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Liz M Kuriakose

Dados Biográficos

ID9067304
NOMELiz M Kuriakose
PRENOMESLiz M
SOBRENOMEKuriakose
ASSINATURAKURIAKOSE L M
AFILIAÇÕESJawaharlal Nehru University
ORCID0000-0001-6695-0584
VERIFICADOSim
TOTAL DE OBRAS3
TOTAL DE CITAÇÕES0
TOTAL COMO AUTOR3
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2024
ANO MAIS RECENTE DE PUBLICAÇÃO2026
ÍNDICE H0
  • Newborn screening in Karnataka

    Open Access•Liz M Kuriakose, Diwakar Mohan et al.•ARTICLE•PLOS Global Public Health•2026

    Newborn screening (NBS) using dried blood spot (DBS) analysis is an important public health intervention to detect serious congenital disorders early, and reduce childhood mortality, and lifelong disabilities. While institutionalized for decades in high-income countries, NBS remains limited in low- and middle-income countries such as India. Despite recommendations in national child healthcare policies, few Indian states have adopted NBS. Even Kar…

  • The Dialogic Health Systems Research Framework (DHSRF)

    Open Access•Ritu Priya, Sayan Das et al.•ARTICLE•PLOS Global Public Health•2025

    Health Systems Research (HSR) has witnessed significant progress in theory, methodology and practice over the last two decades. The complexity of health systems has allowed for diverse lenses for HSR. However, given the absence of dialogue between the different streams of HSR, the diversity of this field, perhaps its greatest strength, is turning out to be quite the challenge. Without a common language that enables researcher interaction and crit…

  • The ghost effect

    Open Access•Binny Jose, Jaya Cherian et al.•ARTICLE•Frontiers in Education•2024

    Gamification has been widely celebrated as a perfect solution to fix the problem of students becoming less productive in their learning (Costello, 2020;Sailer & Homner, 2020;Sante Otero, 2020). Yet for all its good intentions, it may be serving to impede true learning. This highlights an important conundrum: the very nature of gamified learning in many ways, such as focusing on extrinsic rewards (e.g., scores, badges), risks encouraging surface-l…

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  • The ghost effect

    Open Access•Binny Jose, Jaya Cherian et al.•ARTICLE•Frontiers in Education•2024

    Gamification has been widely celebrated as a perfect solution to fix the problem of students becoming less productive in their learning (Costello, 2020;Sailer & Homner, 2020;Sante Otero, 2020). Yet for all its good intentions, it may be serving to impede true learning. This highlights an important conundrum: the very nature of gamified learning in many ways, such as focusing on extrinsic rewards (e.g., scores, badges), risks encouraging surface-l…

  • The Dialogic Health Systems Research Framework (DHSRF)

    Open Access•Ritu Priya, Sayan Das et al.•ARTICLE•PLOS Global Public Health•2025

    Health Systems Research (HSR) has witnessed significant progress in theory, methodology and practice over the last two decades. The complexity of health systems has allowed for diverse lenses for HSR. However, given the absence of dialogue between the different streams of HSR, the diversity of this field, perhaps its greatest strength, is turning out to be quite the challenge. Without a common language that enables researcher interaction and crit…

  • Newborn screening in Karnataka

    Open Access•Liz M Kuriakose, Diwakar Mohan et al.•ARTICLE•PLOS Global Public Health•2026

    Newborn screening (NBS) using dried blood spot (DBS) analysis is an important public health intervention to detect serious congenital disorders early, and reduce childhood mortality, and lifelong disabilities. While institutionalized for decades in high-income countries, NBS remains limited in low- and middle-income countries such as India. Despite recommendations in national child healthcare policies, few Indian states have adopted NBS. Even Kar…

Health care (2 obras) · Public health (2 obras) · Cognitive science (1 obras) · Community Health and Development (1 obras) · Computer Science (1 obras) · Dialogic (1 obras) · Digital Games and Media (1 obras) · Discipline (1 obras) · Disease (1 obras) · Educational Games and Gamification (1 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae