Takayoshi Yamamura
Dados Biográficos
| ID | 4975418 |
|---|---|
| NOME | Takayoshi Yamamura |
| PRENOMES | Takayoshi |
| SOBRENOME | Yamamura |
| ASSINATURA | YAMAMURA T |
| AFILIAÇÕES | Hokkaido University |
| ORCID | 0000-0002-9407-8292 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 17 |
| TOTAL DE CITAÇÕES | 46 |
| TOTAL COMO AUTOR | 12 |
| TOTAL COMO EDITOR | 5 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2005 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2022 |
| ÍNDICE H | 4 |
Theorizing war-related contents tourism
This chapter establishes a theoretical framework for war-related contents tourism. It articulates how war transitions from being traumatic to entertaining in the public imagination and works of popular culture, and how visitation to war-related sites transitions from being an act of mourning or commemorative pilgrimage into an act of devotion or fan pilgrimage. Three main tourism imaginaries are identified: imaginaries of (subjective) war experie…
War as Entertainment and Contents Tourism in Japan
This book examines the phenomenon of war-related contents tourism throughout Japanese history, from conflicts described in ancient Japanese myth through to contemporary depictions of fantasy and futuristic warfare.It tackles two crucial questions: first, how does war transition from being traumatic to entertaining in the public imagination and works of popular culture; and second, how does visitation to war-related sites transition from being an …
Travelling Heidi
Introduction
Creative fandoms and the mediatized sacred sites
This chapter illustrates the process and structures of creating mediatized “sacred sites” of pop culture in the Internet age via what we term “creative fandom” (fan communities with active creativity). Through these two cases of Japanese game/animation The Idolmaster (2005) fans visiting Yayoiken Restaurant in Takatsuki city, Osaka, Japan, and the fan-made sacred site of the Japanese anime film Kiki’s Delivery Service in Tasmania, Australia, this…
Contents Tourism and Pop Culture Fandom
Contents tourism and creative fandom
Today, as information and communication technologies (ICTs) have become sophisticated and media have become diversified, phenomena such as interactions between electronic media space and real space are rapidly developing in a borderless manner. Characteristic phenomena in such a situation include cross-border consumption, dissolution, and restructuring of pop culture contents by ‘creative fandoms’ (fans who act creatively) such as mixed-media dev…
Contents tourism
This introductory essay shows a brief overview of issues discussed by previous contents tourism studies to provide the basic theoretical framework on analyzing contents tourism phenomena in the age of transmedia, multi-use of contents. Contents Tourism is a Japanese word designating tourism which is stimulated by Popular Culture. Under the present circumstances, fan tourists, as well as contents businesses and local authorities/communities, are a…
Contents Tourism and Pop Culture Fandom
The term 'contents tourism' has been defined as 'travel behaviour motivated fully or partially by narratives, characters, locations, and other creative elements of popular culture...'. This is the first book to apply the concept of contents tourism in a global context and to establish an interdisciplinary framework for contents tourism research
Pop culture contents and historical heritage
The objective of this study is to clarify the processes of contents tourism promotion and local cultural heritage revitalization using pop culture contents or popular media. Specifically, this article analyzes the potential of games and anime to play a role in the revitalization of regional historical resources. As a case study, it focuses on the case of Shiroishi city, Miyagi prefecture, in northern Japan and the video game and television anime …
Japanese Popular Culture and Contents Tourism
Contents tourism is tourism induced by the contents (narratives, characters, locations and other creative elements) of films, novels, games, manga, anime, television dramas and other forms of popular culture. Amidst the boom in global interest in Japanese popular culture, the utilization of popular culture to induce tourism domestically and internationally has been central to the "Cool Japan" strategy and, since 2005, government policy for local …
Cooperation Between Anime Producers and the Japan Self-Defense Force
This paper presents examples of collaboration between anime producers and the Japan Self-Defense Force. By situating the transitions within the context of the broader trends in collaboration between anime producers and locations (namely, the development of contents tourism), the key turning point in anime producer - JSDF collaboration is be identified and explained. Then, the reasons why in recent years JSDF has been actively collaborating with t…
The Mediatisation of Culture
This chapter attempts to synthesize the Japanese as well as English language literature regarding the links between pop culture contents and tourism, and thereby provide a more nuanced understanding of media-induced tourism in the twenty-first century, which the nations of East Asia will play a huge role in shaping. The chapter examines the growing influence of popular culture on tourism in Japan, particularly in relation to film as an exemplar o…
Revitalization of Historical Heritage Using Pop Culture in Japan
This research note examines the processes of tourism promotion and local cultural heritage revitalization using the video game/anime Sengoku BASARA , focusing on the case of Shiroishi city in Miyagi prefecture, Japan. Through interviews with people directly involved in the tourism sector and local media or online sources, the unfolding of the tourism boom is described. The article looks especially at the involvement of three groups—fans (tourists…
Contents tourism and local community response
This article demonstrates how a local community succeeded in forming favourable relationships with fans and copyright holders in Washimiya, a town in which the anime television series Lucky star was set.Washimiya is now visited by fans from all across Japan as a so-called anime sacred site.Through interviews with fans, local people and the anime production company, participant observation and analysis of primary documents, the article outlines ho…
Japanese Popular Culture and Contents Tourism – Introduction
This introduction to the special issue on ‘Japanese Popular Culture and Contents Tourism’ places the four articles in theoretical and contextual perspective. Contents tourism is a theoretical concept that originated in Japan. Its closest counterpart in the English-language literature at present is film-induced tourism or media-induced tourism. Contents tourism is placed within the theoretical context of cultural tourism and the rationale for its …
Green Hope Project
Japanese Popular Culture and Contents Tourism – Introduction
This introduction to the special issue on ‘Japanese Popular Culture and Contents Tourism’ places the four articles in theoretical and contextual perspective. Contents tourism is a theoretical concept that originated in Japan. Its closest counterpart in the English-language literature at present is film-induced tourism or media-induced tourism. Contents tourism is placed within the theoretical context of cultural tourism and the rationale for its …
Cooperation Between Anime Producers and the Japan Self-Defense Force
This paper presents examples of collaboration between anime producers and the Japan Self-Defense Force. By situating the transitions within the context of the broader trends in collaboration between anime producers and locations (namely, the development of contents tourism), the key turning point in anime producer - JSDF collaboration is be identified and explained. Then, the reasons why in recent years JSDF has been actively collaborating with t…
Contents tourism
This introductory essay shows a brief overview of issues discussed by previous contents tourism studies to provide the basic theoretical framework on analyzing contents tourism phenomena in the age of transmedia, multi-use of contents. Contents Tourism is a Japanese word designating tourism which is stimulated by Popular Culture. Under the present circumstances, fan tourists, as well as contents businesses and local authorities/communities, are a…
Contents tourism and local community response
This article demonstrates how a local community succeeded in forming favourable relationships with fans and copyright holders in Washimiya, a town in which the anime television series Lucky star was set.Washimiya is now visited by fans from all across Japan as a so-called anime sacred site.Through interviews with fans, local people and the anime production company, participant observation and analysis of primary documents, the article outlines ho…
Japanese Popular Culture and Contents Tourism
Contents tourism is tourism induced by the contents (narratives, characters, locations and other creative elements) of films, novels, games, manga, anime, television dramas and other forms of popular culture. Amidst the boom in global interest in Japanese popular culture, the utilization of popular culture to induce tourism domestically and internationally has been central to the "Cool Japan" strategy and, since 2005, government policy for local …
Contents tourism and creative fandom
Today, as information and communication technologies (ICTs) have become sophisticated and media have become diversified, phenomena such as interactions between electronic media space and real space are rapidly developing in a borderless manner. Characteristic phenomena in such a situation include cross-border consumption, dissolution, and restructuring of pop culture contents by ‘creative fandoms’ (fans who act creatively) such as mixed-media dev…
Green Hope Project
Japanese Popular Culture and Contents Tourism – Introduction
This introduction to the special issue on ‘Japanese Popular Culture and Contents Tourism’ places the four articles in theoretical and contextual perspective. Contents tourism is a theoretical concept that originated in Japan. Its closest counterpart in the English-language literature at present is film-induced tourism or media-induced tourism. Contents tourism is placed within the theoretical context of cultural tourism and the rationale for its …
Revitalization of Historical Heritage Using Pop Culture in Japan
This research note examines the processes of tourism promotion and local cultural heritage revitalization using the video game/anime Sengoku BASARA , focusing on the case of Shiroishi city in Miyagi prefecture, Japan. Through interviews with people directly involved in the tourism sector and local media or online sources, the unfolding of the tourism boom is described. The article looks especially at the involvement of three groups—fans (tourists…
Contents tourism and local community response
This article demonstrates how a local community succeeded in forming favourable relationships with fans and copyright holders in Washimiya, a town in which the anime television series Lucky star was set.Washimiya is now visited by fans from all across Japan as a so-called anime sacred site.Through interviews with fans, local people and the anime production company, participant observation and analysis of primary documents, the article outlines ho…
The Mediatisation of Culture
This chapter attempts to synthesize the Japanese as well as English language literature regarding the links between pop culture contents and tourism, and thereby provide a more nuanced understanding of media-induced tourism in the twenty-first century, which the nations of East Asia will play a huge role in shaping. The chapter examines the growing influence of popular culture on tourism in Japan, particularly in relation to film as an exemplar o…
Cooperation Between Anime Producers and the Japan Self-Defense Force
This paper presents examples of collaboration between anime producers and the Japan Self-Defense Force. By situating the transitions within the context of the broader trends in collaboration between anime producers and locations (namely, the development of contents tourism), the key turning point in anime producer - JSDF collaboration is be identified and explained. Then, the reasons why in recent years JSDF has been actively collaborating with t…
Pop culture contents and historical heritage
The objective of this study is to clarify the processes of contents tourism promotion and local cultural heritage revitalization using pop culture contents or popular media. Specifically, this article analyzes the potential of games and anime to play a role in the revitalization of regional historical resources. As a case study, it focuses on the case of Shiroishi city, Miyagi prefecture, in northern Japan and the video game and television anime …
Japanese Popular Culture and Contents Tourism
Contents tourism is tourism induced by the contents (narratives, characters, locations and other creative elements) of films, novels, games, manga, anime, television dramas and other forms of popular culture. Amidst the boom in global interest in Japanese popular culture, the utilization of popular culture to induce tourism domestically and internationally has been central to the "Cool Japan" strategy and, since 2005, government policy for local …
Contents Tourism and Pop Culture Fandom
The term 'contents tourism' has been defined as 'travel behaviour motivated fully or partially by narratives, characters, locations, and other creative elements of popular culture...'. This is the first book to apply the concept of contents tourism in a global context and to establish an interdisciplinary framework for contents tourism research
Travelling Heidi
Introduction
Creative fandoms and the mediatized sacred sites
This chapter illustrates the process and structures of creating mediatized “sacred sites” of pop culture in the Internet age via what we term “creative fandom” (fan communities with active creativity). Through these two cases of Japanese game/animation The Idolmaster (2005) fans visiting Yayoiken Restaurant in Takatsuki city, Osaka, Japan, and the fan-made sacred site of the Japanese anime film Kiki’s Delivery Service in Tasmania, Australia, this…
Contents Tourism and Pop Culture Fandom
Contents tourism and creative fandom
Today, as information and communication technologies (ICTs) have become sophisticated and media have become diversified, phenomena such as interactions between electronic media space and real space are rapidly developing in a borderless manner. Characteristic phenomena in such a situation include cross-border consumption, dissolution, and restructuring of pop culture contents by ‘creative fandoms’ (fans who act creatively) such as mixed-media dev…
Contents tourism
This introductory essay shows a brief overview of issues discussed by previous contents tourism studies to provide the basic theoretical framework on analyzing contents tourism phenomena in the age of transmedia, multi-use of contents. Contents Tourism is a Japanese word designating tourism which is stimulated by Popular Culture. Under the present circumstances, fan tourists, as well as contents businesses and local authorities/communities, are a…
Theorizing war-related contents tourism
This chapter establishes a theoretical framework for war-related contents tourism. It articulates how war transitions from being traumatic to entertaining in the public imagination and works of popular culture, and how visitation to war-related sites transitions from being an act of mourning or commemorative pilgrimage into an act of devotion or fan pilgrimage. Three main tourism imaginaries are identified: imaginaries of (subjective) war experie…
War as Entertainment and Contents Tourism in Japan
This book examines the phenomenon of war-related contents tourism throughout Japanese history, from conflicts described in ancient Japanese myth through to contemporary depictions of fantasy and futuristic warfare.It tackles two crucial questions: first, how does war transition from being traumatic to entertaining in the public imagination and works of popular culture; and second, how does visitation to war-related sites transition from being an …
Asian Culture and Media Studies (16 obras) · Tourism (16 obras) · Business (11 obras) · Japanese History and Culture (11 obras) · Advertising (10 obras) · Political science (10 obras) · Sociology (10 obras) · Archaeology (9 obras) · Media studies (9 obras) · History (8 obras)