Shira Che
Dados Biográficos
| ID | 92882 |
|---|---|
| NOME | Shira Che |
| PRENOMES | Shira |
| SOBRENOME | Che |
| ASSINATURA | CHE S |
| VERIFICADO | Não |
| TOTAL DE OBRAS | 2 |
| TOTAL DE CITAÇÕES | 7 |
| TOTAL COMO AUTOR | 2 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2014 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2019 |
| ÍNDICE H | 1 |
The End of Casual
This special issue is meant to provide an intervention. We are undertaking this project to broaden the corpus of Games Studies by both critiquing casual as a label, yet simultaneously legitimizing it as an important category of both study and play. Additionally, historicizing the terms casual and hardcore as categories uncovers the ways that the video game industry talks about its products and how academic work often replicates biases against cas…
Strange Bedfellows
At first blush, the romance might seem antithetical to gaming. The masculine hegemony of the video game industry creates specific genre expectations about video games. Just as "extending play" is about opening itself to new kinds of ways that people play, it also encompasses extending to new audiences. At the same time, there is always a risk of ghettoizing new audiences-reinforcing stereotypes that keep gamers marginalized. This essay analyzes o…
The End of Casual
This special issue is meant to provide an intervention. We are undertaking this project to broaden the corpus of Games Studies by both critiquing casual as a label, yet simultaneously legitimizing it as an important category of both study and play. Additionally, historicizing the terms casual and hardcore as categories uncovers the ways that the video game industry talks about its products and how academic work often replicates biases against cas…
Strange Bedfellows
At first blush, the romance might seem antithetical to gaming. The masculine hegemony of the video game industry creates specific genre expectations about video games. Just as "extending play" is about opening itself to new kinds of ways that people play, it also encompasses extending to new audiences. At the same time, there is always a risk of ghettoizing new audiences-reinforcing stereotypes that keep gamers marginalized. This essay analyzes o…
Strange Bedfellows
At first blush, the romance might seem antithetical to gaming. The masculine hegemony of the video game industry creates specific genre expectations about video games. Just as "extending play" is about opening itself to new kinds of ways that people play, it also encompasses extending to new audiences. At the same time, there is always a risk of ghettoizing new audiences-reinforcing stereotypes that keep gamers marginalized. This essay analyzes o…
The End of Casual
This special issue is meant to provide an intervention. We are undertaking this project to broaden the corpus of Games Studies by both critiquing casual as a label, yet simultaneously legitimizing it as an important category of both study and play. Additionally, historicizing the terms casual and hardcore as categories uncovers the ways that the video game industry talks about its products and how academic work often replicates biases against cas…
Computer Science (2 obras) · Digital Games and Media (2 obras) · Multimedia (2 obras) · Psychology (2 obras) · Sociology (2 obras) · Video game (2 obras) · Aesthetics (1 obras) · Agency (philosophy (1 obras) · Art (1 obras) · Artificial Intelligence in Games (1 obras)