Carla Scilabra
Dados Biográficos
| ID | 5649459 |
|---|---|
| NOME | Carla Scilabra |
| PRENOMES | Carla |
| SOBRENOME | Scilabra |
| ASSINATURA | SCILABRA C |
| VERIFICADO | Não |
| TOTAL DE OBRAS | 6 |
| TOTAL DE CITAÇÕES | 2 |
| TOTAL COMO AUTOR | 1 |
| TOTAL COMO EDITOR | 5 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2012 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2022 |
| ÍNDICE H | 1 |
Screening Love and War in Troy
This is the first volume of essays published on the television series Troy: Fall of a City (BBC One and Netflix, 2018). Covering a wide range of engaging topics, such as gender, race and politics, international scholars in the fields of classics, history and film studies discuss how the story of Troy has been recreated on screen to suit the expectations of modern audiences. The series is commended for the thought-provoking way it handles importan…
Women in Classical Video Games
Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity. The volume s…
Geographies of Myth and Places of Identity
Turning to a region of South Italy associated with Greater Greece and the geographies of Homer’s Odyssey, Marco Benoît Carbone delivers a historical and ethnographic treatment of how places defined in public imagination and media by their associated histories become sites of memory and identity, as their landscape and mythologies turn into insignia of a romanticised antiquity. For the ancient Greeks, Homer had set the marine monsters of the Odyss…
Reception of Cleopatra in the Age of Mass Media
This study examines the reception of Cleopatra from the beginning of the 20th century to the present day as it has been reflected in popular culture in the United States of America. Daugherty provides a broad overview of the influence of the Egyptian queen by looking at her presence in film, novels, comics, cartoons, TV shows, music, advertising and toys. The aim of the book is to show the different ways in which the figure of Cleopatra was able …
Ancient Greece and Rome in Videogames
This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, th…
L’enfant et la mort dans l’Antiquité III. Le matériel associé aux tombes d’enfants
Ce volume rassemble les communications presentées à la troisième et dernière réunion scientifique organisée dans le cadre du programme « L’enfant et la mort dans l’Antiquité : des pratiques funéraires à l’identité sociale » (EMA), financé par l’Agence nationale de la recherche (ANR) de novembre 2007 à novembre 2011. Les 26 contributions - rédigées en français, en italien ou en anglais - envisagent la question du matériel associé aux tombes d’enfa…
L’enfant et la mort dans l’Antiquité III. Le matériel associé aux tombes d’enfants
Ce volume rassemble les communications presentées à la troisième et dernière réunion scientifique organisée dans le cadre du programme « L’enfant et la mort dans l’Antiquité : des pratiques funéraires à l’identité sociale » (EMA), financé par l’Agence nationale de la recherche (ANR) de novembre 2007 à novembre 2011. Les 26 contributions - rédigées en français, en italien ou en anglais - envisagent la question du matériel associé aux tombes d’enfa…
L’enfant et la mort dans l’Antiquité III. Le matériel associé aux tombes d’enfants
Ce volume rassemble les communications presentées à la troisième et dernière réunion scientifique organisée dans le cadre du programme « L’enfant et la mort dans l’Antiquité : des pratiques funéraires à l’identité sociale » (EMA), financé par l’Agence nationale de la recherche (ANR) de novembre 2007 à novembre 2011. Les 26 contributions - rédigées en français, en italien ou en anglais - envisagent la question du matériel associé aux tombes d’enfa…
Ancient Greece and Rome in Videogames
This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, th…
Screening Love and War in Troy
This is the first volume of essays published on the television series Troy: Fall of a City (BBC One and Netflix, 2018). Covering a wide range of engaging topics, such as gender, race and politics, international scholars in the fields of classics, history and film studies discuss how the story of Troy has been recreated on screen to suit the expectations of modern audiences. The series is commended for the thought-provoking way it handles importan…
Women in Classical Video Games
Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity. The volume s…
Geographies of Myth and Places of Identity
Turning to a region of South Italy associated with Greater Greece and the geographies of Homer’s Odyssey, Marco Benoît Carbone delivers a historical and ethnographic treatment of how places defined in public imagination and media by their associated histories become sites of memory and identity, as their landscape and mythologies turn into insignia of a romanticised antiquity. For the ancient Greeks, Homer had set the marine monsters of the Odyss…
Reception of Cleopatra in the Age of Mass Media
This study examines the reception of Cleopatra from the beginning of the 20th century to the present day as it has been reflected in popular culture in the United States of America. Daugherty provides a broad overview of the influence of the Egyptian queen by looking at her presence in film, novels, comics, cartoons, TV shows, music, advertising and toys. The aim of the book is to show the different ways in which the figure of Cleopatra was able …
Art (6 obras) · Literature (5 obras) · History (4 obras) · Sociology (4 obras) · Classical Antiquity Studies (3 obras) · Political science (3 obras) · Computer Science (2 obras) · Digital Games and Media (2 obras) · Law (2 obras) · Media studies (2 obras)