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Chih‐Pu Dai

Dados Biográficos

ID6509155
NOMEChih‐Pu Dai
PRENOMESChih‐Pu
SOBRENOMEDai
ASSINATURADAI C P
AFILIAÇÕESFlorida State University
ORCID0000-0003-0977-0039
VERIFICADOSim
TOTAL DE OBRAS14
TOTAL DE CITAÇÕES0
TOTAL COMO AUTOR14
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2020
ANO MAIS RECENTE DE PUBLICAÇÃO2026
ÍNDICE H0
  • Investigating preservice teachers’ emotions and dialogic teaching practices in simulation-based learning with artificial intelligence-powered virtual student agents

    Open Access•Chih‐Pu Dai, Fan Ke et al.•ARTICLE•Learning and Instruction•2026

    Preparing preservice teachers to foster students' critical thinking through productive and constructive teaching practices is a central goal in teacher education, yet difficult to accomplish in clinical settings. Virtual reality (VR) simulations, featuring artificial intelligence (AI)-powered student agents, offer a promising avenue for developing and rehearsing core teaching skills. Despite this potential, limited research has explored preservic…

  • Model-based support for teaching practice and self-efficacy in artificial intelligence-enhanced virtual reality teaching simulation

    Open Access•Chih‐Pu Dai, Fan Ke•ARTICLE•Educational Technology Research…•2026

    Effective teaching plays a vital role in fostering cognitive and psychological development in humans. Virtual reality simulations, along with the embedded, artificial intelligence (AI)-powered virtual student agents, offer opportunities for preservice teachers to practice teaching iteratively in a dynamic, context-rich manner. However, preservice teachers face challenges when practicing in these AI-enhanced VR simulations. In this study, we desig…

  • Design heuristics for integrating the metaverse into hybrid higher education courses

    Chih‐Pu Dai, Cristina Obae et al.•ARTICLE•Interactive Learning Environments•2025

    The metaverse has become increasingly relevant in education; however, the lack of clear principles and guidelines for education researchers and practitioners has limited the design and development of metaverse-based learning experiences in higher education. In this conceptual paper, through a multi-step process including literature review, expert insights, illustrative use cases, and practical evaluation of metaverse platforms in situ, we derived…

  • Enhancing responsive teaching through in-the-moment interpretations of student resources: A study in AI-supported virtual simulation

    Open Access•Nuodi Zhang, Fan Ke et al.•ARTICLE•Computers & Education•2025

  • Seeking to support preservice teachers' responsive teaching: Leveraging artificial intelligence‐supported virtual simulation

    Open Access•Nuodi Zhang, Fan Ke et al.•ARTICLE•British Journal of Educational…•2025

    Preparing preservice teachers (PSTs) to be able to notice, interpret, respond to and orchestrate student ideas—the core practices of responsive teaching—is a key goal for contemporary science and mathematics teacher education. This mixed‐methods study, employing a virtual reality (VR)‐supported simulation integrated with artificial intelligence (AI)‐powered virtual students, explored the frequent patterns of PSTs' talk moves as they attempted to …

  • Science and mathematics preservice teachers’ perceptions and experiences of practicing dialogic teaching in generative AI-powered virtual reality simulation

    Open Access•Nuodi Zhang, Fan Ke et al.•ARTICLE•Teaching and Teacher Education•2025•Referências: 4

  • Mathematical experience in game‐based problem‐solving

    Open Access•Fan Ke, Chih‐Pu Dai et al.•ARTICLE•Journal of Computer Assisted…•2024

  • Exploring students’ learning support use in digital game-based math learning: A mixed-methods approach using machine learning and multi-cases study

    Open Access•Chih‐Pu Dai, Fan Ke et al.•ARTICLE•Computers & Education•2023

  • Improving teaching practices via virtual reality‐supported simulation‐based learning: Scenario design and the duration of implementation

    Open Access•Chih‐Pu Dai, Fan Ke et al.•ARTICLE•British Journal of Educational…•2023

    Graduate Teaching Assistants (GTAs), or student instructors, are the crucial force in college for undergraduates' learning in Science, Technology, Engineering and Maths (STEM) disciplines. However, professional development of student instructors is often neglected. Providing adequate and appropriate teacher training for student instructors is a critical challenge. When the technology is available, open‐source non‐immersive virtual reality (VR) ca…

  • Narrative-supported math problem solving in digital game-based learning

    Open Access•Chih‐Pu Dai, Fan Ke et al.•ARTICLE•Educational Technology Research…•2022

  • Using the first principles of instruction and multimedia learning principles to design and develop in-game learning support videos

    Open Access•Renata Kuba, Seyedahmad Rahimi et al.•ARTICLE•Educational Technology Research…•2021

  • The use and effects of incentive systems on learning and performance in educational games

    Open Access•Seyedahmad Rahimi, Valerie J Shute et al.•ARTICLE•Computers & Education•2021

  • Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games

    Open Access•Valerie J Shute, Seyedahmad Rahimi et al.•ARTICLE•Journal of Computer Assisted…•2021

    In this study, we investigated the validity of a stealth assessment of physics understanding in an educational game, as well as the effectiveness of different game‐level delivery methods and various in‐game supports on learning. Using a game called Physics Playground , we randomly assigned 263 ninth‐ to eleventh‐grade students into four groups: adaptive, linear, free choice and no‐treatment control. Each condition had access to the same in‐game l…

  • Integrating adaptivity in educational games: A combined bibliometric analysis and meta-analysis review

    Open Access•Zhichun Liu, Jewoong Moon et al.•ARTICLE•Educational Technology Research…•2020

Sem obras proeminentes nesta página.

  • Integrating adaptivity in educational games: A combined bibliometric analysis and meta-analysis review

    Open Access•Zhichun Liu, Jewoong Moon et al.•ARTICLE•Educational Technology Research…•2020

  • Using the first principles of instruction and multimedia learning principles to design and develop in-game learning support videos

    Open Access•Renata Kuba, Seyedahmad Rahimi et al.•ARTICLE•Educational Technology Research…•2021

  • The use and effects of incentive systems on learning and performance in educational games

    Open Access•Seyedahmad Rahimi, Valerie J Shute et al.•ARTICLE•Computers & Education•2021

  • Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games

    Open Access•Valerie J Shute, Seyedahmad Rahimi et al.•ARTICLE•Journal of Computer Assisted…•2021

    In this study, we investigated the validity of a stealth assessment of physics understanding in an educational game, as well as the effectiveness of different game‐level delivery methods and various in‐game supports on learning. Using a game called Physics Playground , we randomly assigned 263 ninth‐ to eleventh‐grade students into four groups: adaptive, linear, free choice and no‐treatment control. Each condition had access to the same in‐game l…

  • Narrative-supported math problem solving in digital game-based learning

    Open Access•Chih‐Pu Dai, Fan Ke et al.•ARTICLE•Educational Technology Research…•2022

  • Exploring students’ learning support use in digital game-based math learning: A mixed-methods approach using machine learning and multi-cases study

    Open Access•Chih‐Pu Dai, Fan Ke et al.•ARTICLE•Computers & Education•2023

  • Improving teaching practices via virtual reality‐supported simulation‐based learning: Scenario design and the duration of implementation

    Open Access•Chih‐Pu Dai, Fan Ke et al.•ARTICLE•British Journal of Educational…•2023

    Graduate Teaching Assistants (GTAs), or student instructors, are the crucial force in college for undergraduates' learning in Science, Technology, Engineering and Maths (STEM) disciplines. However, professional development of student instructors is often neglected. Providing adequate and appropriate teacher training for student instructors is a critical challenge. When the technology is available, open‐source non‐immersive virtual reality (VR) ca…

  • Mathematical experience in game‐based problem‐solving

    Open Access•Fan Ke, Chih‐Pu Dai et al.•ARTICLE•Journal of Computer Assisted…•2024

  • Design heuristics for integrating the metaverse into hybrid higher education courses

    Chih‐Pu Dai, Cristina Obae et al.•ARTICLE•Interactive Learning Environments•2025

    The metaverse has become increasingly relevant in education; however, the lack of clear principles and guidelines for education researchers and practitioners has limited the design and development of metaverse-based learning experiences in higher education. In this conceptual paper, through a multi-step process including literature review, expert insights, illustrative use cases, and practical evaluation of metaverse platforms in situ, we derived…

  • Enhancing responsive teaching through in-the-moment interpretations of student resources: A study in AI-supported virtual simulation

    Open Access•Nuodi Zhang, Fan Ke et al.•ARTICLE•Computers & Education•2025

  • Seeking to support preservice teachers' responsive teaching: Leveraging artificial intelligence‐supported virtual simulation

    Open Access•Nuodi Zhang, Fan Ke et al.•ARTICLE•British Journal of Educational…•2025

    Preparing preservice teachers (PSTs) to be able to notice, interpret, respond to and orchestrate student ideas—the core practices of responsive teaching—is a key goal for contemporary science and mathematics teacher education. This mixed‐methods study, employing a virtual reality (VR)‐supported simulation integrated with artificial intelligence (AI)‐powered virtual students, explored the frequent patterns of PSTs' talk moves as they attempted to …

  • Science and mathematics preservice teachers’ perceptions and experiences of practicing dialogic teaching in generative AI-powered virtual reality simulation

    Open Access•Nuodi Zhang, Fan Ke et al.•ARTICLE•Teaching and Teacher Education•2025•Referências: 4

  • Investigating preservice teachers’ emotions and dialogic teaching practices in simulation-based learning with artificial intelligence-powered virtual student agents

    Open Access•Chih‐Pu Dai, Fan Ke et al.•ARTICLE•Learning and Instruction•2026

    Preparing preservice teachers to foster students' critical thinking through productive and constructive teaching practices is a central goal in teacher education, yet difficult to accomplish in clinical settings. Virtual reality (VR) simulations, featuring artificial intelligence (AI)-powered student agents, offer a promising avenue for developing and rehearsing core teaching skills. Despite this potential, limited research has explored preservic…

  • Model-based support for teaching practice and self-efficacy in artificial intelligence-enhanced virtual reality teaching simulation

    Open Access•Chih‐Pu Dai, Fan Ke•ARTICLE•Educational Technology Research…•2026

    Effective teaching plays a vital role in fostering cognitive and psychological development in humans. Virtual reality simulations, along with the embedded, artificial intelligence (AI)-powered virtual student agents, offer opportunities for preservice teachers to practice teaching iteratively in a dynamic, context-rich manner. However, preservice teachers face challenges when practicing in these AI-enhanced VR simulations. In this study, we desig…

Educational Games and Gamification (12 obras) · Computer Science (10 obras) · Mathematics education (9 obras) · Psychology (9 obras) · Multimedia (6 obras) · Innovative Teaching and Learning Methods (5 obras) · Educational technology (4 obras) · Online Learning and Analytics (4 obras) · Teaching method (4 obras) · Virtual Reality Applications and Impacts (4 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae