Chih‐Pu Dai
Dados Biográficos
| ID | 6509155 |
|---|---|
| NOME | Chih‐Pu Dai |
| PRENOMES | Chih‐Pu |
| SOBRENOME | Dai |
| ASSINATURA | DAI C P |
| AFILIAÇÕES | Florida State University |
| ORCID | 0000-0003-0977-0039 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 14 |
| TOTAL DE CITAÇÕES | 0 |
| TOTAL COMO AUTOR | 14 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2020 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2026 |
| ÍNDICE H | 0 |
Investigating preservice teachers’ emotions and dialogic teaching practices in simulation-based learning with artificial intelligence-powered virtual student agents
Preparing preservice teachers to foster students' critical thinking through productive and constructive teaching practices is a central goal in teacher education, yet difficult to accomplish in clinical settings. Virtual reality (VR) simulations, featuring artificial intelligence (AI)-powered student agents, offer a promising avenue for developing and rehearsing core teaching skills. Despite this potential, limited research has explored preservic…
Model-based support for teaching practice and self-efficacy in artificial intelligence-enhanced virtual reality teaching simulation
Effective teaching plays a vital role in fostering cognitive and psychological development in humans. Virtual reality simulations, along with the embedded, artificial intelligence (AI)-powered virtual student agents, offer opportunities for preservice teachers to practice teaching iteratively in a dynamic, context-rich manner. However, preservice teachers face challenges when practicing in these AI-enhanced VR simulations. In this study, we desig…
Design heuristics for integrating the metaverse into hybrid higher education courses
The metaverse has become increasingly relevant in education; however, the lack of clear principles and guidelines for education researchers and practitioners has limited the design and development of metaverse-based learning experiences in higher education. In this conceptual paper, through a multi-step process including literature review, expert insights, illustrative use cases, and practical evaluation of metaverse platforms in situ, we derived…
Enhancing responsive teaching through in-the-moment interpretations of student resources: A study in AI-supported virtual simulation
Seeking to support preservice teachers' responsive teaching: Leveraging artificial intelligence‐supported virtual simulation
Preparing preservice teachers (PSTs) to be able to notice, interpret, respond to and orchestrate student ideas—the core practices of responsive teaching—is a key goal for contemporary science and mathematics teacher education. This mixed‐methods study, employing a virtual reality (VR)‐supported simulation integrated with artificial intelligence (AI)‐powered virtual students, explored the frequent patterns of PSTs' talk moves as they attempted to …
Science and mathematics preservice teachers’ perceptions and experiences of practicing dialogic teaching in generative AI-powered virtual reality simulation
Mathematical experience in game‐based problem‐solving
Exploring students’ learning support use in digital game-based math learning: A mixed-methods approach using machine learning and multi-cases study
Improving teaching practices via virtual reality‐supported simulation‐based learning: Scenario design and the duration of implementation
Graduate Teaching Assistants (GTAs), or student instructors, are the crucial force in college for undergraduates' learning in Science, Technology, Engineering and Maths (STEM) disciplines. However, professional development of student instructors is often neglected. Providing adequate and appropriate teacher training for student instructors is a critical challenge. When the technology is available, open‐source non‐immersive virtual reality (VR) ca…
Narrative-supported math problem solving in digital game-based learning
Using the first principles of instruction and multimedia learning principles to design and develop in-game learning support videos
The use and effects of incentive systems on learning and performance in educational games
Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games
In this study, we investigated the validity of a stealth assessment of physics understanding in an educational game, as well as the effectiveness of different game‐level delivery methods and various in‐game supports on learning. Using a game called Physics Playground , we randomly assigned 263 ninth‐ to eleventh‐grade students into four groups: adaptive, linear, free choice and no‐treatment control. Each condition had access to the same in‐game l…
Integrating adaptivity in educational games: A combined bibliometric analysis and meta-analysis review
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Integrating adaptivity in educational games: A combined bibliometric analysis and meta-analysis review
Using the first principles of instruction and multimedia learning principles to design and develop in-game learning support videos
The use and effects of incentive systems on learning and performance in educational games
Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games
In this study, we investigated the validity of a stealth assessment of physics understanding in an educational game, as well as the effectiveness of different game‐level delivery methods and various in‐game supports on learning. Using a game called Physics Playground , we randomly assigned 263 ninth‐ to eleventh‐grade students into four groups: adaptive, linear, free choice and no‐treatment control. Each condition had access to the same in‐game l…
Narrative-supported math problem solving in digital game-based learning
Exploring students’ learning support use in digital game-based math learning: A mixed-methods approach using machine learning and multi-cases study
Improving teaching practices via virtual reality‐supported simulation‐based learning: Scenario design and the duration of implementation
Graduate Teaching Assistants (GTAs), or student instructors, are the crucial force in college for undergraduates' learning in Science, Technology, Engineering and Maths (STEM) disciplines. However, professional development of student instructors is often neglected. Providing adequate and appropriate teacher training for student instructors is a critical challenge. When the technology is available, open‐source non‐immersive virtual reality (VR) ca…
Mathematical experience in game‐based problem‐solving
Design heuristics for integrating the metaverse into hybrid higher education courses
The metaverse has become increasingly relevant in education; however, the lack of clear principles and guidelines for education researchers and practitioners has limited the design and development of metaverse-based learning experiences in higher education. In this conceptual paper, through a multi-step process including literature review, expert insights, illustrative use cases, and practical evaluation of metaverse platforms in situ, we derived…
Enhancing responsive teaching through in-the-moment interpretations of student resources: A study in AI-supported virtual simulation
Seeking to support preservice teachers' responsive teaching: Leveraging artificial intelligence‐supported virtual simulation
Preparing preservice teachers (PSTs) to be able to notice, interpret, respond to and orchestrate student ideas—the core practices of responsive teaching—is a key goal for contemporary science and mathematics teacher education. This mixed‐methods study, employing a virtual reality (VR)‐supported simulation integrated with artificial intelligence (AI)‐powered virtual students, explored the frequent patterns of PSTs' talk moves as they attempted to …
Science and mathematics preservice teachers’ perceptions and experiences of practicing dialogic teaching in generative AI-powered virtual reality simulation
Investigating preservice teachers’ emotions and dialogic teaching practices in simulation-based learning with artificial intelligence-powered virtual student agents
Preparing preservice teachers to foster students' critical thinking through productive and constructive teaching practices is a central goal in teacher education, yet difficult to accomplish in clinical settings. Virtual reality (VR) simulations, featuring artificial intelligence (AI)-powered student agents, offer a promising avenue for developing and rehearsing core teaching skills. Despite this potential, limited research has explored preservic…
Model-based support for teaching practice and self-efficacy in artificial intelligence-enhanced virtual reality teaching simulation
Effective teaching plays a vital role in fostering cognitive and psychological development in humans. Virtual reality simulations, along with the embedded, artificial intelligence (AI)-powered virtual student agents, offer opportunities for preservice teachers to practice teaching iteratively in a dynamic, context-rich manner. However, preservice teachers face challenges when practicing in these AI-enhanced VR simulations. In this study, we desig…
Educational Games and Gamification (12 obras) · Computer Science (10 obras) · Mathematics education (9 obras) · Psychology (9 obras) · Multimedia (6 obras) · Innovative Teaching and Learning Methods (5 obras) · Educational technology (4 obras) · Online Learning and Analytics (4 obras) · Teaching method (4 obras) · Virtual Reality Applications and Impacts (4 obras)