Juergen Sauer
Dados Biográficos
| ID | 6876542 |
|---|---|
| NOME | Juergen Sauer |
| PRENOMES | Juergen |
| SOBRENOME | Sauer |
| ASSINATURA | SAUER J |
| AFILIAÇÕES | University of Fribourg |
| ORCID | 0000-0003-2105-1694 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 7 |
| TOTAL DE CITAÇÕES | 0 |
| TOTAL COMO AUTOR | 7 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2021 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2025 |
| ÍNDICE H | 0 |
Professionally phubbed
Phubbing (i.e., ignoring someone while using a phone) may occur at work, having an impact on the phubbee, the phubber, and the organization at large. We used a mixed-method experiment to examine the impact of phubbing on different work-related variables such as objective performance, subjective states, and first impression judgments during job interviews. Ninety-three participants took part in a simulated job interview based on the Trier Social S…
Questionnaire experience of the pictorial usability inventory (PUI) – a comparison of pictorial and hybrid usability scales
In recent years, alternative types of usability questionnaires using graphical elements (pictorial scales) or a combination of graphical and verbal elements (hybrid scales) have been introduced. Previous research indicates that these questionnaires have advantages, such as increased respondent motivation, and drawbacks, such as extended questionnaire completion time. This study aimed to systematically investigate the psychometric properties and t…
Disturbing aspects of smartphone usage
There is little research in the field of problematic smartphone use, which directly enquired with users about what they find disturbing about smartphone usage behaviour. This qualitative study addressed sub-critical issues which may be a precursor to more severe problems such as problematic smartphone usage. Ninety-nine participants completed an online questionnaire with open questions regarding disturbing smartphone usage behaviour. Using the me…
Visual aesthetics and user experience
The article reports a longitudinal lab experiment, in which the influence of product aesthetics and inherent product usability was examined over a period of 7 weeks. Using a 2 × 2 × 7 mixed design, visual aesthetics (high vs. low) and usability (high vs. low) were manipulated as between-subjects variables whereas exposure time was used as a repeated-measures variable. One hundred and ten participants took part in the study, during which they carr…
When humans and computers induce social stress through negative feedback
People increasingly work with autonomous systems, which progressively take over functions previously performed exclusively by humans. This may lead to situations in which automated agents give negative performance feedback, which represents an important work-related social stressor. Little is known about how negative feedback provided by computers (as opposed to humans) affects human performance and subjective state. A first experiment (N = 60) f…
Curtailing smartphone use
This field experiment aimed to address the issue of problematic smartphone usage (PSU) by examining the effectiveness of two frequently advised techniques to deal with PSU: moving problematic applications to a different page of the phone and changing the phone into greyscale. For one week, 97 student participants used their smartphone under one of the following three conditions: move app, greyscale, or control condition. Compared to the week befo…
Questionnaire experience and the hybrid System Usability Scale
This article presents the concept of questionnaire experience (QX), intending to add a new element to the psychometric evaluation of questionnaires, which may eventually help increase the validity and reliability of instruments. The application of QX is demonstrated in the development of the Hybrid System Usability Scale (H-SUS), making use of items comprising pictorial and verbal elements to measure perceived usability. The H-SUS was modelled on…
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Questionnaire experience and the hybrid System Usability Scale
This article presents the concept of questionnaire experience (QX), intending to add a new element to the psychometric evaluation of questionnaires, which may eventually help increase the validity and reliability of instruments. The application of QX is demonstrated in the development of the Hybrid System Usability Scale (H-SUS), making use of items comprising pictorial and verbal elements to measure perceived usability. The H-SUS was modelled on…
Visual aesthetics and user experience
The article reports a longitudinal lab experiment, in which the influence of product aesthetics and inherent product usability was examined over a period of 7 weeks. Using a 2 × 2 × 7 mixed design, visual aesthetics (high vs. low) and usability (high vs. low) were manipulated as between-subjects variables whereas exposure time was used as a repeated-measures variable. One hundred and ten participants took part in the study, during which they carr…
When humans and computers induce social stress through negative feedback
People increasingly work with autonomous systems, which progressively take over functions previously performed exclusively by humans. This may lead to situations in which automated agents give negative performance feedback, which represents an important work-related social stressor. Little is known about how negative feedback provided by computers (as opposed to humans) affects human performance and subjective state. A first experiment (N = 60) f…
Curtailing smartphone use
This field experiment aimed to address the issue of problematic smartphone usage (PSU) by examining the effectiveness of two frequently advised techniques to deal with PSU: moving problematic applications to a different page of the phone and changing the phone into greyscale. For one week, 97 student participants used their smartphone under one of the following three conditions: move app, greyscale, or control condition. Compared to the week befo…
Questionnaire experience of the pictorial usability inventory (PUI) – a comparison of pictorial and hybrid usability scales
In recent years, alternative types of usability questionnaires using graphical elements (pictorial scales) or a combination of graphical and verbal elements (hybrid scales) have been introduced. Previous research indicates that these questionnaires have advantages, such as increased respondent motivation, and drawbacks, such as extended questionnaire completion time. This study aimed to systematically investigate the psychometric properties and t…
Disturbing aspects of smartphone usage
There is little research in the field of problematic smartphone use, which directly enquired with users about what they find disturbing about smartphone usage behaviour. This qualitative study addressed sub-critical issues which may be a precursor to more severe problems such as problematic smartphone usage. Ninety-nine participants completed an online questionnaire with open questions regarding disturbing smartphone usage behaviour. Using the me…
Professionally phubbed
Phubbing (i.e., ignoring someone while using a phone) may occur at work, having an impact on the phubbee, the phubber, and the organization at large. We used a mixed-method experiment to examine the impact of phubbing on different work-related variables such as objective performance, subjective states, and first impression judgments during job interviews. Ninety-three participants took part in a simulated job interview based on the Trier Social S…
Computer Science (7 obras) · Psychology (7 obras) · Applied Psychology (6 obras) · Social Psychology (4 obras) · Human–computer interaction (3 obras) · Impact of Technology on Adolescents (3 obras) · Technology Adoption and User Behaviour (3 obras) · Usability (3 obras) · Artificial Intelligence (2 obras) · Child Development and Digital Technology (2 obras)