Heather Horst
Dados Biográficos
| ID | 566447 |
|---|---|
| NOME | Heather Horst |
| PRENOMES | Heather |
| SOBRENOME | Horst |
| ASSINATURA | HORST H |
| AFILIAÇÕES | Western Sydney University |
| VERIFICADO | Não |
| TOTAL DE OBRAS | 18 |
| TOTAL DE CITAÇÕES | 132 |
| TOTAL COMO AUTOR | 17 |
| TOTAL COMO EDITOR | 1 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2005 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2025 |
| ÍNDICE H | 6 |
Digital Gifts and Rituals
In Chapter 4 we revisit historical discussions around mobile media as gift and the important anthropological meanings of the gift as a practice into power relations and rituals, to think about how we might expand upon this practice in terms of location. Here location, co-location and co-presence are revisited
Beyond the tropicalization of concepts
In this introductory section of the special issue titled “Beyond the Tropicalization of Concepts: Theorizing Digital Realities With and From the Global South,” the editors present a critical examination of the unquestioned adoption of theoretical frameworks from dominant regions of power and knowledge in the context of the Global South. This process, referred to as the “tropicalization of concepts,” is scrutinized for its consequences, which incl…
Living in, with and beyond the ‘smart home’
Digital Media Practices in Households
How are intergenerational relationships playing out in the digital rhythms of the household? Through extensive fieldwork in Tokyo, Shanghai and Melbourne, this book ethnographically explores how households are being understood, articulated and defined by digital media practices. It explores the rise of self-tracking, quantified self and informal practices of care at distance as part of contemporary household dynamics
Children's perspectives and attitudes towards Fortnite 'addiction
Playing digital games is increasingly pathologized as an addiction or a disorder, but there is limited research into the impact of game addiction discourse on children who play digital games. In this article, we present results from a study into the digital play of twenty-four 9-14-year-olds, attending to our participants' perspectives and attitudes towards 'game addiction' and how it interacts with their play and identity. Focused primarily on t…
Situating the Appeal of Fortnite Within Children's Changing Play Cultures
Fortnite is a massively multiplayer online "battle royale" game that rapidly grew in 2018 to become one of the most popular digital games in the world, with a reported peak of 10.8 million concurrent players and 250 million registered players in March 2019. Based on 24 interviews with young people aged 9-14 (17 boys and 7 girls), this article sets out to provide an account of the appeal and experience of Fortnite. While it is impossible to pinpoi…
Circulations
Data anxieties
Digital data is an increasing and continual presence across the sites, activities and relationships of everyday life. In this article we explore what data presence means for the ways that the everyday is organised, sensed, and anticipated. While digital data studies have demonstrated how data is deeply entangled with the way in which everyday life is lived out and valued, at the same time our relationships with data are riddled with anxieties or …
Banking on the Market
The role of the market in the provision of "social goods" (Söderbaum 2005) has been at the fore of academic discussions over the past few decades as governments and other state actors outsource their provisioning to corporations and other market mechanisms (Schwittay 2011). In Haiti, information and communication technologies (ICTs) have played a significant role in this shift, due to their capacity to act as "platforms" for service delivery (Ken…
The Routledge Companion to Digital Ethnography
Digital work and play
In this article, we advance current discussions by bringing together debates about digital play and digital labour. We consider everyday life entanglements of mobile media and digital work and play at home. To develop this argument, we analyse the embodied and affective dimensions of mundane everyday life at home with digital media through the concepts of atmosphere and ambient play. We argue that attention to how digital play is implicated in th…
Digital kinships
New media location-based services like Google Maps and practices like geo-tagging have become an integral part of everyday life, entangling movements across relationships, lifestyles, places and spaces. Existing research has shown that the growth of locative media is impacting upon how people experience place, time and mobility, in ways that are uneven across cultural, generational and temporal scales ( Gazzard 2011 ; Farman 2011 ; de Souza e Sil…
Digital Ethnography
Visualising ethnography
Two decades on from Hal Foster’s seminal essay on the ‘artist as ethnographer’, a range of ethnographic approaches have emerged to understand and analyse the relationship between ethnography, art a
Communication Theory and Research in the Age of New Media
The Communication Monographs Cafe has become a neighborhood fixture—a spot for conversation about ideas that are circulating in the discipline and that have the potential for shaping scholarship in
Rethinking Ethnography
This special issue of Media International Australia seeks to 'rethink' ethnography and ethnographic practice. Through the six contributions, the authors consider the variety of ways in which changes in our media environment broaden what we think of as 'media', the contexts through which media are produced, used and circulated, and the emergent practices afforded by digital media
Normativity and Materiality
As with all material culture, the digital is a constitutive part of what makes us human. Social order is itself premised on a material order, making it impossible to become human other than through socialising within a material world of cultural artefacts, and includes the order, agency and relationships between things, and not just their relationship to persons. This article considers the consequences of the digital culture for our understanding…
From Kinship to Link-up
On the basis of lists of numbers saved on individuals cell phones and other evidence, it is argued here that lowincome Jamaicans use the cell phone to establish extensive networks, a practice identified as linkup. Linkup has many of the same characteristics as those found by R. T. Smith in a classic study of Jamaican kinship and genealogy. However, the new evidence suggests that kinship merely exemplifies a pattern that may be found in a wider ra…
From Kinship to Link-up
On the basis of lists of numbers saved on individuals cell phones and other evidence, it is argued here that lowincome Jamaicans use the cell phone to establish extensive networks, a practice identified as linkup. Linkup has many of the same characteristics as those found by R. T. Smith in a classic study of Jamaican kinship and genealogy. However, the new evidence suggests that kinship merely exemplifies a pattern that may be found in a wider ra…
Data anxieties
Digital data is an increasing and continual presence across the sites, activities and relationships of everyday life. In this article we explore what data presence means for the ways that the everyday is organised, sensed, and anticipated. While digital data studies have demonstrated how data is deeply entangled with the way in which everyday life is lived out and valued, at the same time our relationships with data are riddled with anxieties or …
Digital work and play
In this article, we advance current discussions by bringing together debates about digital play and digital labour. We consider everyday life entanglements of mobile media and digital work and play at home. To develop this argument, we analyse the embodied and affective dimensions of mundane everyday life at home with digital media through the concepts of atmosphere and ambient play. We argue that attention to how digital play is implicated in th…
Normativity and Materiality
As with all material culture, the digital is a constitutive part of what makes us human. Social order is itself premised on a material order, making it impossible to become human other than through socialising within a material world of cultural artefacts, and includes the order, agency and relationships between things, and not just their relationship to persons. This article considers the consequences of the digital culture for our understanding…
Rethinking Ethnography
This special issue of Media International Australia seeks to 'rethink' ethnography and ethnographic practice. Through the six contributions, the authors consider the variety of ways in which changes in our media environment broaden what we think of as 'media', the contexts through which media are produced, used and circulated, and the emergent practices afforded by digital media
Beyond the tropicalization of concepts
In this introductory section of the special issue titled “Beyond the Tropicalization of Concepts: Theorizing Digital Realities With and From the Global South,” the editors present a critical examination of the unquestioned adoption of theoretical frameworks from dominant regions of power and knowledge in the context of the Global South. This process, referred to as the “tropicalization of concepts,” is scrutinized for its consequences, which incl…
Banking on the Market
The role of the market in the provision of "social goods" (Söderbaum 2005) has been at the fore of academic discussions over the past few decades as governments and other state actors outsource their provisioning to corporations and other market mechanisms (Schwittay 2011). In Haiti, information and communication technologies (ICTs) have played a significant role in this shift, due to their capacity to act as "platforms" for service delivery (Ken…
Children's perspectives and attitudes towards Fortnite 'addiction
Playing digital games is increasingly pathologized as an addiction or a disorder, but there is limited research into the impact of game addiction discourse on children who play digital games. In this article, we present results from a study into the digital play of twenty-four 9-14-year-olds, attending to our participants' perspectives and attitudes towards 'game addiction' and how it interacts with their play and identity. Focused primarily on t…
Situating the Appeal of Fortnite Within Children's Changing Play Cultures
Fortnite is a massively multiplayer online "battle royale" game that rapidly grew in 2018 to become one of the most popular digital games in the world, with a reported peak of 10.8 million concurrent players and 250 million registered players in March 2019. Based on 24 interviews with young people aged 9-14 (17 boys and 7 girls), this article sets out to provide an account of the appeal and experience of Fortnite. While it is impossible to pinpoi…
From Kinship to Link-up
On the basis of lists of numbers saved on individuals cell phones and other evidence, it is argued here that lowincome Jamaicans use the cell phone to establish extensive networks, a practice identified as linkup. Linkup has many of the same characteristics as those found by R. T. Smith in a classic study of Jamaican kinship and genealogy. However, the new evidence suggests that kinship merely exemplifies a pattern that may be found in a wider ra…
Communication Theory and Research in the Age of New Media
The Communication Monographs Cafe has become a neighborhood fixture—a spot for conversation about ideas that are circulating in the discipline and that have the potential for shaping scholarship in
Rethinking Ethnography
This special issue of Media International Australia seeks to 'rethink' ethnography and ethnographic practice. Through the six contributions, the authors consider the variety of ways in which changes in our media environment broaden what we think of as 'media', the contexts through which media are produced, used and circulated, and the emergent practices afforded by digital media
Normativity and Materiality
As with all material culture, the digital is a constitutive part of what makes us human. Social order is itself premised on a material order, making it impossible to become human other than through socialising within a material world of cultural artefacts, and includes the order, agency and relationships between things, and not just their relationship to persons. This article considers the consequences of the digital culture for our understanding…
Visualising ethnography
Two decades on from Hal Foster’s seminal essay on the ‘artist as ethnographer’, a range of ethnographic approaches have emerged to understand and analyse the relationship between ethnography, art a
Digital kinships
New media location-based services like Google Maps and practices like geo-tagging have become an integral part of everyday life, entangling movements across relationships, lifestyles, places and spaces. Existing research has shown that the growth of locative media is impacting upon how people experience place, time and mobility, in ways that are uneven across cultural, generational and temporal scales ( Gazzard 2011 ; Farman 2011 ; de Souza e Sil…
Digital Ethnography
The Routledge Companion to Digital Ethnography
Digital work and play
In this article, we advance current discussions by bringing together debates about digital play and digital labour. We consider everyday life entanglements of mobile media and digital work and play at home. To develop this argument, we analyse the embodied and affective dimensions of mundane everyday life at home with digital media through the concepts of atmosphere and ambient play. We argue that attention to how digital play is implicated in th…
Circulations
Data anxieties
Digital data is an increasing and continual presence across the sites, activities and relationships of everyday life. In this article we explore what data presence means for the ways that the everyday is organised, sensed, and anticipated. While digital data studies have demonstrated how data is deeply entangled with the way in which everyday life is lived out and valued, at the same time our relationships with data are riddled with anxieties or …
Banking on the Market
The role of the market in the provision of "social goods" (Söderbaum 2005) has been at the fore of academic discussions over the past few decades as governments and other state actors outsource their provisioning to corporations and other market mechanisms (Schwittay 2011). In Haiti, information and communication technologies (ICTs) have played a significant role in this shift, due to their capacity to act as "platforms" for service delivery (Ken…
Digital Media Practices in Households
How are intergenerational relationships playing out in the digital rhythms of the household? Through extensive fieldwork in Tokyo, Shanghai and Melbourne, this book ethnographically explores how households are being understood, articulated and defined by digital media practices. It explores the rise of self-tracking, quantified self and informal practices of care at distance as part of contemporary household dynamics
Children's perspectives and attitudes towards Fortnite 'addiction
Playing digital games is increasingly pathologized as an addiction or a disorder, but there is limited research into the impact of game addiction discourse on children who play digital games. In this article, we present results from a study into the digital play of twenty-four 9-14-year-olds, attending to our participants' perspectives and attitudes towards 'game addiction' and how it interacts with their play and identity. Focused primarily on t…
Situating the Appeal of Fortnite Within Children's Changing Play Cultures
Fortnite is a massively multiplayer online "battle royale" game that rapidly grew in 2018 to become one of the most popular digital games in the world, with a reported peak of 10.8 million concurrent players and 250 million registered players in March 2019. Based on 24 interviews with young people aged 9-14 (17 boys and 7 girls), this article sets out to provide an account of the appeal and experience of Fortnite. While it is impossible to pinpoi…
Living in, with and beyond the ‘smart home’
Beyond the tropicalization of concepts
In this introductory section of the special issue titled “Beyond the Tropicalization of Concepts: Theorizing Digital Realities With and From the Global South,” the editors present a critical examination of the unquestioned adoption of theoretical frameworks from dominant regions of power and knowledge in the context of the Global South. This process, referred to as the “tropicalization of concepts,” is scrutinized for its consequences, which incl…
Digital Gifts and Rituals
In Chapter 4 we revisit historical discussions around mobile media as gift and the important anthropological meanings of the gift as a practice into power relations and rituals, to think about how we might expand upon this practice in terms of location. Here location, co-location and co-presence are revisited
Sociology (14 obras) · Media studies (8 obras) · Political science (8 obras) · Aesthetics (7 obras) · Computer Science (7 obras) · Psychology (7 obras) · Art (6 obras) · Epistemology (6 obras) · Anthropology (5 obras) · Digital Games and Media (5 obras)