Douglas Schules
Dados Biográficos
| ID | 8816938 |
|---|---|
| NOME | Douglas Schules |
| PRENOMES | Douglas |
| SOBRENOME | Schules |
| ASSINATURA | SCHULES D |
| AFILIAÇÕES | Rikkyo University |
| ORCID | 0000-0001-5133-5570 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 2 |
| TOTAL DE CITAÇÕES | 0 |
| TOTAL COMO AUTOR | 2 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2014 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2026 |
| ÍNDICE H | 0 |
Pixels and perspectives
This study compares small video game developers in Australia and Japan to shed light on both industries and advance knowledge of local production contexts. Australia’s national industry is marginal, while Japan is considered a global leader in the video game industry. However, there has been limited research exploring Japan’s smaller video game developers. Semi-structured interviews were conducted with 16 Australian and 12 Japanese developers and…
How to do things with fan subs
Anime fandom has been a fairly constant subject in fan scholarship, although only recently have conversations about fan subbing begun to circulate. As useful as those conversations are, none have directly dealt either with the mechanisms of fan subbing, particularly the use of linear notes, as a practice or with how these subs intersect with the flows of subcultural capital. Fan subbing, both as a productive and a consumptive practice, plays a sm…
Sem obras proeminentes nesta página.
How to do things with fan subs
Anime fandom has been a fairly constant subject in fan scholarship, although only recently have conversations about fan subbing begun to circulate. As useful as those conversations are, none have directly dealt either with the mechanisms of fan subbing, particularly the use of linear notes, as a practice or with how these subs intersect with the flows of subcultural capital. Fan subbing, both as a productive and a consumptive practice, plays a sm…
Pixels and perspectives
This study compares small video game developers in Australia and Japan to shed light on both industries and advance knowledge of local production contexts. Australia’s national industry is marginal, while Japan is considered a global leader in the video game industry. However, there has been limited research exploring Japan’s smaller video game developers. Semi-structured interviews were conducted with 16 Australian and 12 Japanese developers and…
Advertising (1 obras) · Anime (1 obras) · Art (1 obras) · Asian Culture and Media Studies (1 obras) · Business (1 obras) · Computer Science (1 obras) · Cultural Industries and Urban Development (1 obras) · Digital Games and Media (1 obras) · Engineering (1 obras) · Fan-in (1 obras)