Anne Bartsch
Dados Biográficos
| ID | 650090 |
|---|---|
| NOME | Anne Bartsch |
| PRENOMES | Anne |
| SOBRENOME | Bartsch |
| ASSINATURA | BARTSCH A |
| AFILIAÇÕES | Leipzig University |
| ORCID | 0000-0002-3387-7226 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 26 |
| TOTAL DE CITAÇÕES | 143 |
| TOTAL COMO AUTOR | 25 |
| TOTAL COMO EDITOR | 1 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2008 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2026 |
| ÍNDICE H | 4 |
Personal Testimonials and Empathy in Environmental Risk Communication—Their Effects on Reflective Thoughts, Risk Perception, and Behavioral Intentions
Environmental risks related to climate change are on the rise worldwide. This study examines how empathy with personal testimonials of homeowners affected by such risks can stimulate reflective thoughts, risk perception, and intention to take protective measures. A sample of homeowners saw risk awareness videos about different types of environmental risks (storm, hail), with or without personal testimonials of homeowners affected by those risks. …
Eudaimonic Entertainment Experiences of TV Theme Nights and Their Relationships With Political Information Processing and Engagement
Can fictional entertainment foster political information processing and engagement, and if so, how? A German national telephone survey ( N Study1 = 905) and two online surveys ( N Study2 = 877; N Study3 = 1,018) were conducted to extend prior experimental research by examining unforced exposure to full-length media stimuli in real-world settings, using representative surveys, and including self-reports of actual behavior after exposure. Survey pa…
The Influence of Eudaimonic Entertainment Experiences on Political Information Processing and Engagement
Can entertainment serve as a gateway to political interest and participation? In this paper, we examine the specific case of eudaimonic entertainment experiences (i.e., meaningful, moving, and thought-provoking entertainment experiences). To systematically analyze the influence of experiential and contextual factors associated with eudaimonic entertainment on political information processing, issue interest, and participation intentions, we condu…
Epistemic authority in the digital public sphere. An integrative conceptual framework and research agenda
We develop an integrative conceptual framework and research agenda for studying epistemic authorities in the digital age. Consulting epistemic authorities (e.g., professional experts, well-informed laypeople, technologies) can be an efficient fast-track to knowledge. To fulfill this functional role, those who claim epistemic authority need to be both subjectively recognized (have a perceived advantage in knowledge) and objectively justified (have…
Check this out
People regularly use and discuss media content with others, such as partners, family, and friends. Such conversations increasingly occur virtually. However, few studies have examined the content and characteristics of mobile messenger communication about media content. We conducted a qualitative content analysis of 128 messenger chats about media content donated by 49 diverse groups. Based on the theoretical concept of group information processin…
Trust but verify? A social epistemology framework of knowledge acquisition and verification practices for fictional entertainment
Fictional entertainment can serve as a vivid and easily comprehensible source of knowledge, but only if audiences are able to tell its kernel of truth apart from fantasy. In this article, we use the lens of social epistemology to develop a theoretical framework of knowledge acquisition and verification practices for fictional entertainment that integrates various extant lines of work on entertainment education, perceived realism, information proc…
The digital transformation of knowledge order
In a proclaimed age of ‘post-truth,’ scholars have raised concerns about the spread of false information and the questioning of epistemic authorities. In this paper, we develop an analytical model to capture the digital transformation of knowledge order. Drawing on insights from social epistemology, sociology and history of knowledge, and media history, we identify epistemic practices as basic elements of knowledge order. We then analyze how epis…
Shaping film
Previous research suggests that particular formal features of film, such as the use of close-ups, can affect the levels of empathy experienced by viewers. As empathy is a key aspect of audience’s filmic experience, creative decisions in editing and cinematography may be motivated by the filmmaker’s intention of eliciting empathy. The goal of this study is to investigate what film scenes intended to elicit empathy look like in terms of those visua…
Stopping the Stigma. How Empathy and Reflectiveness Can Help Reduce Mental Health Stigma
Given the high number of individuals with mental illness, and the prevalence of stigmatizing portrayals of mental illness in the media, it is important to investigate how media messages can – in contrast – be harnessed to reduce mental health stigma. Extending previous research on the destigmatizing effects of empathy, we investigated the effects of three content factors (mental illness portrayed: autism vs. schizophrenia; background music: emoti…
Synergy effects of entertainment and information programs about organ donation on issue involvement and altruistic responses
This study examines synergy effects of entertainment and information programs on the example of a television theme night about organ donation. Participants watched either a feature film about organ donation or an unrelated entertainment program. Subsequently, all participants watched an information program about organ donation. Those who had first seen the feature film reported higher levels of issue involvement (topic interest, subjective knowle…
Vorurteile – Medien – Gruppen
Development and validation of a measure of popular media fan identity and its relationship to well-being
Parents, Television, and Children's Emotional Expressions
Parents and media both play an important role in the socialization of children's emotions, yet it remains unclear whether these socializing influences vary by culture. We studied the joint influences of parents and television on children's expression of four basic emotions (happiness, anger, sadness, and fear) using self-report survey data from 3570 six- to 15-year-olds from 13 Asian, European, Middle Eastern, and South American countries. Percei…
Inspired by the Paralympics
Theories of eudaimonic entertainment and destigmatization concur to suggest that empathic feelings elicited by portrayals of Paralympic athletes can increase audience interest in para-sports and can lead to prosocial attitude change toward persons with disabilities in general. Three experiments were conducted to examine this dual, mutually reinforcing function of empathy in promoting public awareness and destigmatization. Participants watched tel…
Self-transcendent Media Experiences
Interest in the meaningful sides of media entertainment has blossomed over the last decade, with numerous scholars examining how certain media content can enhance social good and well-being. Because social scientific work in this area is relatively new and is rapidly evolving, numerous conceptualizations of meaningful media experiences have been introduced. In this paper we argue for the importance of recognizing a unique form of media experience…
On the relevance of parents and TV as socializers of 6–19 year-olds’ expressions of emotion
This study examines joint influences of parental socialization and socialization via mass media on children’s expression of emotions. The effect of parental approval of their child’s expression of emotions, on the child’s approval of TV characters expressing the emotion, and the influence of both on the child’s expression of emotions within the past seven days is tested for the emotions fear, sadness, anger, and happiness with a representative su…
The Role of Cognitive and Affective Challenge in Entertainment Experience
Recent approaches in entertainment research highlight the distinction between hedonic (pleasure-seeking) and eudaimonic (truth-seeking) entertainment experiences. However, insights into the underlying processes that give rise to these different types of entertainment experiences are still scarce. This study examines the assumption that individuals’ entertainment experience varies by the level of cognitive and affective challenge posed by the medi…
More Than Shoot-Em-Up and Torture Porn
Media violence research has mainly focused on aggression effects so far. But are audiences' thoughts about violent portrayals actually confined to aggressive fantasies? This study examines more complex thought processes about violent portrayals that involve reflection, meaning-making, and truth-seeking about violence as a fact of social reality. We conducted qualitative in-depth interviews with 39 participants from different backgrounds, includin…
Using Open-Source Tools to Measure Online Selective Exposure in Naturalistic Settings
Measuring audiences’ selective exposure to media content in naturalistic settings constitutes a methodological challenge that has only partly been resolved. We present a new methodological approach that is based on the open-source web analytics software Piwik. This method allows for the tracking of selective exposure and facilitates the integration of selective exposure data with online survey data. To ease data handling, we created a plug-in tur…
Making Sense of Violence
Research on audience interest in violent media content is extended to include individuals' appreciation of certain types of violent portrayals as a meaningful and valuable reflection of reality. A sample of 482 German and U.S. adults aged 18–82 watched movie trailers that varied in pretest ratings of gore and meaningfulness, but were equivalent in suspense. As hypothesized, perceived levels of gore and meaningfulness interacted to predict individ…
Entertainment and Politics Revisited
This article revisits the controversial relationship of entertainment and political communication. On the basis of a theoretical integration of entertainment theory with theories of motivated information processing, we suggest that entertainment consumption can either be driven by hedonic, escapist motivations that are associated with a superficial mode of information processing, or by eudaimonic, truth-seeking motivations that prompt more elabor…
As Time Goes By
Across all age groups, entertainment is one of the most important motivations for media use. Relatively little is known, though, about the development of entertainment experience over the life span. Does entertainment actually mean the same thing to young and older people? Based on theories of adult emotional development, affect regulation, and well-being, this study predicted and found that in terms of entertainment gratifications sought, young …
Appreciation of Entertainment
The purpose of this article is to examine the experience of appreciation to media entertainment as a unique audience response that can be differentiated from enjoyment. To those ends, the first section provides a conceptualization of appreciation in which we outline how we are using the term and how it is distinct from questions of emotional valence. The second section discusses the types of entertainment portrayals and depictions that we believe…
Appreciation as Audience Response
This article elaborates upon the notion of media enjoyment in the context of film viewing by proposing a complementary type of gratification that we conceptualize as appreciation. Three studies were conducted to tap into the multidimensionality of viewers' entertainment gratifications with a special focus on the domain of more serious, poignant, and pensive media experiences typically associated with genres such as drama, history, documentary, or…
Medienrituale
Massenmedien sind in unserer Gesellschaft ein zentraler Ort moderner Rituale. Zum einen bedienen sich Akteure des öffentlichen Lebens der Medien als Forum ritueller Selbstinszenierung: Politiker, Kirchenvertreter oder soziale Bewegungen - sie alle nutzen die rituelle Macht der Medien, um ihre Botschaften wirkungsmächtig zu verbreiten. Daneben haben die Medien eigenständige Rituale entwickelt, die längst ins 'kulturelle Programm’ westlicher Gesell…
Appreciation as Audience Response
This article elaborates upon the notion of media enjoyment in the context of film viewing by proposing a complementary type of gratification that we conceptualize as appreciation. Three studies were conducted to tap into the multidimensionality of viewers' entertainment gratifications with a special focus on the domain of more serious, poignant, and pensive media experiences typically associated with genres such as drama, history, documentary, or…
The digital transformation of knowledge order
In a proclaimed age of ‘post-truth,’ scholars have raised concerns about the spread of false information and the questioning of epistemic authorities. In this paper, we develop an analytical model to capture the digital transformation of knowledge order. Drawing on insights from social epistemology, sociology and history of knowledge, and media history, we identify epistemic practices as basic elements of knowledge order. We then analyze how epis…
Epistemic authority in the digital public sphere. An integrative conceptual framework and research agenda
We develop an integrative conceptual framework and research agenda for studying epistemic authorities in the digital age. Consulting epistemic authorities (e.g., professional experts, well-informed laypeople, technologies) can be an efficient fast-track to knowledge. To fulfill this functional role, those who claim epistemic authority need to be both subjectively recognized (have a perceived advantage in knowledge) and objectively justified (have…
Trust but verify? A social epistemology framework of knowledge acquisition and verification practices for fictional entertainment
Fictional entertainment can serve as a vivid and easily comprehensible source of knowledge, but only if audiences are able to tell its kernel of truth apart from fantasy. In this article, we use the lens of social epistemology to develop a theoretical framework of knowledge acquisition and verification practices for fictional entertainment that integrates various extant lines of work on entertainment education, perceived realism, information proc…
Using Open-Source Tools to Measure Online Selective Exposure in Naturalistic Settings
Measuring audiences’ selective exposure to media content in naturalistic settings constitutes a methodological challenge that has only partly been resolved. We present a new methodological approach that is based on the open-source web analytics software Piwik. This method allows for the tracking of selective exposure and facilitates the integration of selective exposure data with online survey data. To ease data handling, we created a plug-in tur…
Check this out
People regularly use and discuss media content with others, such as partners, family, and friends. Such conversations increasingly occur virtually. However, few studies have examined the content and characteristics of mobile messenger communication about media content. We conducted a qualitative content analysis of 128 messenger chats about media content donated by 49 diverse groups. Based on the theoretical concept of group information processin…
Synergy effects of entertainment and information programs about organ donation on issue involvement and altruistic responses
This study examines synergy effects of entertainment and information programs on the example of a television theme night about organ donation. Participants watched either a feature film about organ donation or an unrelated entertainment program. Subsequently, all participants watched an information program about organ donation. Those who had first seen the feature film reported higher levels of issue involvement (topic interest, subjective knowle…
Development and validation of a measure of popular media fan identity and its relationship to well-being
Parents, Television, and Children's Emotional Expressions
Parents and media both play an important role in the socialization of children's emotions, yet it remains unclear whether these socializing influences vary by culture. We studied the joint influences of parents and television on children's expression of four basic emotions (happiness, anger, sadness, and fear) using self-report survey data from 3570 six- to 15-year-olds from 13 Asian, European, Middle Eastern, and South American countries. Percei…
Medienrituale
Massenmedien sind in unserer Gesellschaft ein zentraler Ort moderner Rituale. Zum einen bedienen sich Akteure des öffentlichen Lebens der Medien als Forum ritueller Selbstinszenierung: Politiker, Kirchenvertreter oder soziale Bewegungen - sie alle nutzen die rituelle Macht der Medien, um ihre Botschaften wirkungsmächtig zu verbreiten. Daneben haben die Medien eigenständige Rituale entwickelt, die längst ins 'kulturelle Programm’ westlicher Gesell…
Medienrituale
Appreciation as Audience Response
This article elaborates upon the notion of media enjoyment in the context of film viewing by proposing a complementary type of gratification that we conceptualize as appreciation. Three studies were conducted to tap into the multidimensionality of viewers' entertainment gratifications with a special focus on the domain of more serious, poignant, and pensive media experiences typically associated with genres such as drama, history, documentary, or…
Appreciation of Entertainment
The purpose of this article is to examine the experience of appreciation to media entertainment as a unique audience response that can be differentiated from enjoyment. To those ends, the first section provides a conceptualization of appreciation in which we outline how we are using the term and how it is distinct from questions of emotional valence. The second section discusses the types of entertainment portrayals and depictions that we believe…
As Time Goes By
Across all age groups, entertainment is one of the most important motivations for media use. Relatively little is known, though, about the development of entertainment experience over the life span. Does entertainment actually mean the same thing to young and older people? Based on theories of adult emotional development, affect regulation, and well-being, this study predicted and found that in terms of entertainment gratifications sought, young …
Making Sense of Violence
Research on audience interest in violent media content is extended to include individuals' appreciation of certain types of violent portrayals as a meaningful and valuable reflection of reality. A sample of 482 German and U.S. adults aged 18–82 watched movie trailers that varied in pretest ratings of gore and meaningfulness, but were equivalent in suspense. As hypothesized, perceived levels of gore and meaningfulness interacted to predict individ…
Entertainment and Politics Revisited
This article revisits the controversial relationship of entertainment and political communication. On the basis of a theoretical integration of entertainment theory with theories of motivated information processing, we suggest that entertainment consumption can either be driven by hedonic, escapist motivations that are associated with a superficial mode of information processing, or by eudaimonic, truth-seeking motivations that prompt more elabor…
More Than Shoot-Em-Up and Torture Porn
Media violence research has mainly focused on aggression effects so far. But are audiences' thoughts about violent portrayals actually confined to aggressive fantasies? This study examines more complex thought processes about violent portrayals that involve reflection, meaning-making, and truth-seeking about violence as a fact of social reality. We conducted qualitative in-depth interviews with 39 participants from different backgrounds, includin…
Using Open-Source Tools to Measure Online Selective Exposure in Naturalistic Settings
Measuring audiences’ selective exposure to media content in naturalistic settings constitutes a methodological challenge that has only partly been resolved. We present a new methodological approach that is based on the open-source web analytics software Piwik. This method allows for the tracking of selective exposure and facilitates the integration of selective exposure data with online survey data. To ease data handling, we created a plug-in tur…
The Role of Cognitive and Affective Challenge in Entertainment Experience
Recent approaches in entertainment research highlight the distinction between hedonic (pleasure-seeking) and eudaimonic (truth-seeking) entertainment experiences. However, insights into the underlying processes that give rise to these different types of entertainment experiences are still scarce. This study examines the assumption that individuals’ entertainment experience varies by the level of cognitive and affective challenge posed by the medi…
Inspired by the Paralympics
Theories of eudaimonic entertainment and destigmatization concur to suggest that empathic feelings elicited by portrayals of Paralympic athletes can increase audience interest in para-sports and can lead to prosocial attitude change toward persons with disabilities in general. Three experiments were conducted to examine this dual, mutually reinforcing function of empathy in promoting public awareness and destigmatization. Participants watched tel…
Self-transcendent Media Experiences
Interest in the meaningful sides of media entertainment has blossomed over the last decade, with numerous scholars examining how certain media content can enhance social good and well-being. Because social scientific work in this area is relatively new and is rapidly evolving, numerous conceptualizations of meaningful media experiences have been introduced. In this paper we argue for the importance of recognizing a unique form of media experience…
On the relevance of parents and TV as socializers of 6–19 year-olds’ expressions of emotion
This study examines joint influences of parental socialization and socialization via mass media on children’s expression of emotions. The effect of parental approval of their child’s expression of emotions, on the child’s approval of TV characters expressing the emotion, and the influence of both on the child’s expression of emotions within the past seven days is tested for the emotions fear, sadness, anger, and happiness with a representative su…
Vorurteile – Medien – Gruppen
Development and validation of a measure of popular media fan identity and its relationship to well-being
Parents, Television, and Children's Emotional Expressions
Parents and media both play an important role in the socialization of children's emotions, yet it remains unclear whether these socializing influences vary by culture. We studied the joint influences of parents and television on children's expression of four basic emotions (happiness, anger, sadness, and fear) using self-report survey data from 3570 six- to 15-year-olds from 13 Asian, European, Middle Eastern, and South American countries. Percei…
Synergy effects of entertainment and information programs about organ donation on issue involvement and altruistic responses
This study examines synergy effects of entertainment and information programs on the example of a television theme night about organ donation. Participants watched either a feature film about organ donation or an unrelated entertainment program. Subsequently, all participants watched an information program about organ donation. Those who had first seen the feature film reported higher levels of issue involvement (topic interest, subjective knowle…
Shaping film
Previous research suggests that particular formal features of film, such as the use of close-ups, can affect the levels of empathy experienced by viewers. As empathy is a key aspect of audience’s filmic experience, creative decisions in editing and cinematography may be motivated by the filmmaker’s intention of eliciting empathy. The goal of this study is to investigate what film scenes intended to elicit empathy look like in terms of those visua…
Stopping the Stigma. How Empathy and Reflectiveness Can Help Reduce Mental Health Stigma
Given the high number of individuals with mental illness, and the prevalence of stigmatizing portrayals of mental illness in the media, it is important to investigate how media messages can – in contrast – be harnessed to reduce mental health stigma. Extending previous research on the destigmatizing effects of empathy, we investigated the effects of three content factors (mental illness portrayed: autism vs. schizophrenia; background music: emoti…
The digital transformation of knowledge order
In a proclaimed age of ‘post-truth,’ scholars have raised concerns about the spread of false information and the questioning of epistemic authorities. In this paper, we develop an analytical model to capture the digital transformation of knowledge order. Drawing on insights from social epistemology, sociology and history of knowledge, and media history, we identify epistemic practices as basic elements of knowledge order. We then analyze how epis…
Epistemic authority in the digital public sphere. An integrative conceptual framework and research agenda
We develop an integrative conceptual framework and research agenda for studying epistemic authorities in the digital age. Consulting epistemic authorities (e.g., professional experts, well-informed laypeople, technologies) can be an efficient fast-track to knowledge. To fulfill this functional role, those who claim epistemic authority need to be both subjectively recognized (have a perceived advantage in knowledge) and objectively justified (have…
Check this out
People regularly use and discuss media content with others, such as partners, family, and friends. Such conversations increasingly occur virtually. However, few studies have examined the content and characteristics of mobile messenger communication about media content. We conducted a qualitative content analysis of 128 messenger chats about media content donated by 49 diverse groups. Based on the theoretical concept of group information processin…
Trust but verify? A social epistemology framework of knowledge acquisition and verification practices for fictional entertainment
Fictional entertainment can serve as a vivid and easily comprehensible source of knowledge, but only if audiences are able to tell its kernel of truth apart from fantasy. In this article, we use the lens of social epistemology to develop a theoretical framework of knowledge acquisition and verification practices for fictional entertainment that integrates various extant lines of work on entertainment education, perceived realism, information proc…
Eudaimonic Entertainment Experiences of TV Theme Nights and Their Relationships With Political Information Processing and Engagement
Can fictional entertainment foster political information processing and engagement, and if so, how? A German national telephone survey ( N Study1 = 905) and two online surveys ( N Study2 = 877; N Study3 = 1,018) were conducted to extend prior experimental research by examining unforced exposure to full-length media stimuli in real-world settings, using representative surveys, and including self-reports of actual behavior after exposure. Survey pa…
The Influence of Eudaimonic Entertainment Experiences on Political Information Processing and Engagement
Can entertainment serve as a gateway to political interest and participation? In this paper, we examine the specific case of eudaimonic entertainment experiences (i.e., meaningful, moving, and thought-provoking entertainment experiences). To systematically analyze the influence of experiential and contextual factors associated with eudaimonic entertainment on political information processing, issue interest, and participation intentions, we condu…
Psychology (20 obras) · Media Influence and Health (17 obras) · Social Psychology (15 obras) · Sociology (10 obras) · Entertainment (9 obras) · Political science (9 obras) · Advertising (8 obras) · Art (7 obras) · Business (6 obras) · Computer Science (6 obras)