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Danaë Stanton Fraser

Dados Biográficos

ID5140142
NOMEDanaë Stanton Fraser
PRENOMESDanaë Stanton
SOBRENOMEFraser
ASSINATURAFRASER D S
AFILIAÇÕESUniversity of Bath
ORCID0000-0002-3062-731X
VERIFICADOSim
TOTAL DE OBRAS9
TOTAL DE CITAÇÕES6
TOTAL COMO AUTOR9
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO1997
ANO MAIS RECENTE DE PUBLICAÇÃO2025
ÍNDICE H1
  • Adapting a Live Streamed Digital Theatre Experience Using Physiological Synchrony

    Mike Richardson, Felix Carter et al.•ARTICLE•Projections•2025

    Digital theatre broadcasting has risen in popularity, yet it remains relatively novel, meaning the production norms for such content have yet to be established. We measured heart rate synchrony within three live streamed performances and provided data to the filming team to inform the creative direction for the following performance. The audience demonstrated greater heart rate synchrony on the final night compared to the first two nights and rat…

  • Methods used to study audience experience of screen-based media

    Open Access•Mike Richardson, Felix Carter et al.•ARTICLE•Psychology of Aesthetics…•2025

    The consumption of film, television, and virtual reality are major global art forms. The methods employed to study the audience experience of these temporal arts are diverse and originate from multiple fields, including psychology, media studies, human-computer interaction, and neuroscience. In this scoping review, we aimed to explore the methods used and to identify how methods are typically combined to understand audience experience. We also ai…

  • From story to heartbeats

    Felix Carter, Mike Richardson et al.•ARTICLE•Psychology of Aesthetics…•2024

    Stories have the potential to emotionally and cognitively absorb us, and the degree to which audiences become immersed in narrative content (e.g. films, plays) is reflected in synchronization of their physiological response, including heart-rate. This heart-rate synchrony (HRS) has been repeatedly demonstrated in laboratory-based studies using pre-recorded content such as television or film. For live events, HRS has so far only been demonstrated …

  • Drawing on borders

    Open Access•Johanna Meyer, Julie Barnett et al.•ARTICLE•Visual Communication•2024•Referências: 19

    Maps are a unique means of combining visual and textual communication, and have been ubiquitous in Covid-19 reporting. This article presents a framing analysis of 4,398 coronavirus-related news maps published across six UK news outlets during the early stages of the pandemic. The authors identified 10 frames: coronavirus was characterized as (1) a national problem; (2) a regional problem; (3) associated with China; (4) an undefined threat; (5) me…

  • Integrating local and scientific knowledge in disaster risk reduction

    Open Access•Konstantina Vasileiou, Julie Barnett et al.•ARTICLE•International Journal of Disaster…•2022

  • ‘You wouldn’t get that from watching TV!’

    Open Access•David Philip Green, Mandy Rose et al.•ARTICLE•Convergence The International…•2021

    Consumer virtual reality (VR) headsets (e.g. Oculus Go) have brought VR non-fiction (VRNF) within reach of at-home audiences. However, despite increase in VR hardware sales and enthusiasm for the platform among niche audiences at festivals, mainstream audience interest in VRNF is not yet proven. This is despite a growing body of critically acclaimed VRNF, some of which is freely available. In seeking to understand a lack of engagement with VRNF b…

  • Slums of hope

    Open Access•M Huysamen, Julie Barnett et al.•ARTICLE•Geoforum•2020•Citada por: 5•Referências: 14

  • Memory for targets in a multi-level simulated-environment

    Open Access•Paul N Wilson, Nigel Foreman et al.•ARTICLE•British Journal of Psychology•2004•Citada por: 1

    Two groups of children, one able-bodied and the other with physical disabilities, explored a symmetrical three-tiered virtual building that contained six distinctive target objects, two on each storey. In a subsequent test, the target objects were removed and participants were asked to make judgments of the directions to the former target locations from each floor in turn. At each test site, judgments were required for targets that were formerly …

  • Active Versus Passive Processing of Spatial Information in a Computer-Simulated Environment

    Paul N Wilson, Nigel Foreman et al.•ARTICLE•Ecological Psychology•1997

    In Experiment 1, participants explored a desktop computer-simulated three-dimensional environment. Subsequently, they were asked to point to objects that were not directly visible from the test locality, and to draw a plan view of the environment. In Experiment 2, following exploration of a less complex computer-simulated environment, participants completed a test of their ability to find objects that had been encountered during the course of exp…

  • Slums of hope

    Open Access•M Huysamen, Julie Barnett et al.•ARTICLE•Geoforum•2020•Citada por: 5•Referências: 14

  • Memory for targets in a multi-level simulated-environment

    Open Access•Paul N Wilson, Nigel Foreman et al.•ARTICLE•British Journal of Psychology•2004•Citada por: 1

    Two groups of children, one able-bodied and the other with physical disabilities, explored a symmetrical three-tiered virtual building that contained six distinctive target objects, two on each storey. In a subsequent test, the target objects were removed and participants were asked to make judgments of the directions to the former target locations from each floor in turn. At each test site, judgments were required for targets that were formerly …

  • Active Versus Passive Processing of Spatial Information in a Computer-Simulated Environment

    Paul N Wilson, Nigel Foreman et al.•ARTICLE•Ecological Psychology•1997

    In Experiment 1, participants explored a desktop computer-simulated three-dimensional environment. Subsequently, they were asked to point to objects that were not directly visible from the test locality, and to draw a plan view of the environment. In Experiment 2, following exploration of a less complex computer-simulated environment, participants completed a test of their ability to find objects that had been encountered during the course of exp…

  • Memory for targets in a multi-level simulated-environment

    Open Access•Paul N Wilson, Nigel Foreman et al.•ARTICLE•British Journal of Psychology•2004•Citada por: 1

    Two groups of children, one able-bodied and the other with physical disabilities, explored a symmetrical three-tiered virtual building that contained six distinctive target objects, two on each storey. In a subsequent test, the target objects were removed and participants were asked to make judgments of the directions to the former target locations from each floor in turn. At each test site, judgments were required for targets that were formerly …

  • Slums of hope

    Open Access•M Huysamen, Julie Barnett et al.•ARTICLE•Geoforum•2020•Citada por: 5•Referências: 14

  • ‘You wouldn’t get that from watching TV!’

    Open Access•David Philip Green, Mandy Rose et al.•ARTICLE•Convergence The International…•2021

    Consumer virtual reality (VR) headsets (e.g. Oculus Go) have brought VR non-fiction (VRNF) within reach of at-home audiences. However, despite increase in VR hardware sales and enthusiasm for the platform among niche audiences at festivals, mainstream audience interest in VRNF is not yet proven. This is despite a growing body of critically acclaimed VRNF, some of which is freely available. In seeking to understand a lack of engagement with VRNF b…

  • Integrating local and scientific knowledge in disaster risk reduction

    Open Access•Konstantina Vasileiou, Julie Barnett et al.•ARTICLE•International Journal of Disaster…•2022

  • From story to heartbeats

    Felix Carter, Mike Richardson et al.•ARTICLE•Psychology of Aesthetics…•2024

    Stories have the potential to emotionally and cognitively absorb us, and the degree to which audiences become immersed in narrative content (e.g. films, plays) is reflected in synchronization of their physiological response, including heart-rate. This heart-rate synchrony (HRS) has been repeatedly demonstrated in laboratory-based studies using pre-recorded content such as television or film. For live events, HRS has so far only been demonstrated …

  • Drawing on borders

    Open Access•Johanna Meyer, Julie Barnett et al.•ARTICLE•Visual Communication•2024•Referências: 19

    Maps are a unique means of combining visual and textual communication, and have been ubiquitous in Covid-19 reporting. This article presents a framing analysis of 4,398 coronavirus-related news maps published across six UK news outlets during the early stages of the pandemic. The authors identified 10 frames: coronavirus was characterized as (1) a national problem; (2) a regional problem; (3) associated with China; (4) an undefined threat; (5) me…

  • Adapting a Live Streamed Digital Theatre Experience Using Physiological Synchrony

    Mike Richardson, Felix Carter et al.•ARTICLE•Projections•2025

    Digital theatre broadcasting has risen in popularity, yet it remains relatively novel, meaning the production norms for such content have yet to be established. We measured heart rate synchrony within three live streamed performances and provided data to the filming team to inform the creative direction for the following performance. The audience demonstrated greater heart rate synchrony on the final night compared to the first two nights and rat…

  • Methods used to study audience experience of screen-based media

    Open Access•Mike Richardson, Felix Carter et al.•ARTICLE•Psychology of Aesthetics…•2025

    The consumption of film, television, and virtual reality are major global art forms. The methods employed to study the audience experience of these temporal arts are diverse and originate from multiple fields, including psychology, media studies, human-computer interaction, and neuroscience. In this scoping review, we aimed to explore the methods used and to identify how methods are typically combined to understand audience experience. We also ai…

Psychology (5 obras) · Cognitive psychology (3 obras) · Computer Science (3 obras) · Sociology (3 obras) · Action Observation and Synchronization (2 obras) · Geography (2 obras) · History (2 obras) · Human–computer interaction (2 obras) · Media Influence and Health (2 obras) · Political science (2 obras)

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