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Caitlyn G Edwards

Dados Biográficos

ID6259757
NOMECaitlyn G Edwards
PRENOMESCaitlyn G
SOBRENOMEEdwards
ASSINATURAEDWARDS C G
AFILIAÇÕESPennsylvania State University
ORCID0000-0003-2476-3259
VERIFICADOSim
TOTAL DE OBRAS4
TOTAL DE CITAÇÕES3
TOTAL COMO AUTOR4
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2022
ANO MAIS RECENTE DE PUBLICAÇÃO2025
ÍNDICE H1
  • Variety-seeking behavioral markers in an immersive virtual reality food buffet are associated with greater food and energy intake in laboratory meals

    Open Access•John W Long, Paige M Cunningham et al.•ARTICLE•Appetite•2025•Citada por: 1•Referências: 41

  • User engagement with a popular food brand before, during and after a multi-day interactive marketing campaign on a popular live streaming platform

    Open Access•Keally Haushalter, Sara J Pritschet et al.•ARTICLE•Public Health Nutrition•2023

    Objective: To assess viewer engagement of a food advertising campaign on the live streaming platform Twitch.tv, a social media platform that allows creators to live stream content and communicate with their audience in real time. Design: Observational analysis of chat comments across the Twitch platform containing the word ‘Wendy’s’ or ‘Wendys’ during a 5-day ad campaign compared with two 5-day non-campaign time periods. Comments were categorised…

  • Portion size affects food selection in an immersive virtual reality buffet and is related to measured intake in laboratory meals varying in portion size

    Open Access•John W Long, Sara J Pritschet et al.•ARTICLE•Appetite•2023•Citada por: 2•Referências: 50

  • Prevalence and comparisons of alcohol, candy, energy drink, snack, soda, and restaurant brand and product marketing on Twitch, Facebook Gaming and YouTube Gaming

    Open Access•Caitlyn G Edwards, Catherine C Pollack et al.•ARTICLE•Public Health Nutrition•2022

    Objective: To compare and evaluate the prevalence of food and beverage marketing on the livestreaming platforms Twitch, Facebook Gaming and YouTube Gaming, as well as examine growth of food and beverage marketing on these platforms over a 17-month period of data collection. Design: Cross-sectional data were analysed across three livestreaming platforms and six food and beverage categories: alcohol, candy, energy drinks, snacks, sodas and restaura…

  • Portion size affects food selection in an immersive virtual reality buffet and is related to measured intake in laboratory meals varying in portion size

    Open Access•John W Long, Sara J Pritschet et al.•ARTICLE•Appetite•2023•Citada por: 2•Referências: 50

  • Variety-seeking behavioral markers in an immersive virtual reality food buffet are associated with greater food and energy intake in laboratory meals

    Open Access•John W Long, Paige M Cunningham et al.•ARTICLE•Appetite•2025•Citada por: 1•Referências: 41

  • Prevalence and comparisons of alcohol, candy, energy drink, snack, soda, and restaurant brand and product marketing on Twitch, Facebook Gaming and YouTube Gaming

    Open Access•Caitlyn G Edwards, Catherine C Pollack et al.•ARTICLE•Public Health Nutrition•2022

    Objective: To compare and evaluate the prevalence of food and beverage marketing on the livestreaming platforms Twitch, Facebook Gaming and YouTube Gaming, as well as examine growth of food and beverage marketing on these platforms over a 17-month period of data collection. Design: Cross-sectional data were analysed across three livestreaming platforms and six food and beverage categories: alcohol, candy, energy drinks, snacks, sodas and restaura…

  • User engagement with a popular food brand before, during and after a multi-day interactive marketing campaign on a popular live streaming platform

    Open Access•Keally Haushalter, Sara J Pritschet et al.•ARTICLE•Public Health Nutrition•2023

    Objective: To assess viewer engagement of a food advertising campaign on the live streaming platform Twitch.tv, a social media platform that allows creators to live stream content and communicate with their audience in real time. Design: Observational analysis of chat comments across the Twitch platform containing the word ‘Wendy’s’ or ‘Wendys’ during a 5-day ad campaign compared with two 5-day non-campaign time periods. Comments were categorised…

  • Portion size affects food selection in an immersive virtual reality buffet and is related to measured intake in laboratory meals varying in portion size

    Open Access•John W Long, Sara J Pritschet et al.•ARTICLE•Appetite•2023•Citada por: 2•Referências: 50

  • Variety-seeking behavioral markers in an immersive virtual reality food buffet are associated with greater food and energy intake in laboratory meals

    Open Access•John W Long, Paige M Cunningham et al.•ARTICLE•Appetite•2025•Citada por: 1•Referências: 41

Medicine (3 obras) · Psychology (3 obras) · Biology (2 obras) · Color perception and design (2 obras) · Computer Science (2 obras) · Digital Marketing and Social Media (2 obras) · Food Science (2 obras) · Impact of Technology on Adolescents (2 obras) · Internal Medicine (2 obras) · Sensory Analysis and Statistical Methods (2 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae