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Jeffrey E Brand

Dados Biográficos

ID4909963
NOMEJeffrey E Brand
PRENOMESJeffrey E
SOBRENOMEBrand
ASSINATURABRAND J E
AFILIAÇÕESUniversity of California, Los Angeles
ORCID0000-0003-2582-2919
VERIFICADOSim
TOTAL DE OBRAS9
TOTAL DE CITAÇÕES54
TOTAL COMO AUTOR9
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO1993
ANO MAIS RECENTE DE PUBLICAÇÃO2016
ÍNDICE H2
  • Formes de l’autorégulation de la vie sociale des joueurs intensifs de Massively Multiplayer Online Games (MMOGs)

    Pascaline Lorentz, Jeffrey E Brand•ARTICLE•Loisir et Société / Society and…•2016•Referências: 4

    While perceptions of video gaming are moving from being suspicious to being enthralled, the fact remains that the social component of Massively Multiplayer Online Games is now the subject of most recent research. This article presents findings of research undertaken with intensive and formerly intensive gamers of MMOGs to shed light on the break in playing that they experienced. The objective was to better understand how intense gamers handle the…

  • Challenging mobile learning discourse through research

    Open Access•Shelley Kinash, Jeffrey Brand et al.•ARTICLE•Australasian Journal of…•2012

    Many university academics disagree with the rationale that we should pursue mobile learning because 21st century students are apparently demanding it. We argue that the only defensible rationale for making mobile learning part of pedagogy is because it enhances student learning. This presentation shares results from research with 135 students engaged in mobile learning over two semesters. It addresses the question of whether Blackboard Mobile Lea…

  • A General Panel Model with Random and Fixed Effects

    K A Bollen, Jeffrey E Brand•ARTICLE•Social Forces•2010

    Fixed and random effects models for longitudinal data are common in sociology. Their primary advantage is that they control for time-invariant omitted variables. However, analysts face several issues when they employ these models. One is the uncertainty of whether to apply the fixed effects (FEM) versus the random effects (REM) models. Another less discussed issue is that the FEM and REM models as usually implemented might be insufficiently flexi…

  • Civic Returns to Higher Education

    Jeffrey E Brand•ARTICLE•Social Forces•2010•Citada por: 24•Referências: 9

    American educational leaders and philosophers have long valued schooling for its role in preparing the nation's youth to be civically engaged citizens. Numerous studies have found a positive relationship between education and subsequent civic participation. However, little is known about possible variation in effects by selection into higher education, a critical omission considering education's expressed role as a key mechanism for integrating d…

  • Informing Our Own Choices

    Open Access•Jeffrey Brand, Jeffrey E Brand et al.•ARTICLE•Media International Australia•2009•Referências: 6

    New media are distrusted media, and computer games are the contemporary currency in new media. Computer game content, like other popular media content, is regulated in different jurisdictions by one of three general models: the open market in which consumption decides the availability of product, industry self-regulation in which industry bodies decide, and government regulation in which government or quasi-governmental bodies decide. Arguably, t…

  • Job Displacement and Social Participation over the Lifecourse

    Jeffrey E Brand, A Burgard et al.•ARTICLE•Social Forces•2008•Citada por: 30

    We examine the effects of job displacement, an involuntary event associated with socioeconomic and psychological decline, on social participation. Using more than 45 years of panel data from the Wisconsin Longitudinal Study, we find that job displacement is associated with significant, long-term lower probabilities of subsequent involvement with various forms of social participation for workers displaced during their prime earnings years; displac…

  • Minorities and the Mass Media

    Bradley S Greenberg, Dana Mastro et al.•CHAPTER•Media Effects•2002

    In updating the status of social science examinations of racial/ethnic minorities and television, this chapter details current research efforts in three primary domains: (1) content analyses, (2) usage patterns, and (3) effects studies. Additionally, the 30 years of prior investigations of minorities and mass media are reviewed. In this manner, we can report systematically on the extent to which minority groups appear across time and genres of te…

  • Television News and Advertising in Schools

    Open Access•Bradley S Greenberg, Jeffrey E Brand•ARTICLE•Journal of Communication•1993

    Bradley S. Greenberg, Jeffrey E. Brand; Television News and Advertising in Schools: The “Channel One” Controversy, Journal of Communication, Volume 43, Iss

  • Cultural Diversity on Saturday Morning Television

    Bradley S Greenberg, Bradley Greenberg et al.•CHAPTER•Children & Television: Images in…•1993

  • Job Displacement and Social Participation over the Lifecourse

    Jeffrey E Brand, A Burgard et al.•ARTICLE•Social Forces•2008•Citada por: 30

    We examine the effects of job displacement, an involuntary event associated with socioeconomic and psychological decline, on social participation. Using more than 45 years of panel data from the Wisconsin Longitudinal Study, we find that job displacement is associated with significant, long-term lower probabilities of subsequent involvement with various forms of social participation for workers displaced during their prime earnings years; displac…

  • Civic Returns to Higher Education

    Jeffrey E Brand•ARTICLE•Social Forces•2010•Citada por: 24•Referências: 9

    American educational leaders and philosophers have long valued schooling for its role in preparing the nation's youth to be civically engaged citizens. Numerous studies have found a positive relationship between education and subsequent civic participation. However, little is known about possible variation in effects by selection into higher education, a critical omission considering education's expressed role as a key mechanism for integrating d…

  • Television News and Advertising in Schools

    Open Access•Bradley S Greenberg, Jeffrey E Brand•ARTICLE•Journal of Communication•1993

    Bradley S. Greenberg, Jeffrey E. Brand; Television News and Advertising in Schools: The “Channel One” Controversy, Journal of Communication, Volume 43, Iss

  • Cultural Diversity on Saturday Morning Television

    Bradley S Greenberg, Bradley Greenberg et al.•CHAPTER•Children & Television: Images in…•1993

  • Minorities and the Mass Media

    Bradley S Greenberg, Dana Mastro et al.•CHAPTER•Media Effects•2002

    In updating the status of social science examinations of racial/ethnic minorities and television, this chapter details current research efforts in three primary domains: (1) content analyses, (2) usage patterns, and (3) effects studies. Additionally, the 30 years of prior investigations of minorities and mass media are reviewed. In this manner, we can report systematically on the extent to which minority groups appear across time and genres of te…

  • Job Displacement and Social Participation over the Lifecourse

    Jeffrey E Brand, A Burgard et al.•ARTICLE•Social Forces•2008•Citada por: 30

    We examine the effects of job displacement, an involuntary event associated with socioeconomic and psychological decline, on social participation. Using more than 45 years of panel data from the Wisconsin Longitudinal Study, we find that job displacement is associated with significant, long-term lower probabilities of subsequent involvement with various forms of social participation for workers displaced during their prime earnings years; displac…

  • Informing Our Own Choices

    Open Access•Jeffrey Brand, Jeffrey E Brand et al.•ARTICLE•Media International Australia•2009•Referências: 6

    New media are distrusted media, and computer games are the contemporary currency in new media. Computer game content, like other popular media content, is regulated in different jurisdictions by one of three general models: the open market in which consumption decides the availability of product, industry self-regulation in which industry bodies decide, and government regulation in which government or quasi-governmental bodies decide. Arguably, t…

  • A General Panel Model with Random and Fixed Effects

    K A Bollen, Jeffrey E Brand•ARTICLE•Social Forces•2010

    Fixed and random effects models for longitudinal data are common in sociology. Their primary advantage is that they control for time-invariant omitted variables. However, analysts face several issues when they employ these models. One is the uncertainty of whether to apply the fixed effects (FEM) versus the random effects (REM) models. Another less discussed issue is that the FEM and REM models as usually implemented might be insufficiently flexi…

  • Civic Returns to Higher Education

    Jeffrey E Brand•ARTICLE•Social Forces•2010•Citada por: 24•Referências: 9

    American educational leaders and philosophers have long valued schooling for its role in preparing the nation's youth to be civically engaged citizens. Numerous studies have found a positive relationship between education and subsequent civic participation. However, little is known about possible variation in effects by selection into higher education, a critical omission considering education's expressed role as a key mechanism for integrating d…

  • Challenging mobile learning discourse through research

    Open Access•Shelley Kinash, Jeffrey Brand et al.•ARTICLE•Australasian Journal of…•2012

    Many university academics disagree with the rationale that we should pursue mobile learning because 21st century students are apparently demanding it. We argue that the only defensible rationale for making mobile learning part of pedagogy is because it enhances student learning. This presentation shares results from research with 135 students engaged in mobile learning over two semesters. It addresses the question of whether Blackboard Mobile Lea…

  • Formes de l’autorégulation de la vie sociale des joueurs intensifs de Massively Multiplayer Online Games (MMOGs)

    Pascaline Lorentz, Jeffrey E Brand•ARTICLE•Loisir et Société / Society and…•2016•Referências: 4

    While perceptions of video gaming are moving from being suspicious to being enthralled, the fact remains that the social component of Massively Multiplayer Online Games is now the subject of most recent research. This article presents findings of research undertaken with intensive and formerly intensive gamers of MMOGs to shed light on the break in playing that they experienced. The objective was to better understand how intense gamers handle the…

Computer Science (6 obras) · Sociology (6 obras) · Library science (4 obras) · Media studies (4 obras) · Political science (4 obras) · Advertising (3 obras) · Business (3 obras) · Media Studies and Communication (3 obras) · Psychology (3 obras) · Digital Games and Media (2 obras)

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