Joleen Blom
Dados Biográficos
| ID | 6884685 |
|---|---|
| NOME | Joleen Blom |
| PRENOMES | Joleen |
| SOBRENOME | Blom |
| ASSINATURA | BLOM J |
| AFILIAÇÕES | Utrecht University |
| VERIFICADO | Não |
| TOTAL DE OBRAS | 3 |
| TOTAL DE CITAÇÕES | 0 |
| TOTAL COMO AUTOR | 2 |
| TOTAL COMO EDITOR | 1 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2017 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2025 |
| ÍNDICE H | 0 |
Monstrosity in Games and Play
Video Game Characters and Transmedia Storytelling
Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their action…
Benefits and Factors Influencing the Design of Intergenerational Digital Games
The main purpose of this paper is to review the benefits and factors to be taken into consideration for the design of intergenerational digital games. We conducted a systematic in Scopus, Web of Science, PsicInfo, Pubmed and Science Direct, finally including 16 empirical studies written in English. The identified benefits were found to fall into four main categories, i.e., (1) reinforcing family bond, (2) enhancing reciprocal learning (3) increas…
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Benefits and Factors Influencing the Design of Intergenerational Digital Games
The main purpose of this paper is to review the benefits and factors to be taken into consideration for the design of intergenerational digital games. We conducted a systematic in Scopus, Web of Science, PsicInfo, Pubmed and Science Direct, finally including 16 empirical studies written in English. The identified benefits were found to fall into four main categories, i.e., (1) reinforcing family bond, (2) enhancing reciprocal learning (3) increas…
Video Game Characters and Transmedia Storytelling
Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their action…
Monstrosity in Games and Play
Digital Games and Media (2 obras) · Psychology (2 obras) · Applied Psychology (1 obras) · Applied Psychology (1 obras) · Art (1 obras) · Artificial Intelligence in Games (1 obras) · Child Development and Digital Technology (1 obras) · Computer Science (1 obras) · Digital Storytelling and Education (1 obras) · Empirical research (1 obras)