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ETHNOS_APP

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Jiayan Zhu

Dados Biográficos

ID7287947
NOMEJiayan Zhu
PRENOMESJiayan
SOBRENOMEZhu
ASSINATURAZHU J
AFILIAÇÕESZhejiang Chinese Medical University
ORCID0000-0002-8978-8433
VERIFICADONão
TOTAL DE OBRAS3
TOTAL DE CITAÇÕES0
TOTAL COMO AUTOR3
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2019
ANO MAIS RECENTE DE PUBLICAÇÃO2025
ÍNDICE H0
  • The power of gamification

    Open Access•Zilong Pan, Jiayan Zhu et al.•ARTICLE•Phi Delta Kappan•2025

    Zilong Pan, Jiayan Zhu, and Jennifer Kling explored the relationship between gamification platform usage and elementary students’ math performance across 60 schools using a gamification program. Schools were grouped by high and low usage levels, and student performance was compared in grades three, four, and five. Findings revealed significantly higher math scores in grades three and four for students in high-usage schools, with strong effect siz…

  • The signaling pathways and targets of traditional Chinese medicine and natural medicine in triple-negative breast cancer

    Open Access•Zimei Yang, Qiuhua Zhang et al.•ARTICLE•Journal of Ethnopharmacology•2021

  • Genomic and GeneChip expression profiling reveals the inhibitory effects of Amorphophalli Rhizoma in TNBC cells

    Open Access•Chunyu Wu, Mingcang Chen et al.•ARTICLE•Journal of Ethnopharmacology•2019

Sem obras proeminentes nesta página.

  • Genomic and GeneChip expression profiling reveals the inhibitory effects of Amorphophalli Rhizoma in TNBC cells

    Open Access•Chunyu Wu, Mingcang Chen et al.•ARTICLE•Journal of Ethnopharmacology•2019

  • The signaling pathways and targets of traditional Chinese medicine and natural medicine in triple-negative breast cancer

    Open Access•Zimei Yang, Qiuhua Zhang et al.•ARTICLE•Journal of Ethnopharmacology•2021

  • The power of gamification

    Open Access•Zilong Pan, Jiayan Zhu et al.•ARTICLE•Phi Delta Kappan•2025

    Zilong Pan, Jiayan Zhu, and Jennifer Kling explored the relationship between gamification platform usage and elementary students’ math performance across 60 schools using a gamification program. Schools were grouped by high and low usage levels, and student performance was compared in grades three, four, and five. Findings revealed significantly higher math scores in grades three and four for students in high-usage schools, with strong effect siz…

Biology (2 obras) · Breast cancer (2 obras) · Cancer (2 obras) · Cancer Research (2 obras) · Triple-negative breast cancer (2 obras) · Alternative medicine (1 obras) · Bioactive Compounds in Plants (1 obras) · Bioinformatics (1 obras) · Bioinformatics and Genomic Networks (1 obras) · Cell cycle (1 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae