P Mishra
Dados Biográficos
| ID | 65459 |
|---|---|
| NOME | P Mishra |
| PRENOMES | P |
| SOBRENOME | Mishra |
| ASSINATURA | MISHRA P |
| AFILIAÇÕES | Arizona State University |
| ORCID | 0000-0002-9300-4996 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 92 |
| TOTAL DE CITAÇÕES | 143 |
| TOTAL COMO AUTOR | 92 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2005 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2026 |
| ÍNDICE H | 5 |
The Mirror and the Black Box
Designing for Complexity at Scale
Reimagining learning futures through lenses of speculative fiction, scholarly analysis, and public dialogue
This paper explores an innovative approach to understanding educational futures through the Future Tense Fiction: Learning Futures project. The project paired three science fiction stories exploring technology's role in education with scholarly response essays and public webinars, creating spaces for generative dialogue across creative, academic, and public communities. Using a three-stage analytical approach (descriptive characterization, themat…
Between Imperative and Panic
Control vs. Agency
From Symbols to Statistics
Beyond Tools and Training
Teacher Education in the Age of Generative Artificial Intelligence
Unlocking Creativity
Creative Dialogue with Generative AI
Generative AI, Teacher Knowledge and Educational Research
ChatGPT for Teachers
Generative AI, Creativity, Culture, and the Future of Learning
To Thine Own Mind Be True
TPACK in the age of ChatGPT and Generative AI
The educational impact of Generative AI (GenAI) technologies, such as ChatGPT, has received significant attention. We use the TPACK framework to discuss the types of knowledge teachers require to effectively use GenAI tools. We highlight the qualities of GenAI that make it like other digital technologies (they are protean, opaque, and unstable) as well as qualities that make it revolutionary (namely, they are generative and social). We describe h…
Community Adaptations to Create “Inside and Outside” Cultural Spaces
Community adaptation is a way for a community or a community group to agree on its cultural space so that people's lives run harmoniously and prosperously. Adaptation is interrelated with how people respond to their environment, customs, and various external influences. This is also the case with the people of Dukuh Traditional Village, in Indonesia. This village is close to the forest. In addition, customs with religious rituals make the Dukuh T…
A Chat about GPT3 (and Other Forms of Alien Intelligence) with Chris Dede
Literacy as a Technology
Creative Uses of ChatGPT for Education
The Ethical Consequences, Contestations, and Possibilities of Designs in Educational Systems
Artificial Intelligence, Responsible Innovation, and the Future of Humanity with Andrew Maynard
From Crayons to AI
Can we just Please slow it all Down?” School Leaders Take on ChatGPT
Creativity, Mindfulness and High-Quality States of Attention at Work with Dr. Erik Dane
Exploring Organizational Creativity and Mindfulness with Ravi S. Kudesia
Teachers' Technological Pedagogical Content Knowledge and Learning Activity Types
In this paper we critically analyze extant approaches to technology integration in teaching, arguing that many current methods are technocentric, often omitting sufficient consideration of the dynamic and complex relationships among content, technology, pedagogy, and context. We recommend using the technology, pedagogy, and content knowledge (TPACK) framework as a way to think about effective technology integration, recognizing technology, pedago…
A NEW Approach to Defining and Measuring Creativity
Can we just Please slow it all Down?” School Leaders Take on ChatGPT
To Thine Own Mind Be True
Creative Uses of ChatGPT for Education
Learning to See
From Crayons to AI
Navigating the Tensions Inherent in Understanding Creativity
Twisting knobs and connecting things
Rethinking Technology & Creativity in the 21st Century
Artificial Intelligence, Responsible Innovation, and the Future of Humanity with Andrew Maynard
Downtime as a Key to Novelty Generation
Rethinking Technology & Creativity in the 21st Century
Revisited and Remixed
Rethinking Technology & Creativity in the 21st Century
Alien Games
This 3-year study used a mixed-method design beginning with content analysis of games envisioned by 5th and 8th graders, followed by a survey of students in the same age range reacting to video promos representing these games. Results show that the designer's gender influences the design outcome of games and that girls expected that they would find the girl-designed games significantly more fun to play than the boy-designed games, whereas boys im…
Creative Dialogue with Generative AI
Generative AI, Teacher Knowledge and Educational Research
ChatGPT for Teachers
A Decade of Rethinking Creativity, Technology and Learning
Seeing things in the here and now
Words and Worlds
Creativity and Expressive Arts, Performance, Physicality and Wellness
Creativity as Invention, Discovery, Innovation and Intuition
The Courageous Rationality of Being a Neuroskeptic Neuroscientist
What Happens When Teachers Design Educational Technology? The Development of Technological Pedagogical Content Knowledge
We introduce Technological Pedagogical Content Knowledge (TPCK) as a way of representing what teachers need to know about technology, and argue for the role of authentic design-based activities in the development of this knowledge. We report data from a faculty development design seminar in which faculty members worked together with masters students to develop online courses. We developed and administered a survey that assessed the evolution of s…
On becoming a Web site
The course Web site is a critical mediator between the instructor and students in online classes. This requires a shift in how instructors think of their presence and influence on the classroom. This essay, based on the author’s personal experience in designing and teaching online, argues that the design of the course Web site needs to carefully reflect the passions and pedagogical philosophy that drive the instructor. It is also an argument agai…
Technological Pedagogical Content Knowledge
Research in the area of educational technology has often been critiqued for a lack of theoretical grounding. In this article we propose a conceptual framework for educational technology by building on Shulrnan's formulation of “pedagogical content knowledge” and extend it to the phenomenon of teachers integrating technology into their pedagogy. This framework is the result of 5 years of work on a program of research focused on teacher professiona…
Tracing the development of teacher knowledge in a design seminar
Technological Pedagogical Content Knowledge (TPACK)
Based in Shulman’s idea of Pedagogical Content Knowledge, Technological Pedagogical Content Knowledge (TPACK) has emerged as a useful frame for describing and understanding the goals for technology use in preservice teacher education. This paper addresses the need for a survey instrument designed to assess TPACK for preservice teachers. The paper describes survey development process and results from a pilot study on 124 preservice teachers. Data …
Teachers' Technological Pedagogical Content Knowledge and Learning Activity Types
In this paper we critically analyze extant approaches to technology integration in teaching, arguing that many current methods are technocentric, often omitting sufficient consideration of the dynamic and complex relationships among content, technology, pedagogy, and context. We recommend using the technology, pedagogy, and content knowledge (TPACK) framework as a way to think about effective technology integration, recognizing technology, pedago…
Alien Games
This 3-year study used a mixed-method design beginning with content analysis of games envisioned by 5th and 8th graders, followed by a survey of students in the same age range reacting to video promos representing these games. Results show that the designer's gender influences the design outcome of games and that girls expected that they would find the girl-designed games significantly more fun to play than the boy-designed games, whereas boys im…
Rethinking Technology & Creativity in the 21st Century
Rethinking Technology & Creativity in the 21st Century
What is Technological Pedagogical Content Knowledge (TPACK)?
This paper describes a teacher knowledge framework for technology integration called technological pedagogical content knowledge (originally TPCK, now known as TPACK, or technology, pedagogy, and content knowledge). This framework builds on Lee Shulman's (1986, 1987) construct of pedagogical content knowledge (PCK) to include technology knowledge. The development of TPACK by teachers is critical to effective teaching with technology. The paper be…
Rethinking Technology & Creativity in the 21st Century
Creativity, Self-Directed Learning and the Architecture of Technology Rich Environments
Educational Technology at Michigan State University
Twisting knobs and connecting things
The Educational Technology Program at Michigan State University
The Reciprocal Relationship Between Technology and Psychology
Square Peg, Round Hole, Good Engineering
Rethinking Technology & Creativity in the 21st Century
Revisited and Remixed
A NEW Approach to Defining and Measuring Creativity
Making Sense of What You See
Abstracting as a Trans-disciplinary Habit of Mind
Learning to See
Embodied Thinking as a Trans-disciplinary Habit of Mind
A tale of two courses
Psychology (77 obras) · Educational technology (57 obras) · Pedagogy (57 obras) · Sociology (57 obras) · Computer Science (56 obras) · Creativity in Education and Neuroscience (50 obras) · Mathematics education (47 obras) · Social Psychology (42 obras) · Creativity (41 obras) · Social Psychology (41 obras)