Mikael B Skov
Dados Biográficos
| ID | 5128104 |
|---|---|
| NOME | Mikael B Skov |
| PRENOMES | Mikael B |
| SOBRENOME | Skov |
| ASSINATURA | SKOV M B |
| AFILIAÇÕES | Aalborg University |
| ORCID | 0000-0003-4488-5683 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 7 |
| TOTAL DE CITAÇÕES | 2 |
| TOTAL COMO AUTOR | 7 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2018 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2024 |
| ÍNDICE H | 1 |
Strategies for strengthening UX competencies and cultivating corporate UX in a large organisation developing robots
Integrating UX into industry practices is a well-researched topic particularly for software companies. However, little is known about how UX integration and adoption ‘works’ within the robotics industry. This study identifies behaviours impeding UX adoption at the individual, team, and organisational level within a company developing robots. We carried out a one-year long Action Research study in a large, international company during design and d…
Drone Swarms to Support Search and Rescue Operations
Non-Dyadic Interaction
Going beyond dyadic (one-to-one) interaction has been increasingly explored in HRI. Yet we lack a comprehensive view on non-dyadic interaction research in HRI. To map out 15 years of works investigating non-dyadic interaction, and thereby identifying the trend of the field and future research areas, we performed a literature review containing all 164 publications (2006-2020) from the HRI conference investigating non-dyadic interaction. Our approa…
Using User-Generated YouTube Videos to Understand Unguided Interactions with Robots in Public Places
Professional service robots are increasingly being deployed in public places, which thus increases user exposure. However, we lack an empirical understanding of complex encounters taking place in dynamic and often crowded environments as well as how people overcome breakdowns during unguided interaction with a robot in a real-world scenario. In this paper, we conducted a covert, digital ethnographic study analyzing 104 user-generated YouTube vide…
Human-AI interaction
With the rise in artificial intelligence (AI)—driven interactive systems, both academics and practitioners within human-computer interaction (HCI) have a growing focus on human-AI interaction. This has resulted in, for example, system-design guidelines and reflections on the differences and challenges when designing for AI-driven interaction as opposed to more-traditional applications. We argue that the current work on human-AI interaction is def…
Pursuing pleasance
Child-computer interaction, ubiquitous technologies, and big data
In this forum we celebrate research that helps to successfully bring the benefits of computing technologies to children, older adults, people with disabilities, and other populations that are often ignored in the design of mass-marketed products. --- Juan Pablo Hourcade, Editor
Using User-Generated YouTube Videos to Understand Unguided Interactions with Robots in Public Places
Professional service robots are increasingly being deployed in public places, which thus increases user exposure. However, we lack an empirical understanding of complex encounters taking place in dynamic and often crowded environments as well as how people overcome breakdowns during unguided interaction with a robot in a real-world scenario. In this paper, we conducted a covert, digital ethnographic study analyzing 104 user-generated YouTube vide…
Child-computer interaction, ubiquitous technologies, and big data
In this forum we celebrate research that helps to successfully bring the benefits of computing technologies to children, older adults, people with disabilities, and other populations that are often ignored in the design of mass-marketed products. --- Juan Pablo Hourcade, Editor
Pursuing pleasance
Human-AI interaction
With the rise in artificial intelligence (AI)—driven interactive systems, both academics and practitioners within human-computer interaction (HCI) have a growing focus on human-AI interaction. This has resulted in, for example, system-design guidelines and reflections on the differences and challenges when designing for AI-driven interaction as opposed to more-traditional applications. We argue that the current work on human-AI interaction is def…
Non-Dyadic Interaction
Going beyond dyadic (one-to-one) interaction has been increasingly explored in HRI. Yet we lack a comprehensive view on non-dyadic interaction research in HRI. To map out 15 years of works investigating non-dyadic interaction, and thereby identifying the trend of the field and future research areas, we performed a literature review containing all 164 publications (2006-2020) from the HRI conference investigating non-dyadic interaction. Our approa…
Using User-Generated YouTube Videos to Understand Unguided Interactions with Robots in Public Places
Professional service robots are increasingly being deployed in public places, which thus increases user exposure. However, we lack an empirical understanding of complex encounters taking place in dynamic and often crowded environments as well as how people overcome breakdowns during unguided interaction with a robot in a real-world scenario. In this paper, we conducted a covert, digital ethnographic study analyzing 104 user-generated YouTube vide…
Drone Swarms to Support Search and Rescue Operations
Strategies for strengthening UX competencies and cultivating corporate UX in a large organisation developing robots
Integrating UX into industry practices is a well-researched topic particularly for software companies. However, little is known about how UX integration and adoption ‘works’ within the robotics industry. This study identifies behaviours impeding UX adoption at the individual, team, and organisational level within a company developing robots. We carried out a one-year long Action Research study in a large, international company during design and d…
Computer Science (6 obras) · Human–computer interaction (5 obras) · Artificial Intelligence (4 obras) · Robot (4 obras) · Social Robot Interaction and HRI (4 obras) · Engineering (3 obras) · Innovative Human-Technology Interaction (3 obras) · AI in Service Interactions (2 obras) · Business (2 obras) · World Wide Web (2 obras)