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Samuel Cruz‐Lara

Dados Biográficos

ID9119577
NOMESamuel Cruz‐Lara
PRENOMESSamuel
SOBRENOMECruz‐Lara
ASSINATURALARA S C
AFILIAÇÕESLaboratoire Lorrain de Recherche en Informatique et ses Applications
VERIFICADONão
TOTAL DE OBRAS5
TOTAL DE CITAÇÕES0
OBRAS COMO AUTOR5
OBRAS COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2009
ANO MAIS RECENTE DE PUBLICAÇÃO2014
ÍNDICE H0
  • Linguistic and multilingual issues in virtual worlds and serious games

    Open Access•Samuel Cruz-Lara, Samuel Cruz‐Lara et al.•ARTICLE•Journal of Virtual Worlds Research•2014

    Within a globalized world, the need for linguistic support is increasing every day. Linguistic information, and in particular multilingual textual information, plays a significant role for describing digital content: information describing pictures or video sequences, general information presented to the user graphically or via a text-to-speech processor, menus in interactive multimedia or TV, subtitles, dialogue prompts, or implicit data appeari…

  • Associating Automatic Natural Language Processing to Serious Games and Virtual Worlds

    Open Access•Treveur Bretaudière, Samuel Cruz-Lara et al.•ARTICLE•Journal of Virtual Worlds Research•2011

    We present our current research activities associating automatic natural language processing to serious games and virtual worlds. Several interesting scenarios have been developed: language learning, natural language generation, multilingual information, emotion detection, real-time translations, and non-intrusive access to linguistic information such as definitions or synonyms. Part of our work has contributed to the specification of the Multi L…

  • Immersive 3D environments and Multilinguality

    Open Access•Samuel Cruz-Lara, Samuel Cruz‐Lara et al.•ARTICLE•Journal of Virtual Worlds Research•2009

    Virtual Worlds may become primary tools (with video and text secondary) for learning many aspects of history, for acquiring new skills, for job assessment, and for many of our most cost-effective and productive forms of collaboration (Metaverse Roadmap Repport, 2007). We propose a non-intrusive and dynamic e-learning-oriented scenario based on textual information. This scenario exemplifies how a standardized framework for textual multilingual sup…

  • Issue Editors' Corner

    Jean H A Gelissen, Jean Gelissen et al.

    In this issue, we report on the first phase of MPEG-V, a work that started in 2007. MPEG-V was conceived as a unified effort to develop standards within virtual worlds, and between virtual worlds and real worlds. This work culminated in the publication of the ISO/IEC MPEG-V 'Media context and control' standards in January 2011.The papers in this issue of the Journal of Virtual World Research expose both the many current standards for virtual worl…

  • Standards in Virtual Worlds Virtual Travel Use Case Metaverse1 Project

    José Manuel Cabello, José María Franco et al.

    Nowadays, tourism has become a very important industry in the international economy. Information and communication technologies are in constant development; they progress worldwide and across sectors. Their applications in tourism and tourist resources is rapidly increasing, reaching new, innovative and sometimes amazing results in terms of effectiveness, productivity, quality, and customer satisfaction. Exploring the interaction between technolo…

Sem obras proeminentes nesta página.

  • Immersive 3D environments and Multilinguality

    Open Access•Samuel Cruz-Lara, Samuel Cruz‐Lara et al.•ARTICLE•Journal of Virtual Worlds Research•2009

    Virtual Worlds may become primary tools (with video and text secondary) for learning many aspects of history, for acquiring new skills, for job assessment, and for many of our most cost-effective and productive forms of collaboration (Metaverse Roadmap Repport, 2007). We propose a non-intrusive and dynamic e-learning-oriented scenario based on textual information. This scenario exemplifies how a standardized framework for textual multilingual sup…

  • Associating Automatic Natural Language Processing to Serious Games and Virtual Worlds

    Open Access•Treveur Bretaudière, Samuel Cruz-Lara et al.•ARTICLE•Journal of Virtual Worlds Research•2011

    We present our current research activities associating automatic natural language processing to serious games and virtual worlds. Several interesting scenarios have been developed: language learning, natural language generation, multilingual information, emotion detection, real-time translations, and non-intrusive access to linguistic information such as definitions or synonyms. Part of our work has contributed to the specification of the Multi L…

  • Linguistic and multilingual issues in virtual worlds and serious games

    Open Access•Samuel Cruz-Lara, Samuel Cruz‐Lara et al.•ARTICLE•Journal of Virtual Worlds Research•2014

    Within a globalized world, the need for linguistic support is increasing every day. Linguistic information, and in particular multilingual textual information, plays a significant role for describing digital content: information describing pictures or video sequences, general information presented to the user graphically or via a text-to-speech processor, menus in interactive multimedia or TV, subtitles, dialogue prompts, or implicit data appeari…

  • Issue Editors' Corner

    Jean H A Gelissen, Jean Gelissen et al.

    In this issue, we report on the first phase of MPEG-V, a work that started in 2007. MPEG-V was conceived as a unified effort to develop standards within virtual worlds, and between virtual worlds and real worlds. This work culminated in the publication of the ISO/IEC MPEG-V 'Media context and control' standards in January 2011.The papers in this issue of the Journal of Virtual World Research expose both the many current standards for virtual worl…

  • Standards in Virtual Worlds Virtual Travel Use Case Metaverse1 Project

    José Manuel Cabello, José María Franco et al.

    Nowadays, tourism has become a very important industry in the international economy. Information and communication technologies are in constant development; they progress worldwide and across sectors. Their applications in tourism and tourist resources is rapidly increasing, reaching new, innovative and sometimes amazing results in terms of effectiveness, productivity, quality, and customer satisfaction. Exploring the interaction between technolo…

Computer Science (5 obras) · Human–computer interaction (4 obras) · Metaverse (4 obras) · Virtual reality (4 obras) · World Wide Web (4 obras) · Standardization (3 obras) · Engineering (2 obras) · Geography (2 obras) · Interoperability (2 obras) · Natural language processing (2 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae