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Çetin Tüker

Dados Biográficos

ID8668955
NOMEÇetin Tüker
PRENOMESÇetin
SOBRENOMETüker
ASSINATURATÜKER Ç
AFILIAÇÕESMimar Sinan Güzel Sanatlar Üniversitesi
ORCID0000-0002-5621-4804
VERIFICADOSim
TOTAL DE OBRAS4
TOTAL DE CITAÇÕES0
TOTAL COMO AUTOR4
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2015
ANO MAIS RECENTE DE PUBLICAÇÃO2026
ÍNDICE H0
  • Modeling teachers’ acceptance of VR editors to bridge the gap between VR users and creators in classrooms

    Open Access•Berkan Çelik, Goknur Kaplan et al.•ARTICLE•Discover Education•2026

    As virtual reality (VR) technologies gain visibility in education, their sustainable integration depends not only on access to immersive hardware but also on teachers’ capacity to author VR learning experiences. Despite this, limited attention has been given to teachers’ acceptance of virtual reality editors (VREs), the very tools that enable educational VR creation. Addressing this authoring gap, this study identifies factors influencing teacher…

  • Spatial Layout Learning in Architecture

    Çetin Tüker, Togan Tong•ARTICLE•Visual Communication Quarterly•2026

  • Noticeability of Stencils

    Kadir Çıtak, Çetin Tüker•ARTICLE•Visual Communication Quarterly•2024

    This study investigates the noticeability of stencil prints containing various graphic elements in İstanbul, Turkey. A designated route was selected, and all stencil applications along this route were systematically documented. A total of 108 distinct stencil prints were identified and recorded, along with their corresponding locations. Eleven volunteers walked the route and completed an online questionnaire. The findings showed strong correlatio…

  • Video Games Around the World

    Ahmad Ahmadi, Toru Iwatani et al.•BOOK•Video Games Around the World•2015

    Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essay…

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  • Video Games Around the World

    Ahmad Ahmadi, Toru Iwatani et al.•BOOK•Video Games Around the World•2015

    Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essay…

  • Noticeability of Stencils

    Kadir Çıtak, Çetin Tüker•ARTICLE•Visual Communication Quarterly•2024

    This study investigates the noticeability of stencil prints containing various graphic elements in İstanbul, Turkey. A designated route was selected, and all stencil applications along this route were systematically documented. A total of 108 distinct stencil prints were identified and recorded, along with their corresponding locations. Eleven volunteers walked the route and completed an online questionnaire. The findings showed strong correlatio…

  • Modeling teachers’ acceptance of VR editors to bridge the gap between VR users and creators in classrooms

    Open Access•Berkan Çelik, Goknur Kaplan et al.•ARTICLE•Discover Education•2026

    As virtual reality (VR) technologies gain visibility in education, their sustainable integration depends not only on access to immersive hardware but also on teachers’ capacity to author VR learning experiences. Despite this, limited attention has been given to teachers’ acceptance of virtual reality editors (VREs), the very tools that enable educational VR creation. Addressing this authoring gap, this study identifies factors influencing teacher…

  • Spatial Layout Learning in Architecture

    Çetin Tüker, Togan Tong•ARTICLE•Visual Communication Quarterly•2026

3D modeling (1 obras) · Architecture and Computational Design (1 obras) · Astronomical Observations and Instrumentation (1 obras) · Augmented Reality Applications (1 obras) · Business (1 obras) · China (1 obras) · Comparative research (1 obras) · Context (archaeology) (1 obras) · Cross-cultural studies (1 obras) · Digital Games and Media (1 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae