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ETHNOS_APP

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Aimi Shazwani Ghazali

Dados Biográficos

ID5122007
NOMEAimi Shazwani Ghazali
PRENOMESAimi Shazwani
SOBRENOMEGhazali
ASSINATURAGHAZALI A S
AFILIAÇÕESInternational Islamic University Malaysia
ORCID0000-0001-5042-3536
VERIFICADOSim
TOTAL DE OBRAS2
TOTAL DE CITAÇÕES0
OBRAS COMO AUTOR2
OBRAS COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2020
ANO MAIS RECENTE DE PUBLICAÇÃO2026
ÍNDICE H0
  • Feasibility Study of a Haptic-Based Catch & Heal Game for Upper Limb Rehabilitation with Motivational Support From a Social Robot

    Open Access•Muhammad Khairul Aiman Mohamad Basari, Aimi Shazwani Ghazali et al.•ARTICLE•Simulation & Gaming•2026

    Background Stroke often results in upper limb impairment, requiring repetitive rehabilitation exercises that can be demotivating over time. Aim This study aims to develop and evaluate a rehabilitation system called Catch & Heal , which combines haptic-based gameplay and social robot-mediated motivational support to enhance upper limb therapy and user experience. The novelty of this system lies in its unified design, which combines serious gaming,…

  • Persuasive Robots Acceptance Model (PRAM)

    Open Access•Aimi Shazwani Ghazali, Jaap Ham et al.•ARTICLE•International Journal of Social…•2020

    In the last years, there have been rapid developments in social robotics, which bring about the prospect of their application as persuasive robots to support behavior change. In order to guide related developments and pave the way for their adoption, it is important to understand the factors that influence the acceptance of social robots as persuasive agents. This study extends the technology acceptance model by including measures of social respo…

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  • Persuasive Robots Acceptance Model (PRAM)

    Open Access•Aimi Shazwani Ghazali, Jaap Ham et al.•ARTICLE•International Journal of Social…•2020

    In the last years, there have been rapid developments in social robotics, which bring about the prospect of their application as persuasive robots to support behavior change. In order to guide related developments and pave the way for their adoption, it is important to understand the factors that influence the acceptance of social robots as persuasive agents. This study extends the technology acceptance model by including measures of social respo…

  • Feasibility Study of a Haptic-Based Catch & Heal Game for Upper Limb Rehabilitation with Motivational Support From a Social Robot

    Open Access•Muhammad Khairul Aiman Mohamad Basari, Aimi Shazwani Ghazali et al.•ARTICLE•Simulation & Gaming•2026

    Background Stroke often results in upper limb impairment, requiring repetitive rehabilitation exercises that can be demotivating over time. Aim This study aims to develop and evaluate a rehabilitation system called Catch & Heal , which combines haptic-based gameplay and social robot-mediated motivational support to enhance upper limb therapy and user experience. The novelty of this system lies in its unified design, which combines serious gaming,…

AI in Service Interactions (1 obra) · Applied Psychology (1 obra) · Artificial Intelligence (1 obra) · Computer Science (1 obra) · Digital Marketing and Social Media (1 obra) · Embodied cognition (1 obra) · Engineering (1 obra) · Haptic technology (1 obra) · Human–computer interaction (1 obra) · Human–robot interaction (1 obra)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae