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Andrew B Williams

Dados Biográficos

ID5137125
NOMEAndrew B Williams
PRENOMESAndrew B
SOBRENOMEWilliams
ASSINATURAWILLIAMS A B
ORCID0000-0002-2552-4383
VERIFICADOSim
TOTAL DE OBRAS2
TOTAL DE CITAÇÕES3
TOTAL COMO AUTOR2
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2007
ANO MAIS RECENTE DE PUBLICAÇÃO2010
ÍNDICE H1
  • Uncanny behaviour in survival horror games

    Angela Tinwell, Mark Grimshaw et al.•ARTICLE•Journal of Gaming & Virtual Worlds•2010•Citada por: 3•Referências: 4

    This study investigates the relationship between the perceived strangeness of a virtual character and the perception of human likeness for some attributes of motion and sound. Participants (N=100) were asked to rate thirteen video clips of twelve different virtual characters and one human. The results indicate that attributes of motion and sound do exaggerate the uncanny phenomenon and how frightening that character is perceived to be. Strong cor…

  • Shrinking Empty Spaces

    Andrew Williams, Andrew B Williams•ARTICLE•The Black Scholar•2007

    (2007). Shrinking Empty Spaces. The Black Scholar: Vol. 37, Facets of Black Masculinity, pp. 23-25

  • Uncanny behaviour in survival horror games

    Angela Tinwell, Mark Grimshaw et al.•ARTICLE•Journal of Gaming & Virtual Worlds•2010•Citada por: 3•Referências: 4

    This study investigates the relationship between the perceived strangeness of a virtual character and the perception of human likeness for some attributes of motion and sound. Participants (N=100) were asked to rate thirteen video clips of twelve different virtual characters and one human. The results indicate that attributes of motion and sound do exaggerate the uncanny phenomenon and how frightening that character is perceived to be. Strong cor…

  • Shrinking Empty Spaces

    Andrew Williams, Andrew B Williams•ARTICLE•The Black Scholar•2007

    (2007). Shrinking Empty Spaces. The Black Scholar: Vol. 37, Facets of Black Masculinity, pp. 23-25

  • Uncanny behaviour in survival horror games

    Angela Tinwell, Mark Grimshaw et al.•ARTICLE•Journal of Gaming & Virtual Worlds•2010•Citada por: 3•Referências: 4

    This study investigates the relationship between the perceived strangeness of a virtual character and the perception of human likeness for some attributes of motion and sound. Participants (N=100) were asked to rate thirteen video clips of twelve different virtual characters and one human. The results indicate that attributes of motion and sound do exaggerate the uncanny phenomenon and how frightening that character is perceived to be. Strong cor…

Computer Science (2 obras) · Action Observation and Synchronization (1 obras) · Aesthetics (1 obras) · Art (1 obras) · Character (mathematics (1 obras) · Communication (1 obras) · Facial expression (1 obras) · Gender Roles and Identity Studies (1 obras) · Language, Metaphor, and Cognition (1 obras) · Perception (1 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae