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Steffen P Walz

Dados Biográficos

ID9151237
NOMESteffen P Walz
PRENOMESSteffen P
SOBRENOMEWalz
ASSINATURAWALZ S P
ORCID0000-0002-7872-2607
VERIFICADOSim
TOTAL DE OBRAS2
TOTAL DE CITAÇÕES0
TOTAL COMO AUTOR1
TOTAL COMO EDITOR1
PRIMEIRO ANO DE PUBLICAÇÃO2014
ANO MAIS RECENTE DE PUBLICAÇÃO2015
ÍNDICE H0
  • The Gameful World: Approaches, Issues, Applications

    Buster Benson, Ian Bogost et al.•BOOK•Gameful World•2015

    What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet wh…

  • The Gameful World: Approaches, Issues, Applications

    Steffen P Walz, Sebastian Deterding•BOOK•Gameful World•2014

    What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as gamification. As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others conde…

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  • The Gameful World: Approaches, Issues, Applications

    Steffen P Walz, Sebastian Deterding•BOOK•Gameful World•2014

    What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as gamification. As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others conde…

  • The Gameful World: Approaches, Issues, Applications

    Buster Benson, Ian Bogost et al.•BOOK•Gameful World•2015

    What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet wh…

Creative ability (2 obras) · Digital Marketing and Social Media (2 obras) · Environmental ethics (2 obras) · Epistemology (2 obras) · Games (2 obras) · Media studies (2 obras) · Philosophy (2 obras) · Play (2 obras) · Political science (2 obras) · Premise (2 obras)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae