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Bolat Kurmanbayev

Dados Biográficos

ID8442663
NOMEBolat Kurmanbayev
PRENOMESBolat
SOBRENOMEKurmanbayev
ASSINATURAKURMANBAYEV B
AFILIAÇÕESUniversity of International Business
ORCID0000-0002-1080-9685
VERIFICADOSim
TOTAL DE OBRAS2
TOTAL DE CITAÇÕES0
OBRAS COMO AUTOR2
OBRAS COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2022
ANO MAIS RECENTE DE PUBLICAÇÃO2023
ÍNDICE H0
  • Applying game-based learning to a primary school class in computer science terminology learning

    Open Access•Bolganay Kaldarova, Bakһytzһan Omarov et al.•ARTICLE•Frontiers in Education•2023

    Introduction Game-based learning is an innovative technique that utilizes the educational potential of videogames in general, and serious games in particular, to enhance training processes and make it simpler for users to attain motivated learning. Methods In this study, we propose game based learning for primary school students in computer science terminology learning. Primary school students often engage in game-based learning. Academic accompl…

  • Augmented reality in sport and healthcare sciences

    Open Access•Bakһytzһan Omarov, Bakhytzhan Omarov et al.•ARTICLE•International Journal of Health…•2022

    The term "augmented reality," refers to the adding of new data to an existing environment. When contrasted to other innovations, augmented reality may provide benefits not previously available. This research aimed to describe and get a better understanding of the advantages that augmented reality may bring to the training of athletes. In this review we propose the findings were evaluated in terms of their significance in athletics in sports and h…

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  • Augmented reality in sport and healthcare sciences

    Open Access•Bakһytzһan Omarov, Bakhytzhan Omarov et al.•ARTICLE•International Journal of Health…•2022

    The term "augmented reality," refers to the adding of new data to an existing environment. When contrasted to other innovations, augmented reality may provide benefits not previously available. This research aimed to describe and get a better understanding of the advantages that augmented reality may bring to the training of athletes. In this review we propose the findings were evaluated in terms of their significance in athletics in sports and h…

  • Applying game-based learning to a primary school class in computer science terminology learning

    Open Access•Bolganay Kaldarova, Bakһytzһan Omarov et al.•ARTICLE•Frontiers in Education•2023

    Introduction Game-based learning is an innovative technique that utilizes the educational potential of videogames in general, and serious games in particular, to enhance training processes and make it simpler for users to attain motivated learning. Methods In this study, we propose game based learning for primary school students in computer science terminology learning. Primary school students often engage in game-based learning. Academic accompl…

Artificial Intelligence (2 obras) · Computer Science (2 obras) · Educational Games and Gamification (2 obras) · Human–computer interaction (2 obras) · Psychology (2 obras) · Augmented reality (1 obra) · Augmented Reality Applications (1 obra) · Business (1 obra) · Digital Games and Media (1 obra) · Field (mathematics (1 obra)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae