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Matteo Bittanti

Dados Biográficos

ID4500356
NOMEMatteo Bittanti
PRENOMESMatteo
SOBRENOMEBittanti
ASSINATURABITTANTI M
VERIFICADONão
TOTAL DE OBRAS3
TOTAL DE CITAÇÕES0
TOTAL COMO AUTOR5
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2009
ANO MAIS RECENTE DE PUBLICAÇÃO2019
ÍNDICE H0
  • Hanging Out, Messing Around, and Geeking Out

    Open Access•Mizuko Ito, Sonja Baumer et al.•BOOK•Hanging Out, Messing Around, and…•2019

    An examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intri…

  • Hanging Out, Messing Around, and Geeking Out

    Mizuko Ito, Annie Manion et al.•BOOK•Hanging Out, Messing Around, and…•2019

  • Living and Learning with New Media

    Open Access•Mizuko Ito, Heather A Horst et al.•BOOK•Living and Learning with New Media•2009

    This report summarizes the results of an ambitious three-year ethnographic study, funded by the John D. and Catherine T. MacArthur Foundation, into how young people are living and learning with new media in varied settings—at home, in after school programs, and in online spaces. It offers a condensed version of a longer treatment provided in the book Hanging Out, Messing Around, and Geeking Out (MIT Press, 2009). The authors present empirical dat…

  • Living and Learning with New Media

    Becky Herr-Stephenson, C J Pascoe et al.•BOOK•Living and Learning with New Media•2009

  • Living and Learning with New Media

    Open Access•Mizuko Ito, Heather A Horst et al.•CHAPTER•Living and Learning with New Media•2009

    Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today’s youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-ex…

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  • Living and Learning with New Media

    Open Access•Mizuko Ito, Heather A Horst et al.•BOOK•Living and Learning with New Media•2009

    This report summarizes the results of an ambitious three-year ethnographic study, funded by the John D. and Catherine T. MacArthur Foundation, into how young people are living and learning with new media in varied settings—at home, in after school programs, and in online spaces. It offers a condensed version of a longer treatment provided in the book Hanging Out, Messing Around, and Geeking Out (MIT Press, 2009). The authors present empirical dat…

  • Living and Learning with New Media

    Becky Herr-Stephenson, C J Pascoe et al.•BOOK•Living and Learning with New Media•2009

  • Living and Learning with New Media

    Open Access•Mizuko Ito, Heather A Horst et al.•CHAPTER•Living and Learning with New Media•2009

    Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today’s youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-ex…

  • Hanging Out, Messing Around, and Geeking Out

    Open Access•Mizuko Ito, Sonja Baumer et al.•BOOK•Hanging Out, Messing Around, and…•2019

    An examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intri…

  • Hanging Out, Messing Around, and Geeking Out

    Mizuko Ito, Annie Manion et al.•BOOK•Hanging Out, Messing Around, and…•2019

Computer Science (5 obras) · Impact of Technology on Adolescents (5 obras) · Literacy, Media, and Education (4 obras) · Digital media (3 obras) · Social Media and Politics (3 obras) · Anthropology (2 obras) · Digital media (2 obras) · Educational equipment & technology, computer-aided learning (CAL) (2 obras) · Ethnography (2 obras) · Foundation (evidence) (2 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae