-all' nutritional campai…

  • Creating a healthy and sustainable food environment to promote plant-based food consumption

    Open Access•Ward S van Hoeven, Monique Simons et al.•ARTICLE•BMC Public Health•2024

    The present work suggests the key for change towards a food environment stimulating plant-based consumption lies in addressing three (perceived) barriers shared among diverse outlets. These are partly different from barriers for stimulating healthy consumption in general. Furthermore, current changes appear to be driven incidentally by individuals who are motivated and able to stimulate more plant-based purchases among a small targeted group of c…

  • Urban neighborhood factors influencing adolescent health and well-being

    Open Access•J-L Roelandt, Julie Roelandt et al.•ARTICLE•Health & Place•2025•Referências: 3

    Adolescent health and well-being is significantly influenced by the urban living environment. This study examined what health and well-being mean to adolescents and how they perceive neighborhood factors as influencing them. Interviews with 15 adolescent boys from a low socioeconomic urban neighborhood in the City of Utrecht, the Netherlands, reveal that, according to these boys, doing fun things and spending time with friends and peers underpin …

Psychology (7 obras) · Applied Psychology (6 obras) · Social Psychology (6 obras) · Applied Psychology (4 obras) · Medicine (4 obras) · Social Psychology (4 obras) · Computer Science (3 obras) · Focus group (3 obras) · Mobile Health and mHealth Applications (3 obras) · Multimedia (3 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae