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G J Hearn

Dados Biográficos

ID7766654
NOMEG J Hearn
PRENOMESG J
SOBRENOMEHearn
ASSINATURAHEARN G J
AFILIAÇÕESWorthing Hospital
ORCID0000-0002-9503-8049
VERIFICADOSim
TOTAL DE OBRAS4
TOTAL DE CITAÇÕES0
TOTAL COMO AUTOR4
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2020
ANO MAIS RECENTE DE PUBLICAÇÃO2026
ÍNDICE H0
  • MANTRA game analytics

    Open Access•Sonja Mueller, Katerina Stavrianaki et al.•ARTICLE•BMC Public Health•2026

    Mobile technology can deliver public health interventions to reach remote populations such as unique mHealth interventions aimed at low-literacy audiences in low resource settings. This research study assessed a mobile phone-based serious game that teaches geohazard, maternal, and neonatal health messages. This study is part of the Maternal and Neonatal Technologies in Rural Areas (MANTRA) project: Increasing maternal and child health resilience …

  • Do Women in Nepal Like Playing a Mobile Game? MANTRA

    Open Access•Rachya Kayastha, Sonja Mueller et al.•ARTICLE•Frontiers in Public Health•2021

    In Low and Middle Income Countries (LMIC), one of the causes of maternal and child mortality is a lack of medical knowledge and consequently the inability to seek timely healthcare. Mobile health (mHealth) technology is gradually becoming a universal intervention platform across the globe due to ubiquity of mobile phones and network coverage. MANTRA is a novel mHealth intervention developed to tackle maternal and child health issues through a ser…

  • Mantra

    Open Access•Sonja Mueller, Delphine Soriano et al.•ARTICLE•Frontiers in Public Health•2020

    Serious games, conveying educational knowledge rather than merely entertainment, are a rapidly expanding research domain for cutting-edge educational technology. Digital interventions like serious games are great opportunities to overcome challenges in low-and-middle-income countries that limit access to health information, such as social barriers like low-literacy and gender. MANTRA: Increasing maternal and child health resilience before, during…

  • Mantra

    Open Access•Sonja Mueller, Delphine Soriano et al.•ARTICLE•BMC Public Health•2020

    This project was approved by the University College London Ethics Committee in London, United Kingdom [10547/001], and the Nepal Health Research Council in Kathmandu, Nepal [Reg. No. 105/2017]. All participants provided informed written consent

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  • Mantra

    Open Access•Sonja Mueller, Delphine Soriano et al.•ARTICLE•Frontiers in Public Health•2020

    Serious games, conveying educational knowledge rather than merely entertainment, are a rapidly expanding research domain for cutting-edge educational technology. Digital interventions like serious games are great opportunities to overcome challenges in low-and-middle-income countries that limit access to health information, such as social barriers like low-literacy and gender. MANTRA: Increasing maternal and child health resilience before, during…

  • Mantra

    Open Access•Sonja Mueller, Delphine Soriano et al.•ARTICLE•BMC Public Health•2020

    This project was approved by the University College London Ethics Committee in London, United Kingdom [10547/001], and the Nepal Health Research Council in Kathmandu, Nepal [Reg. No. 105/2017]. All participants provided informed written consent

  • Do Women in Nepal Like Playing a Mobile Game? MANTRA

    Open Access•Rachya Kayastha, Sonja Mueller et al.•ARTICLE•Frontiers in Public Health•2021

    In Low and Middle Income Countries (LMIC), one of the causes of maternal and child mortality is a lack of medical knowledge and consequently the inability to seek timely healthcare. Mobile health (mHealth) technology is gradually becoming a universal intervention platform across the globe due to ubiquity of mobile phones and network coverage. MANTRA is a novel mHealth intervention developed to tackle maternal and child health issues through a ser…

  • MANTRA game analytics

    Open Access•Sonja Mueller, Katerina Stavrianaki et al.•ARTICLE•BMC Public Health•2026

    Mobile technology can deliver public health interventions to reach remote populations such as unique mHealth interventions aimed at low-literacy audiences in low resource settings. This research study assessed a mobile phone-based serious game that teaches geohazard, maternal, and neonatal health messages. This study is part of the Maternal and Neonatal Technologies in Rural Areas (MANTRA) project: Increasing maternal and child health resilience …

ICT in Developing Communities (4 obras) · Mobile Health and mHealth Applications (4 obras) · Psychological intervention (4 obras) · Health care (3 obras) · Health literacy (3 obras) · Medicine (3 obras) · mHealth (3 obras) · Nursing (3 obras) · Psychology (3 obras) · Business (2 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae