Yaeri Kim
Dados Biográficos
| ID | 5871056 |
|---|---|
| NOME | Yaeri Kim |
| PRENOMES | Yaeri |
| SOBRENOME | Kim |
| ASSINATURA | KIM Y |
| AFILIAÇÕES | Seoul Women's University |
| ORCID | 0000-0002-4311-2075 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 12 |
| TOTAL DE CITAÇÕES | 4 |
| TOTAL COMO AUTOR | 12 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2015 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2023 |
| ÍNDICE H | 1 |
The linkage between quality of information systems and the impact of trust-based privacy on behavioral outcomes in unmanned convenience store
Unveiling ways to reach organic purchase
ERP Study of Liberals’ and Conservatives’ Moral Reasoning Processes
Preparing an exhibition in the post-pandemic era
Human-like underdog brands
This research explored the effects of service delivery types (conventional face-to-face service vs. self-service technologies; SSTs) and brand personality (underdog brand vs. top-dog brand) on consumers' brand attitudes. Study 1 revealed that consumers perceived more anthropomorphic features in underdog brands than in top-dog brands (Hypothesis 1). The anthropomorphic brand personality of an underdog affected consumers' preferences for service ty…
Self-service versus human interaction in private consumption
We explored how consumer attitudes toward service delivery types (selfservice technology vs. face-to-face) differ in a private consumption context depending on the brand personality (underdog brand vs. topdog brand). Using banking service (Study 1) and hotel service (Study 2) scenarios, we empirically investigated the interaction effects between service delivery types and brand personalities on consumer attitudes. The results indicate that for hu…
Beyond Their Actual Limits”
This article examines the experience of the sublime engendered by video games and the function of immersion and interactivity in producing this effect. A close inspection of the history of the sublime as an aesthetic principle and related cultural practices reveals that the elements of immersion, interactivity, and virtuality were already integral to Burke’s seminal conceptualization, as well as in architecture and visual media, before the emerge…
Do Consumers Care About Aesthetics and Compatibility? The Intention to Use Wearable Devices in Health Care
This study examined the influencing factors on consumers’ intention to use wearable devices in health care (WDH). Although the importance of the WDH market is increasing, existing empirical study results on WDH have been selectively investigated based on the technology acceptance model (TAM). To address this issue, we endeavored to contribute by integrating the theory of planned behavior (TPB) and innovation diffusion theory (IDT) on top of TAM t…
Historical Drama in the Time of Global Streaming Platforms
This article examines 2018 South Korean historical drama Mr. Sunshine as an example showcasing the impact of global streaming platforms on local television production. As a locally produced show targeting the international market and later purchased by Netflix, Mr. Sunshine offers an interesting case study of the local industry’s response to changes brought about by global streaming services. This article analyzes how the creators’ acute awarenes…
The invention of the Mideu
This article examines the ways in which South Korean media redefined and reevaluated American television between 2006 and 2008, when the dominance of domestic series in entertainment television was purportedly challenged by the resurging popularity of American shows. By analyzing traditional and digital newspaper articles published on this phenomenon, this article demonstrates how the local media produced and disseminated a coherent discourse tha…
Like Audrey
Desiring displacement
Although the recent increase in cross-border movements of people and media contents has significantly impacted popular imagination in South Korea, few South Korean films have explored local women's experiences of globalization. Take Care of My Cat (Goyangireul butakhae, Jeong Jae-eun, (2001) 2004. Goyangireul butakhae/Take Care of My Cat. DVD. New York: Kino Lorber Films) by the independent woman filmmaker Jeong Jae-eun is a rare example that foc…
Beyond Their Actual Limits”
This article examines the experience of the sublime engendered by video games and the function of immersion and interactivity in producing this effect. A close inspection of the history of the sublime as an aesthetic principle and related cultural practices reveals that the elements of immersion, interactivity, and virtuality were already integral to Burke’s seminal conceptualization, as well as in architecture and visual media, before the emerge…
The invention of the Mideu
This article examines the ways in which South Korean media redefined and reevaluated American television between 2006 and 2008, when the dominance of domestic series in entertainment television was purportedly challenged by the resurging popularity of American shows. By analyzing traditional and digital newspaper articles published on this phenomenon, this article demonstrates how the local media produced and disseminated a coherent discourse tha…
Like Audrey
Desiring displacement
Although the recent increase in cross-border movements of people and media contents has significantly impacted popular imagination in South Korea, few South Korean films have explored local women's experiences of globalization. Take Care of My Cat (Goyangireul butakhae, Jeong Jae-eun, (2001) 2004. Goyangireul butakhae/Take Care of My Cat. DVD. New York: Kino Lorber Films) by the independent woman filmmaker Jeong Jae-eun is a rare example that foc…
The invention of the Mideu
This article examines the ways in which South Korean media redefined and reevaluated American television between 2006 and 2008, when the dominance of domestic series in entertainment television was purportedly challenged by the resurging popularity of American shows. By analyzing traditional and digital newspaper articles published on this phenomenon, this article demonstrates how the local media produced and disseminated a coherent discourse tha…
Like Audrey
Do Consumers Care About Aesthetics and Compatibility? The Intention to Use Wearable Devices in Health Care
This study examined the influencing factors on consumers’ intention to use wearable devices in health care (WDH). Although the importance of the WDH market is increasing, existing empirical study results on WDH have been selectively investigated based on the technology acceptance model (TAM). To address this issue, we endeavored to contribute by integrating the theory of planned behavior (TPB) and innovation diffusion theory (IDT) on top of TAM t…
Historical Drama in the Time of Global Streaming Platforms
This article examines 2018 South Korean historical drama Mr. Sunshine as an example showcasing the impact of global streaming platforms on local television production. As a locally produced show targeting the international market and later purchased by Netflix, Mr. Sunshine offers an interesting case study of the local industry’s response to changes brought about by global streaming services. This article analyzes how the creators’ acute awarenes…
Unveiling ways to reach organic purchase
ERP Study of Liberals’ and Conservatives’ Moral Reasoning Processes
Preparing an exhibition in the post-pandemic era
Human-like underdog brands
This research explored the effects of service delivery types (conventional face-to-face service vs. self-service technologies; SSTs) and brand personality (underdog brand vs. top-dog brand) on consumers' brand attitudes. Study 1 revealed that consumers perceived more anthropomorphic features in underdog brands than in top-dog brands (Hypothesis 1). The anthropomorphic brand personality of an underdog affected consumers' preferences for service ty…
Self-service versus human interaction in private consumption
We explored how consumer attitudes toward service delivery types (selfservice technology vs. face-to-face) differ in a private consumption context depending on the brand personality (underdog brand vs. topdog brand). Using banking service (Study 1) and hotel service (Study 2) scenarios, we empirically investigated the interaction effects between service delivery types and brand personalities on consumer attitudes. The results indicate that for hu…
Beyond Their Actual Limits”
This article examines the experience of the sublime engendered by video games and the function of immersion and interactivity in producing this effect. A close inspection of the history of the sublime as an aesthetic principle and related cultural practices reveals that the elements of immersion, interactivity, and virtuality were already integral to Burke’s seminal conceptualization, as well as in architecture and visual media, before the emerge…
The linkage between quality of information systems and the impact of trust-based privacy on behavioral outcomes in unmanned convenience store
Political science (7 obras) · Psychology (7 obras) · Art (6 obras) · Business (6 obras) · Computer Science (6 obras) · Advertising (5 obras) · Digital Marketing and Social Media (5 obras) · Law (5 obras) · Marketing (5 obras) · Social Psychology (5 obras)