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Joleen Blom

Dados Biográficos

ID6884685
NOMEJoleen Blom
PRENOMESJoleen
SOBRENOMEBlom
ASSINATURABLOM J
AFILIAÇÕESUtrecht University
VERIFICADONão
TOTAL DE OBRAS3
TOTAL DE CITAÇÕES0
TOTAL COMO AUTOR2
TOTAL COMO EDITOR1
PRIMEIRO ANO DE PUBLICAÇÃO2017
ANO MAIS RECENTE DE PUBLICAÇÃO2025
ÍNDICE H0
  • Monstrosity in Games and Play

    Caighlan Smith, Sarah Stang et al.•BOOK•Monstrosity in Games and Play•2025

  • Video Game Characters and Transmedia Storytelling

    Joleen Blom•BOOK•Video Game Characters and…•2023

    Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their action…

  • Benefits and Factors Influencing the Design of Intergenerational Digital Games

    Open Access•Teresa De La Hera, Eugène Loos et al.•ARTICLE•Societies•2017•Referências: 1

    The main purpose of this paper is to review the benefits and factors to be taken into consideration for the design of intergenerational digital games. We conducted a systematic in Scopus, Web of Science, PsicInfo, Pubmed and Science Direct, finally including 16 empirical studies written in English. The identified benefits were found to fall into four main categories, i.e., (1) reinforcing family bond, (2) enhancing reciprocal learning (3) increas…

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  • Benefits and Factors Influencing the Design of Intergenerational Digital Games

    Open Access•Teresa De La Hera, Eugène Loos et al.•ARTICLE•Societies•2017•Referências: 1

    The main purpose of this paper is to review the benefits and factors to be taken into consideration for the design of intergenerational digital games. We conducted a systematic in Scopus, Web of Science, PsicInfo, Pubmed and Science Direct, finally including 16 empirical studies written in English. The identified benefits were found to fall into four main categories, i.e., (1) reinforcing family bond, (2) enhancing reciprocal learning (3) increas…

  • Video Game Characters and Transmedia Storytelling

    Joleen Blom•BOOK•Video Game Characters and…•2023

    Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their action…

  • Monstrosity in Games and Play

    Caighlan Smith, Sarah Stang et al.•BOOK•Monstrosity in Games and Play•2025

Digital Games and Media (2 obras) · Psychology (2 obras) · Applied Psychology (1 obras) · Applied Psychology (1 obras) · Art (1 obras) · Artificial Intelligence in Games (1 obras) · Child Development and Digital Technology (1 obras) · Computer Science (1 obras) · Digital Storytelling and Education (1 obras) · Empirical research (1 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae