Pular para o conteúdo principal

ETHNOS_APP

Início • Busca • Periódicos • Lista 0

Rob Gallagher

Dados Biográficos

ID83373
NOMERob Gallagher
PRENOMESRob
SOBRENOMEGallagher
ASSINATURAGALLAGHER R
AFILIAÇÕESManchester Metropolitan University
ORCID0000-0002-2096-3889
VERIFICADOSim
TOTAL DE OBRAS7
TOTAL DE CITAÇÕES5
TOTAL COMO AUTOR7
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2011
ANO MAIS RECENTE DE PUBLICAÇÃO2026
ÍNDICE H2
  • Futures at the Threshold

    Open Access•Giota Alevizou, Rob Gallagher•ARTICLE•Philosophy & Technology•2026

    This paper argues that contemporary visions of the digital future frequently sideline democratic politics, sometimes to the point of explicitly proposing post-democratic futures. These visions reflect a fundamental paradox arising from the conceptual tension between autonomy, as a political and ethical ideal, and automation, as a technological and economic imperative. Far from incidental, this paradox is historically embedded within modernity’s b…

  • The politics of the NPC meme

    Open Access•Rob Gallagher, Robert Topinka•ARTICLE•Big Data & Society•2023•Citada por: 2•Referências: 23

    The acronym 'NPC' originates from videogame culture, where it refers to computer-controlled drones whose behaviour is dictated by their programming. By 2018 the term had gained traction within right-wing subcultural spaces as shorthand for individuals apparently incapable of thinking for themselves. By the autumn of 2018, these spaces were awash with NPC memes accusing liberals and leftists of uncritically accepting progressive doxa and parroting…

  • Humanising gaming? The politics of posthuman agency in autobiographical videogames

    Open Access•Rob Gallagher•ARTICLE•Convergence The International…•2022

    For many commentators autobiographical videogames represent a step towards a more human vision of digital play, promising to transform a medium still widely associated with mindless and dehumanising virtual violence into a vector for self-expression, empathy and understanding. Viewed through the lens of life-writing theory, however, the situation looks somewhat different. As scholars in this fieldhave shown, works of auto/biography and life-writi…

  • Volatile Memories

    Open Access•Rob Gallagher•ARTICLE•Games and Culture•2019•Referências: 4

    Contemporary narrative video games still owe a debt to notions of plotting and characterization inherited from realist novels, even as they demonstrate how digital technologies are driving the development not merely of new fictional forms but also new conceptions of identity and subjectivity. This article expands upon these claims through analyses of three texts. Published in 1888 and revised in 1908, Henry James’s novella The Aspern Papers follo…

  • Videogames, Identity and Digital Subjectivity

    Rob Gallagher•BOOK•Videogames, Identity and Digital…•2017

    This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating new technologies (from artificial intelligence routines and data mining techniques to augmented reality interfaces), and by dramatizing the implicatio…

  • No Sex Please, We Are Finite State Machines

    Open Access•Rob Gallagher•ARTICLE•Games and Culture•2012•Citada por: 3•Referências: 6

    Despite the fact that most players of video games are now adults, the medium continues to shy away from the question of sex. This article considers some of the reasons for this reticence, offering close readings of a number of games in which sex's absence seems especially significant. Attending to these absences can, I argue, throw light on some prevalent misconceptions regarding the nature of video games and the appeal of play. Debates concernin…

  • ‘Faux Raccord’

    Open Access•Rob Gallagher•ARTICLE•Critical Quarterly•2011

  • No Sex Please, We Are Finite State Machines

    Open Access•Rob Gallagher•ARTICLE•Games and Culture•2012•Citada por: 3•Referências: 6

    Despite the fact that most players of video games are now adults, the medium continues to shy away from the question of sex. This article considers some of the reasons for this reticence, offering close readings of a number of games in which sex's absence seems especially significant. Attending to these absences can, I argue, throw light on some prevalent misconceptions regarding the nature of video games and the appeal of play. Debates concernin…

  • The politics of the NPC meme

    Open Access•Rob Gallagher, Robert Topinka•ARTICLE•Big Data & Society•2023•Citada por: 2•Referências: 23

    The acronym 'NPC' originates from videogame culture, where it refers to computer-controlled drones whose behaviour is dictated by their programming. By 2018 the term had gained traction within right-wing subcultural spaces as shorthand for individuals apparently incapable of thinking for themselves. By the autumn of 2018, these spaces were awash with NPC memes accusing liberals and leftists of uncritically accepting progressive doxa and parroting…

  • ‘Faux Raccord’

    Open Access•Rob Gallagher•ARTICLE•Critical Quarterly•2011

  • No Sex Please, We Are Finite State Machines

    Open Access•Rob Gallagher•ARTICLE•Games and Culture•2012•Citada por: 3•Referências: 6

    Despite the fact that most players of video games are now adults, the medium continues to shy away from the question of sex. This article considers some of the reasons for this reticence, offering close readings of a number of games in which sex's absence seems especially significant. Attending to these absences can, I argue, throw light on some prevalent misconceptions regarding the nature of video games and the appeal of play. Debates concernin…

  • Videogames, Identity and Digital Subjectivity

    Rob Gallagher•BOOK•Videogames, Identity and Digital…•2017

    This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating new technologies (from artificial intelligence routines and data mining techniques to augmented reality interfaces), and by dramatizing the implicatio…

  • Volatile Memories

    Open Access•Rob Gallagher•ARTICLE•Games and Culture•2019•Referências: 4

    Contemporary narrative video games still owe a debt to notions of plotting and characterization inherited from realist novels, even as they demonstrate how digital technologies are driving the development not merely of new fictional forms but also new conceptions of identity and subjectivity. This article expands upon these claims through analyses of three texts. Published in 1888 and revised in 1908, Henry James’s novella The Aspern Papers follo…

  • Humanising gaming? The politics of posthuman agency in autobiographical videogames

    Open Access•Rob Gallagher•ARTICLE•Convergence The International…•2022

    For many commentators autobiographical videogames represent a step towards a more human vision of digital play, promising to transform a medium still widely associated with mindless and dehumanising virtual violence into a vector for self-expression, empathy and understanding. Viewed through the lens of life-writing theory, however, the situation looks somewhat different. As scholars in this fieldhave shown, works of auto/biography and life-writi…

  • The politics of the NPC meme

    Open Access•Rob Gallagher, Robert Topinka•ARTICLE•Big Data & Society•2023•Citada por: 2•Referências: 23

    The acronym 'NPC' originates from videogame culture, where it refers to computer-controlled drones whose behaviour is dictated by their programming. By 2018 the term had gained traction within right-wing subcultural spaces as shorthand for individuals apparently incapable of thinking for themselves. By the autumn of 2018, these spaces were awash with NPC memes accusing liberals and leftists of uncritically accepting progressive doxa and parroting…

  • Futures at the Threshold

    Open Access•Giota Alevizou, Rob Gallagher•ARTICLE•Philosophy & Technology•2026

    This paper argues that contemporary visions of the digital future frequently sideline democratic politics, sometimes to the point of explicitly proposing post-democratic futures. These visions reflect a fundamental paradox arising from the conceptual tension between autonomy, as a political and ethical ideal, and automation, as a technological and economic imperative. Far from incidental, this paradox is historically embedded within modernity’s b…

Sociology (5 obras) · Art (4 obras) · Digital Games and Media (4 obras) · Law (4 obras) · Political science (4 obras) · Aesthetics (3 obras) · Computer Science (3 obras) · Epistemology (3 obras) · Philosophy (3 obras) · Politics (3 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae