Mirosław Filiciak
Dados Biográficos
| ID | 4970550 |
|---|---|
| NOME | Mirosław Filiciak |
| PRENOMES | Mirosław |
| SOBRENOME | Filiciak |
| ASSINATURA | FILICIAK M |
| AFILIAÇÕES | Uniwersytet SWPS |
| ORCID | 0000-0003-1791-8881 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 7 |
| TOTAL DE CITAÇÕES | 2 |
| TOTAL COMO AUTOR | 7 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2013 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2026 |
| ÍNDICE H | 1 |
Mobile health cycling
Amateur cycling enthusiasts are increasingly engaged in digital media ecosystems that serve as mediating platforms for both indoor and outdoor cycling activities. The rationale for using particular solutions, technological affordances of the platforms and social media discourses all actively shape cycling narratives. This study critically examines practices associated with the Zwift and Strava platforms among a selected group of Eastern Europeans…
Dlaczego teraz? Badania empiryczne a zmiany ekosystemu kultury filmowej
Autor poszukuje odpowiedzi na pytanie, dlaczego – choć apele o włączenie do polskiej refleksji humanistycznej badań empirycznych sięgają lat 60. – w filmoznawstwie „popyt” na tego typu badania zaczął rosnąć dopiero stosunkowo niedawno. Do analizy wykorzystano narzędzia z obszaru studiów nad infrastrukturą, dzięki czemu obejmuje ona nie tylko przemiany kultury filmowej i pojawiające się w akademii impulsy teoretyczne oraz intelektualne „mody”, ale…
Władza w spłaszczonym internecie – wyzwania badawcze
Media studies have enhanced the classic discourse-centred analyses of symbolic power with an additional reflection on the agency of the technological infrastructure through which discourse is produced. The article’s starting point is an overview of concepts related to the role of the technological sphere in communication processes and related social practices. The theoretical reflection is then juxtaposed with examples of research that attempts t…
Cyberpunk a teoria (i praktyka) mediów
mirosław Filiciak
Playful Machines and Heritage
How are we to tackle digital heritage? The fact that its code can be copied, combined with a strong reliance on user interaction, is a distinguishing characteristic of digital art, one which also complicates framing it with the traditional categories of art history. Therefore, in my search for the new ways to preserve heritage, appropriate for digital objects, I will use a case study where technical and social elements play an important role and …
Will You Awaken When Your Netflix No Longer Works? American Films, Television Productions and Social Transformations in Poland
This article is devoted to the historical changes of the status of access to American TV and cinema content in Poland. Using the framework of cultural studies, media are treated here both as texts and objects. The analysis of case studies from the VHS era as well as of contemporary online streaming services connects the way people access video content with the production of social prestige, and shows how changing styles of video consumption mark …
Youth and Media
Mobile health cycling
Amateur cycling enthusiasts are increasingly engaged in digital media ecosystems that serve as mediating platforms for both indoor and outdoor cycling activities. The rationale for using particular solutions, technological affordances of the platforms and social media discourses all actively shape cycling narratives. This study critically examines practices associated with the Zwift and Strava platforms among a selected group of Eastern Europeans…
Youth and Media
Will You Awaken When Your Netflix No Longer Works? American Films, Television Productions and Social Transformations in Poland
This article is devoted to the historical changes of the status of access to American TV and cinema content in Poland. Using the framework of cultural studies, media are treated here both as texts and objects. The analysis of case studies from the VHS era as well as of contemporary online streaming services connects the way people access video content with the production of social prestige, and shows how changing styles of video consumption mark …
Playful Machines and Heritage
How are we to tackle digital heritage? The fact that its code can be copied, combined with a strong reliance on user interaction, is a distinguishing characteristic of digital art, one which also complicates framing it with the traditional categories of art history. Therefore, in my search for the new ways to preserve heritage, appropriate for digital objects, I will use a case study where technical and social elements play an important role and …
Cyberpunk a teoria (i praktyka) mediów
mirosław Filiciak
Władza w spłaszczonym internecie – wyzwania badawcze
Media studies have enhanced the classic discourse-centred analyses of symbolic power with an additional reflection on the agency of the technological infrastructure through which discourse is produced. The article’s starting point is an overview of concepts related to the role of the technological sphere in communication processes and related social practices. The theoretical reflection is then juxtaposed with examples of research that attempts t…
Dlaczego teraz? Badania empiryczne a zmiany ekosystemu kultury filmowej
Autor poszukuje odpowiedzi na pytanie, dlaczego – choć apele o włączenie do polskiej refleksji humanistycznej badań empirycznych sięgają lat 60. – w filmoznawstwie „popyt” na tego typu badania zaczął rosnąć dopiero stosunkowo niedawno. Do analizy wykorzystano narzędzia z obszaru studiów nad infrastrukturą, dzięki czemu obejmuje ona nie tylko przemiany kultury filmowej i pojawiające się w akademii impulsy teoretyczne oraz intelektualne „mody”, ale…
Mobile health cycling
Amateur cycling enthusiasts are increasingly engaged in digital media ecosystems that serve as mediating platforms for both indoor and outdoor cycling activities. The rationale for using particular solutions, technological affordances of the platforms and social media discourses all actively shape cycling narratives. This study critically examines practices associated with the Zwift and Strava platforms among a selected group of Eastern Europeans…
Political science (4 obras) · Computer Science (3 obras) · Advertising (2 obras) · Art (2 obras) · Business (2 obras) · Cultural Industries and Urban Development (2 obras) · History (2 obras) · Law (2 obras) · Social Media and Politics (2 obras) · Sociology (2 obras)