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Wing Yan Jasman Pang

Dados Biográficos

ID9255860
NOMEWing Yan Jasman Pang
PRENOMESWing Yan Jasman
SOBRENOMEPang
ASSINATURAPANG W Y J
AFILIAÇÕESDepartment of Cultural and Creative Arts, The Education University of Hong Kong, Hong Kong, China
ORCID0000-0001-6051-5602
VERIFICADOSim
TOTAL DE OBRAS3
TOTAL DE CITAÇÕES0
OBRAS COMO AUTOR3
OBRAS COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2023
ANO MAIS RECENTE DE PUBLICAÇÃO2024
ÍNDICE H0
  • Making Activities for the Competency Development of School-Age Children

    Open Access•Lee Cheng, Wing Yan Jasman Pang•ARTICLE•IEEE Transactions on Education•2024

    Contributions: This study examined the effectiveness of making activities in fostering the competency development of school-age children engaged in a making program. The findings suggest that community-based makerspaces can provide autonomous and informal learning experiences, facilitating their competence development. When integrated with formal learning in schools, these experiences can facilitate a well-rounded education that nurtures 21st cen…

  • Audience’s Perceived Expectancy and Authenticity of Classical Music Performance by Digital Musical Instrument Mobile Apps

    Lee Cheng, Chi Hin Leung et al.•ARTICLE•Music Perception An Interdisciplina…•2023

    Classical music is characterized by its standardized practices and established patterns of audience behavior. Recent advancements in digital musical instrument (DMI) and mobile technology may potentially offer a means by which the art form can further evolve. This paper presents a study that aims to examine the audience’s perception of classical music concerts performed by ensembles using DMI mobile apps and tablets. A mixed-methods approach was …

  • Acceptance of gamified virtual reality environments by older adults

    Wing Yan Jasman Pang, Lee Cheng•ARTICLE•Educational Gerontology•2023

    The presence of advanced and affordable immersive technology has made available widespread applications of the virtual environment as a digital solution for different sectors, including entertainment, education, and healthcare. While the extant literature has addressed the acceptance of immersive technology by older adults, there is a dearth of research in the gamified context concerning its rehabilitative potential. This paper reports on a study…

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  • Audience’s Perceived Expectancy and Authenticity of Classical Music Performance by Digital Musical Instrument Mobile Apps

    Lee Cheng, Chi Hin Leung et al.•ARTICLE•Music Perception An Interdisciplina…•2023

    Classical music is characterized by its standardized practices and established patterns of audience behavior. Recent advancements in digital musical instrument (DMI) and mobile technology may potentially offer a means by which the art form can further evolve. This paper presents a study that aims to examine the audience’s perception of classical music concerts performed by ensembles using DMI mobile apps and tablets. A mixed-methods approach was …

  • Acceptance of gamified virtual reality environments by older adults

    Wing Yan Jasman Pang, Lee Cheng•ARTICLE•Educational Gerontology•2023

    The presence of advanced and affordable immersive technology has made available widespread applications of the virtual environment as a digital solution for different sectors, including entertainment, education, and healthcare. While the extant literature has addressed the acceptance of immersive technology by older adults, there is a dearth of research in the gamified context concerning its rehabilitative potential. This paper reports on a study…

  • Making Activities for the Competency Development of School-Age Children

    Open Access•Lee Cheng, Wing Yan Jasman Pang•ARTICLE•IEEE Transactions on Education•2024

    Contributions: This study examined the effectiveness of making activities in fostering the competency development of school-age children engaged in a making program. The findings suggest that community-based makerspaces can provide autonomous and informal learning experiences, facilitating their competence development. When integrated with formal learning in schools, these experiences can facilitate a well-rounded education that nurtures 21st cen…

Computer Science (3 obras) · Psychology (3 obras) · Medical education (2 obras) · Medicine (2 obras) · Multimedia (2 obras) · Social Psychology (2 obras) · Active listening (1 obra) · Aging and Gerontology Research (1 obra) · Applied Psychology (1 obra) · Art (1 obra)

Ethnos_APP • Projeto Open Source • Licença MIT • Frontend v2.0.0 • Privacidade e Cookies • Documentação da API: api.ethnos.app/docs • Código da API: GitHub • DOI: 10.5281/zenodo.17049435 • Código do Frontend: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae